Search results for "interface"
showing 10 items of 2139 documents
Touchless Interfaces For Public Displays
2016
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…
pcaExplorer: an R/Bioconductor package for interacting with RNA-seq principal components
2019
AbstractBackgroundPrincipal component analysis (PCA) is frequently useentirely written ind in genomics applications for quality assessment and exploratory analysis in high-dimensional data, such as RNA sequencing (RNA-seq) gene expression assays. Despite the availability of many software packages developed for this purpose, an interactive and comprehensive interface for performing these operations is lacking.ResultsWe developed the pcaExplorer software package to enhance commonly performed analysis steps with an interactive and user-friendly application, which provides state saving as well as the automated creation of reproducible reports. pcaExplorer is implemented in R using the Shiny fra…
Evaluation of a Visual Tool for Early Patent Infringement Detection During Design
2019
Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potential patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted …
Architecture of High Fidelity Simulation Tool for Crisis Management Training
2018
This paper addresses an ongoing project KriseSIM aiming at creating a virtual training tool for crisis management that should be realistic, flexible, scalable with highfidelity system architecture and user interface. Our goal is to accomplish high-level requirements developed through a codesign process with the crisis management stakeholders. In this paper, we describe a highfidelity training tool architecture, which follows the serious game design principles. The tool is designed as a resource management serious game genre, where the players will deal with limited resources and should respond based on various critical information flows. A preliminary result, i.e. the architecture and the t…
Generation of User Interfaces from Business Process Model Notation (BPMN)
2019
Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects to generalize a list of rules. It has been done considering five BPMN patterns. Apart from BPMN primitives, there are rules that depend on elements of Class Diagrams to know how to generate the interfaces. When the rules have several alternatives to generate the interfaces, we need an unambiguous semantics to specify which alternative we are goin…
Design and evaluation of prosody-based non-speech audio feedback for physical training application
2011
Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…
Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
2017
This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project
Wi-Sense: a passive human activity recognition system using Wi-Fi and convolutional neural network and its integration in health information systems
2021
AbstractA human activity recognition (HAR) system acts as the backbone of many human-centric applications, such as active assisted living and in-home monitoring for elderly and physically impaired people. Although existing Wi-Fi-based human activity recognition methods report good results, their performance is affected by the changes in the ambient environment. In this work, we present Wi-Sense—a human activity recognition system that uses a convolutional neural network (CNN) to recognize human activities based on the environment-independent fingerprints extracted from the Wi-Fi channel state information (CSI). First, Wi-Sense captures the CSI by using a standard Wi-Fi network interface car…
Integrating miniMin-HSP agents in a dynamic simulation framework
2004
In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The minMin-HSP (Heuristic Search Planner) planner presented in [12] has been updated to deal with 3D dynamic simulation environments, using the sensory/actuator system fully implemented in UnrealTM and presented in [10]. Here, we show how we have integrated these systems to handle the necessary balance between the reactive and deliberative skills for 3D Intelligent Virtual Agents (3DIVAs). We have carried out experiments in a multi-agent 3D blocks world, where 3DIVAs will have to interleave sensing, planning and execution to be…
Enhanced islanding detection in smart interface protection systems of distributed generation
2021
The widespread presence of distributed generators (DGs) and storage systems (DSSs) in electricity grids has increased the risk of islanding occurrence. This phenomenon must be suitably managed by Distribution System Operators (DSO), in order to avoid adverse situations, in terms of grid-protection problems, equipment damage, safety hazards, power quality problems and so on. Currently anti-islanding protection functions are handled by interface protection systems (IPSs), which are built in accordance with relevant standards for DGs and DSSs connection to power systems. However, some problems may occur in case of operation within the so-called non detection zone (NDZ). This paper presents an …