Search results for "kerronta"
showing 10 items of 180 documents
Pienten ja suurten kertomusten suhde henkilökohtaisen kerronnan analyysin välineinä
2016
The Whole History of Suffering Calls for Narrative
2017
The Narrative Approach to Research Professional Identity: Relational, Temporal, and Dialogical Perspectives
2022
In this chapter, we present the narrative approach as applied in the field of professional learning. The specific aim is to present the methodological opportunities and concerns it raises in research on professional identity within the sociocultural frames of work environments. We utilise examples from empirical studies that have employed a range of narrative methods to collect and analyse datasets. The datasets include individuals’ written and spoken narratives, encompassing the told experiences of their identities, and the meanings underlying these. We illustrate how a particular strength of narrative research lies in its ability to portray temporal pathways through the phenomena under in…
Narrative Constitution for Instructional Game Design : The Semiotic-Cognitive Model of Narrative
2016
Magic and Witchcraft in Their Everyday Context : Childhood Memories from the Nineteenth-century Finnish Countryside
2015
Story beats in videogames as value-driven choice-based unit operations
2021
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a …
Processing of an Audiobook in the Human Brain Is Shaped by Cultural Family Background
2022
Funding Information: Funding: This work was supported by the Academy of Finland [257811, 273469, 276643, 287474, 332309]; Jane and Aatos Erkko Foundation; Emil Aaltonen Foundation; Paulo Foundation and Russian Science Foundation grant [No: 22-48-08002]. Publisher Copyright: © 2022 by the authors. Licensee MDPI, Basel, Switzerland. Perception of the same narrative can vary between individuals depending on a listener’s previous experiences. We studied whether and how cultural family background may shape the processing of an audiobook in the human brain. During functional magnetic resonance imaging (fMRI), 48 healthy volunteers from two different cultural family backgrounds listened to an audi…
‘‘What an Eccentric Performance" : Storytelling in Online Let's Plays
2019
In this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player. peerReviewed
Kertomuksia avioerosta ja parisuhteen päättymisestä : suomalainen eropuhe pohjalaisten kirjoituksissa ja naistenlehdissä
2010
Narratives of femininity as means of promotion : a case study on Dove's advertisement and audience responses
2017
Tutkielman tarkoituksena on selvittää, miten yritykset ja organisaatiot voivat hyödyntää kohderyhmiensä palautetta mainontansa kehittämisessä houkuttelevammaksi yleisöilleen. Sosiaalisen median nousun myötä myös yritysten ja asiakkaiden välinen suhde on murroksessa, kun yritysten sijaan potentiaalisilla asiakkailla on valta määritellä, millaista sisältöä he haluavat. Tutkielma on tapaustutkimus Doven Real Beauty -kampanjan kahdesta mainoksesta, #ChooseBeautiful ja #MyBeautyMySay. Tutkimuksessa tutkitaan, miten mainokset luovat narratiiveja naiseudesta hyödyntäen semioottisia ja diskursiivisia resursseja, ja miten näiden narratiivien avulla pyritään mainostamaan tuotetta ja brändiä. Lisäksi …