Search results for "innovacion"

showing 10 items of 85 documents

¿Cómo afecta la innovación en la satisfacción y la lealtad hacia el establecimiento minorista?

2021

Resumen En el presente estudio, se examinó el concepto de innovación en el sector minorista y se definieron sus relaciones con otras variables, como la satisfacción y la lealtad, tradicionalmente vinculadas con el establecimiento minorista. Para lograr los objetivos planteados, se delimitó un modelo teórico sustentado en la literatura, que se contrastó mediante un estudio empírico utilizando un cuestionario estructurado ad hoc aplicado a una muestra de 510 clientes de establecimientos de alimentación. El análisis de los datos se desarrolló mediante la técnica de regresión por mínimos cuadrados parciales. Los resultados permiten proponer un conjunto de recomendaciones para la gestión, fundam…

//id.loc.gov/authorities/subjects/sh85078691 [http]HF5001-6182Strategy and ManagementSatisfaction//vocabularies.unesco.org/thesaurus/concept1545 [http]//vocabularies.unesco.org/thesaurus/concept4566 [http]LoyaltyConsumer protectionAdvertisingManagement of Technology and InnovationCambio tecnológicosatisfaçãoBusinessInnovación de marketing//vocabularies.unesco.org/thesaurus/concept6424 [http]MarketingLealtadM30 Generalrelational innovationConductainovação de marketinginnovación de marketingInnovaciones tecnológicasmarketing innovationproduct innovationinovação de produtoInnovación en productoTime to market (New products)Viral marketingEconomics and EconometricsConductlealdade//id.loc.gov/authorities/subjects/sh2003011474 [.http]PublicidadSistema de valoresinovação relacional//vocabularies.unesco.org/thesaurus/concept1532 [http]Innovación relacionalinnovación relacionalNormas de conductainnovación en producto//vocabularies.unesco.org/thesaurus/concept403 [http]SatisfacciónMercadeoProtección del consumidorValue systemsBusiness and International ManagementlealtadMercadeo viral//id.loc.gov/authorities/subjects/sh85133143 [http]Technological changeStandards of ConductsatisfacciónTiempo en el mercado (Productos nuevos)//id.loc.gov/authorities/subjects/sh85117681 [http]//id.loc.gov/authorities/subjects/sh94006567 [http]Technological innovationsFinance
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Teachers’ intention to use educational video games: The moderating role of gender and age

2018

Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation and behavioural intention. Using a Technology Acceptance Model (TAM) approach a research model is developed to predict teachers’ behavioural intention to use educational video games in their courses. The research model is tested via structural equation modelling (SEM) on a sample of 312 Higher Education teachers. Main results suggest that perceived usefulness influences in a direct and positive way teachers’ behavioural intention while perceived ease of use indirectly influences intention through perceived usefulnes…

020205 medical informaticsHigher educationmedia_common.quotation_subjectApplied psychologyIntention to useSample (statistics)02 engineering and technologyInnovación educacionalStructural equation modelingEducationAge and genderInnovaciones educativasVideojuegosComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringEnseñanza superiormedia_commonAttitudebusiness.industry05 social sciences050301 educationUsabilityVídeojuegoTechnology acceptance modelPsychologybusiness0503 educationInnovations in Education and Teaching International
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Haptic and Visual Feedback Assistance for Dual-Arm Robot Teleoperation in Surface Conditioning Tasks

2020

Contact driven tasks, such as surface conditioning operations (wiping, polishing, sanding, etc.), are difficult to program in advance to be performed autonomously by a robotic system, specially when the objects involved are moving. In many applications, human-robot physical interaction can be used for the teaching, specially in learning from demonstrations frameworks, but this solution is not always available. Robot teleoperation is very useful when user and robot cannot share the same workspace due to hazardous environments, inaccessible locations, or because of ergonomic issues. In this sense, this article introduces a novel dual-arm teleoperation architecture with haptic and visual feedb…

0209 industrial biotechnologyComputer science02 engineering and technologyWorkspaceVisual feedbackUser-Computer Interface020901 industrial engineering & automationFeedback SensoryHuman–computer interaction0502 economics and businessHumansHaptic technology050210 logistics & transportationRobot teleoperationbusiness.industry05 social sciencesUsabilityEquipment DesignRoboticsVisió artificial (Robòtica)Innovacions tecnològiquesComputer Science ApplicationsHuman-Computer InteractionTeleoperationTask analysisRobotErgonomicsbusinessIEEE Transactions on Haptics
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Higher education instructors' intention to use educational video games: an fsQCA approach

2019

Educational video games (EVGs) offer instructors a myriad of opportunities to motivate and engage students in the learning process. Nevertheless, instructors can be influenced by barriers that prevent them from using EVGs in their courses (e.g. lack of expertise with EVGs). Instructors can also be influenced by different drivers that might increase their intention to use EVGs. This research analyses the effects of four variables (perceived usefulness, perceived ease of use, attention, and relevance) as factors contributing or preventing the use of EVGs by instructors serving in Higher Education institutions. Data of 170 instructors, who were surveyed through an online questionnaire using a …

050101 languages & linguisticsMedical educationHigher educationQualitative comparative analysisbusiness.industryTeaching method05 social sciencesEducational technology050301 educationUsabilityComputer-assisted web interviewingInnovación educacionalEducationSnowball samplingInnovaciones educativasVideojuegosValue judgmentVídeojuegoComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesEnseñanza superiorEducacióbusinessPsychology0503 education
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Formulating 'principles of procedure' for the foreign language classroom: A framework for process model language curricula

2015

This article aims to apply Stenhouse's process model of curriculum to foreign language (FL) education, a model which is characterized by enacting principles of procedure which are specific to the discipline which the school subject belongs to. Rather than to replace or dissolve current approaches to FL teaching and curriculum development, this article seeks to improve and enrich communicative and task-based orientations with an additional criterion for assessing the educational worth of the tasks through which these orientations are developed. Unlike the objectives and competences models, principles of procedure provide an intrinsic justification of school curriculum by enacting the epistem…

060201 languages & linguisticsStructure (mathematical logic)Process (engineering)Teaching methodForeign languageAnglès06 humanities and the artsCurriculum theoryLlengua segona AdquisicióEducation0602 languages and literatureMathematics educationCurriculum developmentComputingMilieux_COMPUTERSANDEDUCATIONLlenguatge i llengües EnsenyamentAction researchEnsenyament InnovacionsPsychologyCurriculum
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Distance Learning for Social Distancing through LMOOCs: From Local to Massive and Back

2022

This chapter discusses the first step of the adaptation of a Language Massive Open Online Course (LMOOC) offered on EdX4 to be used in higher education contexts as a result of social distancing measures imposed by the COVID19 outbreak and the sudden pivot to online learning. The LMOOC contents recently underwent a process of redesign and conversion from small-scale to massive and now the opposite move is necessary: the LMOOC is to go local by becoming embedded in English classes in higher education contexts. Participants’ feedback was analyzed and compared with the criteria from a MOOC analysis matrix in terms of content variety, quality of contents and instructors, linguistic level and ade…

Adaptació escolarEstudi Tècniques d'Llenguatge i llengües EnsenyamentEnsenyament InnovacionsEnsenyament virtualStudies in English Language Teaching
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Aprendizaje basado en proyectos para el desarrollo de las competencias profesionales del maestro: una propuesta de innovación docente desde la Didáct…

2015

Producción Científica

Aprendizaje basado en problemasDidácticas aplicadasEducación - Planificaciónmedia_common.quotation_subjectPrimary educationContext (language use)Educación PrimariaGeographyEnseñanza universitaria - InnovacionesProblem-based learning5312.04 EducaciónPedagogyCiencias Sociales - Estudio y EnseñanzaComputingMilieux_COMPUTERSANDEDUCATIONQuality (business)Psicología y educación:PEDAGOGÍA [UNESCO]HumanitiesUNESCO::PEDAGOGÍAmedia_common
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Dificultades de aprendizaje y cambio conceptual, procedimental y axiológico (II): nuevas perspectivas

2009

En este trabajo veremos como las ciencias cognitivas, las neurociencias, los estudios CTS, la educacion cientifica no formal, etc., ofrecen nuevas posibilidades de avance en el campo del aprendizaje de conceptos, procedimientos y actitudes, y tambien veremos otras perspectivas que amplian el dominio usual de la didactica de las ciencias. Por ultimo, se muestra como los modelos de ensenanza deben tener en cuenta estas dimensiones del aprendizaje de las ciencias, para contribuir a la solucion de los nuevos problemas que se plantean sobre la educacion cientifica.Palabras clave: ciencias cognitivas; neurociencias; estudios CTSA; ensenanza, aprendizaje.Learning difficulties and conceptual, metho…

Aprenentatge Aptitud per a l'aprendizaje.Trastorns de l'aprenentatgeDomain (biology)estudios CTSAaprendizajeSocial SciencesScientific educationenseñanzaaprendizajeenseñanzaciencias cognitivasEducationCiència Ensenyamentlcsh:Social Scienceslcsh:HHestudios ctsaneurocienciasSociologyEnsenyament InnovacionsHumanities
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Ambientes híbridos de aprendizaje

2022

Desde la línea de reflexión y trabajo sociocultural, entroncada en los aportes de Vigostky (2000), no existe aprendizaje al margen del contexto donde se aloja el proceso; esto es, el entorno educativo no es un decorado sin más alrededor de quien aprende -y de quien enseña-, sino parte de su explicación y su motor de desarrollo; no hay aprendizaje en abstracto: se aprende en un contexto que define las limitaciones y posibilidades de desarrollo. ¿Cómo esta idea sustancial puede tener cabida al pensar la relación entre la educación y la tecnología en la actualidad?. La respuesta a la interrogante anterior parte de la comprensión de un pequeño, pero significativo giro en la concepción de la res…

AprenentatgeEnsenyament InnovacionsPedagogiaInnovacions tecnològiques
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Air stable hybrid organic-inorganic light emitting diodes using ZnO as the cathode

2007

An air stable hybrid organic-inorganic light emitting device is presented. This architecture makes use of metal oxides as charge injecting materials into the light emitting polymer, avoiding the use of air sensitive cathodes commonly employed in organic light emitting diode manufacturing. We report the application of zinc oxide as a cathode in an organic light emitting device. This electroluminescent device shows high brightness levels reaching 6500 cd/m2 at voltages as low as 8 V. Compared to a conventional device using low workfunction metal cathodes, our device shows a lower turn-on voltage and it can operate in air.

BrightnessMaterials sciencePhysics and Astronomy (miscellaneous)business.industryFlexible organic light-emitting diodeElectroluminescenceCathodeInnovacions tecnològiqueslaw.inventionElectrònica molecularlawElectrodeOLEDOptoelectronicsWork functionbusinessLight-emitting diodeApplied Physics Letters
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