Search results for "käyttäjät"
showing 10 items of 72 documents
Unboxing co-creation of value: Users' hedonic and utilitarian drivers
2019
Value co-creation through involving users in service processes via resource integration is a focal service research interest. However, studies often take a firm-centric or generic approach and overlook value co-creation from the point view of an individual user. We address this gap by adopting a qualitative research approach and laddering interviews (n = 113) to examine users’ hedonic and utilitarian drivers for value co-creation behavior in five service system contexts. We argue that underlying differences exist among all service systems and contribute with a novel approach by depicting the differences in value-based motivations for users to co-create value. As practical implications, our …
Serendipity in recommender systems
2018
The number of goods and services (such as accommodation or music streaming) offered by e-commerce websites does not allow users to examine all the available options in a reasonable amount of time. Recommender systems are auxiliary systems designed to help users find interesting goods or services (items) on a website when the number of available items is overwhelming. Traditionally, recommender systems have been optimized for accuracy, which indicates how often a user consumed the items recommended by system. To increase accuracy, recommender systems often suggest items that are popular and suitably similar to items these users have consumed in the past. As a result, users often lose interest…
Huumeperheiden sosiaalinen verkosto ja sosiaalisen tuen kokemuksia päihderiippuvuudesta toipumisen alkuvaiheessa
2003
Ideal Types of Sport and Wellness Technology Users
2017
A demand exists for the increasing understanding of consumers’ motives and habits related to exercising and the influence of sport and wellness technology on everyday lives. This study aims to shred light to the different types of users of sport and wellness technology by examining the influential aspects of sport and wellness technology and gamification. By thematically analyzing data from 16 indepth interviews, one group interview, and one set of observation, the study highlights the unique characteristics of the sport and wellness technology users by grouping them into ideal types that represents data as extensively as possible. An ideal type is an analytical construct to ascertain devia…
Tangible information technology for a better ageing society : proceedings of the Confidence 2010 International Conference: Open doors to ICT for agei…
2010
Evaluating End-user Support : Validating the Use of Multiple Media in a CSCW Application
2006
Human-centred views on information systems are gaining more and more attention in IS community. The need to evaluate information systems from such a perspective is thus evident. In this paper, we exploit our earlier developed theoretical framework for evaluating end-user support in information systems, and demonstrate its usage in validating the use of multiple communication and collaboration media in a CSCW application. The evaluation is performed in terms of user perception in ISD process, users’ role in organizational information processing, and users’ behavioural nuances. Our study shows that a context specific theoretical framework is useful in validating the empirical results of syste…
Kyselytutkimus kaupunkipyörien käyttöön ja käyttämättömyyteen liittyvistä tekijöistä Helsingin, Espoon ja Vantaan alueilla
2020
Kaupunkipyöräjärjestelmien määrä on kasvanut viime vuosina räjähdysmäisesti ja lähivuosina on odotettavissa, että niiden määrä tulee entisestään lisääntymään. Kaupunkipyöräjärjestelmän nähdään olevan yksi parhaista kestävän liikenteen ratkaisusta, millä voidaan vastata ilmastonmuutokseen. Lisäksi kaupunkipyöräjärjestelmän avulla voidaan saavuttaa merkittäviä hyötyjä terveyden ja talouden osa-alueilla. Suomessa ensimmäinen kokonaisvaltainen kaupunkipyöräjärjestelmä otettiin käyttöön vuonna 2016 Helsingissä, josta se on levinnyt ympäri maata. Aikaisempien tutkimusten perusteella on tunnistettu, että nykyiset kaupunkipyöräjärjestelmät eivät palvele kaikkia tasapuolisesti ja käyttäjäjoukko on h…
"Tämä on kaikin puolin ihana paikka!!!" - kirjaston käyttäjäkyselyn tuloksia v. 2003
2003
Kirjasto on kampuksen sydän ja keuhkot: kirjaston käyttäjäkyselyn tuloksia
2001
Empathy in Technology Design and Graffiti
2021
This paper discusses empathic understanding, what it means, and how it can be acquired. After an overview of some theories and models from the existing literature, two experiments are presented, where participants were assessing graffiti works. From the results of these experiments, it can be concluded that empathic understanding involves both embodied processes and abstract inferences. Furthermore, understanding can be based on perceived, mechanistic bodily similarities and movements or on folk-psychological inferences mentalized between the observer/empathizer and an object/empathized. Empathic understanding it can also be gained by recognizing and implementing learned bodily skills and c…