Search results for "itens"

showing 10 items of 3172 documents

Familiarity with digital twin totality: Exploring the relation and perception of affordances through a Heideggerian perspective

2022

The concept of affordances has become central in information systems literature. However, existing perspectives fall short in providing details on the relational aspect of affordances, which can influence actors' perception of them. To increase granularity and specificity in this regard, researchers have suggested that it be supplemented with other concepts or theories. In this article, we argue that the Heideggerian concepts of ‘familiarity’ and ‘referential totality’ are well suited for increasing our understanding of the relational aspects of affordances in information systems research. To explore this idea, we conducted a case study of a project concerning the development of a digital t…

Computer Networks and CommunicationsVDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320::Informasjons- og kommunikasjonssystemer: 321SoftwareInformation SystemsVDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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Network measures in animal social network analysis : Their strengths, limits, interpretations and uses

2020

International audience; We provide an overview of the most commonly used social network measures in animal research for static networks or time‐aggregated networks. For each of these measures, we provide clear explanations as to what they measure, we describe their respective variants, we underline the necessity to consider these variants according to the research question addressed, and we indicate considerations that have not been taken so far. We provide a guideline indicating how to use them depending on the data collection protocol, the social system studied and the research question addressed. Finally, we inform about the existent gaps and remaining challenges in the use of several va…

Computer scienceEcological Modeling[SDE]Environmental SciencesSocial network analysis (criminology)Data scienceEcology Evolution Behavior and SystematicsPeer reviewVDP::Matematikk og Naturvitenskap: 400::Zoologiske og botaniske fag: 480
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Perspectives and reflections on teaching linear algebra

2020

Abstract This paper presents ‘expert opinions’ on what should be taught in a first-year linear algebra course at university; the aim is to gain a generic picture and general guiding principles for such a course. Drawing on a Delphi method, 14 university professors—called ‘experts’ in this study—addressed the following questions: What should be on a first-year linear algebra undergraduate course for engineering and/or mathematics students? How could such courses be taught? What tools (if any) are essential to these two groups of students? The results of the investigation, these experts’ opinions, mainly concern what should be in a linear algebra course (e.g. problem-solving and applications)…

Computer scienceGeneral MathematicsTeaching method010102 general mathematics05 social sciences050301 education01 natural sciencesVDP::Matematikk og Naturvitenskap: 400::Matematikk: 410VDP::Mathematics and natural science: 400::Mathematics: 410EducationAlgebraEngineering educationLinear algebraComputingMilieux_COMPUTERSANDEDUCATION0101 mathematicsAlgebra over a field0503 education
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Design and Investigation of a Touch Gesture for Dividing in a Virtual Manipulative Model for Equation-solving

2020

AbstractPhysical models for equation solving typically lack feedback regarding their appropriate use. Such feedback is possible in virtual environments and could be implemented in hybrid models. Based on an epistemological analysis, this article presents a touch gesture as a way for users to signal they want to divide both sides of an equation and a design for feedback on the use of this so-called ‘division gesture’. The design is investigated by contrasting a case study, in which students used an app with the division gesture, with a preparatory study where students had to perform corresponding actions on physical manipulatives. This investigation revealed insight into feedback functions, …

Computer scienceLearning environment05 social sciencesSIGNAL (programming language)Educational technology050301 educationBoundary (topology)Division (mathematics)VDP::Matematikk og Naturvitenskap: 400::Matematikk: 410050105 experimental psychologySides of an equationHuman–computer interaction0501 psychology and cognitive sciences0503 educationGestureEquation solving
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The Effects of Banning Smartphone Use During Lectures in High Schools : An explanatory case study

2021

Master's thesis in Information systems (IS501) Research context–During the last decade, smartphonehas become an integral part of our lives. It is undeniable that the smartphone has impacted almost every aspect of our lives, and education is no exception. Banning smartphone use is one of the measures that has been implemented in high school to manage excessive smartphone use among students. Developing an appropriate policy to manage smartphone use during lectures can be a difficult task, because it can have a positive impact on their attention and academic performance, while also having a negative impact on their behavior and mentality. Purpose-This study addresses the issue regarding smartp…

ComputerSystemsOrganization_MISCELLANEOUSComputingMilieux_COMPUTERSANDEDUCATIONIS501VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280VDP::Samfunnsvitenskap: 200::Sosiologi: 220
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Computer Games and ESL Learning : A scientific literature review with hypothetical classroom sessions

2018

Master's thesis education EN502 - University of Agder 2018 The aim of this thesis is to explore scientific literature on the use of computer games as a tool for second language learning, and to use reviewed literature to create hypothetical classrooms sessions in which computer games are used as a tool. Therefore, the thesis question is “What does scientific literature say about the improvement of ESL skills among gamers? Moreover, might this information be helpful in the Norwegian English language classroom?” The work is structured as a three-part study, whereas the first is a literature review on studies related to computer games and language learning. The second part is about didactics; …

ComputingMilieux_COMPUTERSANDEDUCATIONEN502VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Extensive Reading and Language Accuracy Development in the ESL Classroom : A case study of extensive reading and lower secondary learner language in …

2021

Master´s thesis in English (EN502) Reading is an activity with many positive effects, one of which is arguably language improvement. This thesis aims to reinforce this claim by exploring the effects of extensive reading on language skills amongst Norwegian lower secondary school students through a comparative analysis of written pre-and post-texts. A qualitative approach is used to analyze and identify language development following a two-month extensive reading program in an 8th-grade classroom. Additionally, a semi-structured interview with the teacher of the class is carried out. The study reveals that the participating students did not significantly improve their language accuracy throu…

ComputingMilieux_COMPUTERSANDEDUCATIONEN502VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280::Fagdidaktikk: 283
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Dynamics of undergraduate engineering students’ learning activities in mathematics in an online and in a blended environment

2020

Paper IV is not published yet. This thesis reports from a research study which investigates the role of technology rich environments in undergraduate engineering students’ processes of learning mathematics. The research is founded within a naturalistic research paradigm (Lincoln, 2007) and adopts a case study design (Yin, 2014). The two cases under consideration comprise a small group of undergraduate electronics engineering students, selected as participants, from an online and a blended learning environment (Borba et al., 2016). The first case study of online environment incorporates an online system, MyMathLab, for homework and assessment, and tutorial videos for the lectures in a calcul…

ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Matematikk og Naturvitenskap: 400::Matematikk: 410
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Opportunities and Challenges when Students Work with Vocationally Connected Mathematics Tasks

2021

Students in vocational education in Norway take a compulsory mathematics course in the first year of their programme. This course offers opportunities for engaging with mathematics which can be highly relevant to practice in many workplaces. Working with vocationally connected mathematics tasks, tasks designed to draw on students’ future working contexts, is one way of trying to connect to students’ possible future vocations. This study aims to understand how students interact with such tasks with a particular emphasis on the roles of norms, authenticity and students’ positioning between the practices of school, the workplace and everyday life. In this study, I observed students working wit…

ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Matematikk og Naturvitenskap: 400::Matematikk: 410VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Omvendt undervisning i matematikk : en studie av elevers oppfatning av undervisningsmetoden

2013

Masteroppgave i matematikkdidaktikk- Universitetet i Agder 2013 Many teachers want to try out different teaching methods to find the one that makes students learn best. In today's society we surround ourselves with technology most of the day and there are several teaching methods that make use of technological tools in different ways. The “flipped classroom” is one of these and this is a method that has become more and more popular around the world and now also in Norway. In short, this is a method where students get theoretical review outside the classroom by using instructional videos, while solving problems and other learning activities are carried out at school with the teacher present.…

ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Matematikk og Naturvitenskap: 400::Matematikk: 410::Anvendt matematikk: 413MA 502
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