Search results for "kognitiot"
showing 10 items of 32 documents
Daniel C. Dennettin intentionaalisuuden käsitys
2004
Digital community design : exploring the role of mobile social software in the process of digital convergence
2010
Haha moments : applying brain research to technology design
2018
Mood problems are very damaging and far-reaching, affecting millions of people worldwide. More attempts should have been made by design researchers to form innovative and feasible design concepts, against current technological background, to produce practical technical artifacts to solve the issue. This monograph focuses on Design Science research and its collaboration with Neuroscience to seek ways to help people with negative moods, depression in particular. Humor, exerting positive influences on both physical and mental health and impacting every aspect concerning social interactions, is worth investigating. Studies on the cognitive processing mechanism of humor appreciation provide know…
Life-based design as an extension of problem-based learning:A tool for understanding people and technology
2015
Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…
Computational Rationality as a Theory of Interaction
2022
Funding Information: This work was funded by the Finnish Center for AI and Academy of Finland (“BAD” and “Human Automata”). We thank our reviewers, Xiuli Chen, Joerg Mueller, Christian Guckelsberger, Sebastiaan de Peuter, Samuel Kaski, Pierre-Alexandre Murena, Antti Keuru-lainen, Suyog Chandramouli, and Roderick Murray-Smith for their comments. Publisher Copyright: © 2022 ACM. How do people interact with computers? This fundamental question was asked by Card, Moran, and Newell in 1983 with a proposition to frame it as a question about human cognition - in other words, as a matter of how information is processed in the mind. Recently, the question has been reframed as one of adaptation: how …
Content-based design engineering thinking : in the search for approach
2005
Tuoko kognitiotiede uuden näkökulman insinöörien suunnittelun ja ajattelun tutkimiseen? Insinöörien ajatteluprosessien parempi ymmärtäminen on DI Kalevi Nevalan tutkimuksen teema. Sen kautta hän etsi uutta tapaa todellisten suunnitteluprosessien ymmärtämiseen. - Ongelmana on ihmisen ajattelun tutkimisen vaikeus, Nevala myöntää.Tutkimuksessa esitetyllä uudella sisältöperusteisella lähestymistavalla on mahdollista ymmärtää paremmin suunnitteluajattelua ja täyttää käytännössä havaittu kuilu perinteisten suunnittelumenetelmien ja todellisen insinöörien ajattelun välillä. Perinteiset menetelmät ovat pääosin intuitiivisesti rakennettuja tai ne pyrkivät selittämään suunnittelun kulkua abstraktiois…
Simplicity and the art of something more: A cognitive-semiotic approach to simplicity and complexity in human-technology interaction and design exper…
2018
In human–technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as reductionism, which compromises both the affective nature of the design and usability itself. This paper takes a cognitive–semiotic approach toward understanding the dynamics between the utilitarian benefits of simplicity in design and the art of something more: considerate complexity. The cognitive–semiotic approach to human–technology design experience is a vehicle for explaining the relationship between simplicity and complexity, and this relationship’s multisensory character …
I’ll tell you why Cognitive Science is important
2016
Survey data for the validation of a perceived visual usability (PVU) measurement
2022
This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…
The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…
2022
This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.