Search results for "intelligence"

showing 10 items of 6959 documents

How Quickly Can We Predict Users’ Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data

2020

This study examines how quickly we can predict users’ ratings on visual aesthetics in terms of simplicity, diversity, colorfulness, craftsmanship. To predict users’ ratings, first we capture gaze behavior while looking at high, neutral, and low visually appealing websites, followed by a survey regarding user perceptions on visual aesthetics towards the same websites. We conduct an experiment with 23 experienced users in online shopping, capture gaze behavior and through employing machine learning we examine how fast we can accurately predict their ratings. The findings show that after 25 s we can predict ratings with an error rate ranging from 9% to 11% depending on which facet of visual ae…

business.industryComputer sciencemedia_common.quotation_subject05 social sciencesColorfulness050301 educationWord error rateE-commerceMachine learningcomputer.software_genreGazePerception0502 economics and businessEye tracking050211 marketingSimplicityArtificial intelligencebusiness0503 educationcomputermedia_commonDiversity (business)
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Shape Reconstruction of Metallic Objects by Artificial Vision

1997

Quality control in industrial applications has greatly benefited from the development of tools like artificial vision. The artificial vision approach of quality control has the advantage of being able to perform both non-destructive and contactless controls as well as to work mostly in real time. However, in the case of non planar objects to be controlled, dimensional control may become hard to realize. Indeed, due to the bidimensional aspect of the images, a loss of information is unavoidable. Consequently, obtaining depth information from a planar image is not obvious. Most of the existing methods use several cameras1 or several light sources2, this leads to an increase in the processing …

business.industryComputer sciencemedia_common.quotation_subject3D reconstructionGridObject (computer science)Image (mathematics)PlanarArtificial visionQuality (business)Computer visionArtificial intelligenceShape reconstructionbusinessmedia_common
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Symmetry operators in computer vision

1996

Abstract Symmetry plays a remarkable role in perception problems. For example, peaks of brain activity are measured in correspondence with visual patterns showing symmetry . Relevance of symmetry in vision was already noted by Koler in 1929. Here, properties of a symmetry operator are reported and a new algorithm to measure local symmetries is proposed. Its performance is tested on segmentation of complex visual patterns and the classification of sparse images.

business.industryComputer sciencemedia_common.quotation_subjectAstronomy and AstrophysicsMeasure (mathematics)Operator (computer programming)PerceptionHomogeneous spaceVisual patternsSegmentationComputer visionRelevance (information retrieval)Artificial intelligenceSymmetry (geometry)businessmedia_commonVistas in Astronomy
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Invalid Syntax: NooJ Assisted Automatic Detection of Errors in Auxiliaries and Past Participles in Italian

2017

The work targets two areas of Italian morphosyntax: auxiliary selection (AS) and past participle agreement (PPA). In selecting such inflectional morphemes, learners of Italian commit frequent errors, even after a long period of constant study. We aim to enclose AS and PPA within the boundaries of NLP in order that a tool can be developed with a twofold purpose: first, it helps experts to build specific computer drills regarding AS and PPA; second, it assists self-taught learners in verifying whether their periphrastic sentences in Italian are well-turned. This area of Computer-Assisted Language Learning is currently poorly investigated. Further research might substantiate the importance of …

business.industryComputer sciencemedia_common.quotation_subjectComputer Science (all)Foreign languageCommitInflectional morpheme generationLanguage acquisitioncomputer.software_genreSyntaxAgreementSettore L-LIN/01 - Glottologia E LinguisticaMorphemeCALLSelection (linguistics)Mathematics (all)Artificial intelligencebusinessParticiplecomputerAutomatic identification of grammatical relationNatural language processingmedia_common
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Aquatic Surface Robots: the State of the Art, Challenges and Possibilities

2020

In this paper, a survey of the state of the art, challenges, and possibilities for aquatic surface robots is presented. To this end, a survey and classification of aquatic surface robots is first outlined. Then, different levels of autonomy are identified for this typology of robots and categorised into environmental complexity, mission complexity, and external system independence. From this perspective, a step-wise approach is adopted on how to increment aquatic surface robots abilities within guidance, navigation, and control in order to target the different levels of autonomy. Possibilities and challenges for designing aquatic surface robots as carriers for conducting research activities…

business.industryComputer sciencemedia_common.quotation_subjectControl (management)Perspective (graphical)RoboticsField (computer science)Benchmark (surveying)Systems engineeringRobotState (computer science)Artificial intelligencebusinessAutonomymedia_common2020 IEEE International Conference on Human-Machine Systems (ICHMS)
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Automated quality control of next generation sequencing data using machine learning

2019

AbstractControlling quality of next generation sequencing (NGS) data files is a necessary but complex task. To address this problem, we statistically characterized common NGS quality features and developed a novel quality control procedure involving tree-based and deep learning classification algorithms. Predictive models, validated on internal data and external disease diagnostic datasets, are to some extent generalizable to data from unseen species. The derived statistical guidelines and predictive models represent a valuable resource for users of NGS data to better understand quality issues and perform automatic quality control. Our guidelines and software are available at the following …

business.industryComputer sciencemedia_common.quotation_subjectDeep learningMachine learningcomputer.software_genreDNA sequencingStatistical classificationTree (data structure)Task (computing)SoftwareResource (project management)Data fileQuality (business)Artificial intelligencebusinesscomputermedia_common
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On the Use of Preferential Weights in Interactive Reference Point Based Methods

2009

We introduce a new way of utilizing preference information specified by the decision maker in interactive reference point based methods. A reference point consists of aspiration levels for each objective function. We take the desires of the decision maker into account more closely when projecting the reference point to become nondominated. In this way we can support the decision maker in finding the most satisfactory solutions faster. In practice, we adjust the weights in the achievement scalarizing function that projects the reference point. We demonstrate our idea with an example and we summarize results of computational tests that support the efficiency of the idea proposed.

business.industryComputer sciencemedia_common.quotation_subjectMultiobjective programmingInformation and Computer ScienceArtificial intelligencebusinessFunction (engineering)Decision makerMulti-objective optimizationPreferencemedia_common
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A learning model for the dual evolution of human social behaviors

2003

In this work we modelize, with an abstract mathematical model by computer simulation, the processes that have made to appear in the world a strong duality between orient and occident, by combining changes in conditions of initialization, natural system and the opposition gregarious/individualism of the social behaviors. Finally we present a statistical study of the influence of the repression adaptability, resignation and recycling on the ecological destruction and social evolution. This model can help us to analyze if the current capitalist globalization can be stopped, changed or regulated, and if it is possible to overcome it towards a Free Scientific Society.

business.industryComputer sciencemedia_common.quotation_subjectOpposition (politics)DUAL (cognitive architecture)AdaptabilityTheoretical Computer ScienceGlobalizationIndividualismControl and Systems EngineeringComputer Science (miscellaneous)CyberneticsArtificial intelligencePositive economicsSocial evolutionbusinessEngineering (miscellaneous)Social Sciences (miscellaneous)Social behaviormedia_commonKybernetes
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Métricas epistemológicas para modelos basados en fractales lingüísticos de PLN

2016

This work is part of a wider research named BIOTECH that intends to assure the quality of linguistic modeling activity for automatic systems, making it possible to automate the management of words and natural language. Words are considered part of the complex articulation of language expressions. BIOTECH aims to take it as a tool to evaluate and track linguistic and verbal communication distorsion in patients with Autistic Spectrum Disorder. The main contribution of this paper is to discuss the validity of fractals when used to model linguistic reasoning, and the relevance of considering not only statistics but also epistemology-related metrics. Furthermore, a set of metrics is introduced a…

business.industryComputer sciencemedia_common.quotation_subjectPragmaticscomputer.software_genreRepresentativeness heuristicNonverbal communicationRelevance (information retrieval)Quality (business)In patientArtificial intelligencebusinessSet (psychology)computerNatural language processingNatural languagemedia_common2016 IEEE Biennial Congress of Argentina (ARGENCON)
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Anchoring by Imitation Learning in Conceptual Spaces

2005

In order to have a robotic system able to effectively learn by imitation, and not merely reproduce the movements of a human teacher, the system should have the capabilities of deeply understanding the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptu…

business.industryComputer sciencemedia_common.quotation_subjectRepresentation (systemics)RoboticsCognitive architectureRobotics Imitation learningHuman–computer interactionPerceptionCognitive developmentArtificial intelligenceCognitive imitationImitationbusinessSet (psychology)media_common
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