Search results for "interactivity"

showing 10 items of 53 documents

GeneTonic: an R/Bioconductor package for streamlining the interpretation of RNA-seq data

2021

AbstractBackgroundThe interpretation of results from transcriptome profiling experiments via RNA sequencing (RNA-seq) can be a complex task, where the essential information is distributed among different tabular and list formats - normalized expression values, results from differential expression analysis, and results from functional enrichment analyses. A number of tools and databases are widely used for the purpose of identification of relevant functional patterns, yet often their contextualization within the data and results at hand is not straightforward, especially if these analytic components are not combined together efficiently.ResultsWe developed the GeneTonic software package, whi…

QH301-705.5Process (engineering)Computer scienceShinyComputer applications to medicine. Medical informaticsBioconductor610 MedizinR858-859.7Context (language use)Interactive data analysisReproducible researchBioconductorInteractivity610 Medical sciencesUse caseRNA-SeqBiology (General)MIT LicenseTranscriptomicsInformation retrievalBase SequenceSequence Analysis RNAData interpretationData visualizationRReproducibility of ResultsIdentification (information)WorkflowRNASoftwareFunctional enrichment analysis
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Análisis de materiales didácticos digitales para guiar y/o apoyar el proceso de enseñanza - aprendizaje de las matemáticas

2018

Las tecnologías digitales han supuesto una revolución en todos los ámbitos de la vida: tecnológico, empresarial, comunicativo, cultural, e incluso en el conocimiento y el entretenimiento. En el panorama educativo tiene también su reflejo y las metodologías y recursos se han redibujado, en cuanto a los diferentes soportes, canales, lenguajes, narrativas,? Estos cambios, sustantivos y profundos, afectan simultáneamente al profesorado, alumnado y familias, pero otros agentes como las administraciones educativas y el sector editorial también se ve involucrado. En esta investigación analizamos una muestra de portales institucionales y plataformas comerciales que ofertan recursos didácticos digit…

Reflection (computer programming)Educational community:CIENCIAS TECNOLÓGICAS [UNESCO]060106 history of social sciencesbusiness.industrymedia_common.quotation_subject05 social sciences050301 educationSample (statistics)06 humanities and the artsUNESCO::CIENCIAS TECNOLÓGICASEntertainmentInteractivityPublishingPedagogy0601 history and archaeologyNarrativebusiness0503 educationDiversity (politics)media_common
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Innovation or Normalization in E-Campaigning?

2008

■ Scholars have seldom tested the innovation and normalization paradigm of e-campaigning over time. Particularly outside the US, there is a lack of comparative analyses of candidate or party websites that deal with the concept's temporal validity and scope. The article addresses this research gap through a longitudinal content and structural analysis of German party websites in the 2002 and 2005 national elections. The results provide empirical evidence of a twofold development of federal e-campaigns: while the major party websites evolved over time in information density, interactivity and sophistication (innovation), the minor parties were throughout characterized by an underutilization o…

Scope (project management)business.industryCommunicationmedia_common.quotation_subjectPublic relationsLanguage and Linguisticslanguage.human_languageGermanPoliticsInteractivityPolitical scienceNegative campaigninglanguageNormalization (sociology)Empirical evidencebusinessSophisticationmedia_commonEuropean Journal of Communication
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NUOVE FRONTIERE MUSEOGRAFICHE : immaterialità e multimedialità del museo narrativo

2021

Il contributo esplora, anche attraverso la lettura di alcuni casi studio, gli aspetti costitutivi e connotativi di ciò che può essere definita la nuova ‘frontiera della museografia’. Una ‘frontiera’ riconoscibile nella definizione di museo strutturato secondo il concetto ‘dell’allestimento integrato’ che si basa, prevalentemente, sul connubio tra strumentazioni tecnologiche avanzate, arte e interattività dei sistemi divulgativi dei contenuti museografici. In questi ultimi anni sono state sviluppate diverse esperienze museali caratterizzate da indagini sui nuovi linguaggi tecnologici, ma che non tralasciano la fondamentale elaborazione di scopi e contenuti degli stessi progetti allestitivi c…

Settore ICAR/14 - Composizione Architettonica E Urbananarrative museum multimedia interactivity integrated layout sensitive environmentsmuseo narrativo multimedialità interattività allestimento integrato ambienti sensibili
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Museum and Exhibition Design in the Digital Age

2013

From temples of sacred objects to repositories of colonial trophies and from monuments of civility to spaces for self-expression, the shape and the appeal of museums through history has been fashioned to hold particular collections of objects. Moreover the museums have been also designed to adapt to particular display techniques appropriate for a particular collection. In the last century, a period of structural reinvention in the design and shaping of the exhibitions, the museum making is challenging, creative, and complex. The ‘new museum making’ includes emotive exhibitions within communicative buildings in order to create ‘narrative experiences’ which integrate objects, spaces, and audi…

Settore ICAR/16 - Architettura Degli Interni E AllestimentoMuseum new media display techniquesinteractivity
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Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people

2018

Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAutism; Public Displays; Touchless Gestural InteractionSettore INF/01 - Informaticabusiness.industryComputer scienceInterface (computing)Digital contentAutism05 social sciencesExploratory research020207 software engineeringUsability02 engineering and technologyPublic DisplaysPublic DisplayTouchless Gestural InteractionInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusiness050107 human factorsAvatar
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Child-display interaction: Exploring avatar-based touchless gestural interfaces

2019

During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of childr…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAvatar; Children-computer interaction; Gesture-based interfaces; Pervasive displays; Ubiquitous computingUbiquitous computingSettore INF/01 - InformaticaUbiquitous computingEvent (computing)Computer scienceInterface (computing)05 social sciencesPerspective (graphical)Children-computer interaction020207 software engineeringContext (language use)02 engineering and technologyAvatarInteractivityPervasive displayschildren-computer interaction gesture-based interfaces avatar pervasive displays ubiquitous computingGesture-based interfacesHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsAvatar
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Cinema Futuro. Cinema interattivo

2021

L'interattività sta diventando una opportunità concreta per la costruzione di nuovi storytelling digitali cinematografici. Vengono qui presi come esempio alcuni titoli recenti ed esaminati nelle loro dinamiche. Interactivity is becoming a concrete opportunity for the construction of new digital cinematic storytelling. Here some recent titles are taken as an example and examined in their dynamics.

Settore L-ART/06 - Cinema Fotografia E TelevisionePostcinema Future Cinema InteractivityPostcinema Cinema futuro Interattività
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Interactive Uses of Journalism: Crossing Between Technological Potential and Young People’s News-Using Practices

2004

The article examines the interactive uses of journalism, focusing on the changes brought by new communication technology in the everyday news media uses of young Finns. The study is based on a survey and in-depth interviews. The results indicate that even though young Finns have easy access to new communication technology, journalism is still predominantly used via television and printed newspapers. While nearly all subjects followed news regularly, a fifth of the respondents had taken advantage of participatory activities offered by the news media. Consequently, technology alone does not seem to alter news practices. The interactive usage of journalism thus seems to be individualized ente…

Sociology and Political ScienceMultimediaCommunication05 social sciencesMedia studies050801 communication & media studiesCitizen journalismcomputer.software_genreNew media0506 political scienceNewspaper0508 media and communicationsInteractivity050602 political science & public administrationJournalismSociologyTechnical JournalismEveryday lifecomputerNews mediaNew Media & Society
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Digital transparency and Web 2.0 in Spanish city councils

2016

Abstract The purpose of this study is to provide a Web 2.0 Disclosure Index to measure the Web 2.0 presence of Spanish city councils and the information disclosed by them on these media, and to test whether the use of Web 2.0 tools and social media by local governments improve their Web 1.0 digital transparency. We have structured the Web 2.0 Index as the sum of three partial indexes, referred to presence, the content and the interactivity of the Web, and we have estimated these indexes by a content analysis of the city council's websites. We find that the use of Web 2.0 tools has an essentially ornamental focus, and thus it is necessary to increase the content disclosed, especially at the …

Sociology and Political ScienceWeb 2.0business.industry05 social sciencesLibrary and Information SciencesTransparency (behavior)0506 political scienceWorld Wide WebInteractivityContent analysisInformation and Communications TechnologyLocal government050602 political science & public administrationSocial mediaBusinessInformation and communication technologies for development0509 other social sciences050904 information & library sciencesLawGovernment Information Quarterly
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