Search results for "kolikkopelit"

showing 2 items of 2 documents

From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea

2022

The claw crane—an arcade game that invites its players to remotely grab a prize with a “claw”—has undergone a long process of development from an eye-catching “steam shovel” to a calculated gambling machine across amusement arcades, train stations, and traveling carnivals. Recently, the claw crane has become a common transmedia object in various consumer outlets around the world, serving today’s “kidults” who are willing to play and be playful with toys as grownups. Especially in South Korea, the claw crane now rewards its players with cutified character plushies, which arguably reflects and resonates with the local sociocultural conventions. In this mixed-methods study, we deconstruct the …

kidultsGeography Planning and Developmentseurusteluleikkiminenclaw craneromantic playtransmediapelikulttuuripehmolelutcutenessdraamasarjatdoll drawingromanssit (ihmissuhteet)kolikkopelittransmedia cultureK-dramaKorean Studies
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Sega Rally oli oman elämänsä maanteiden kuninkaiden mansikkapaikka

2022

Jos entisaikojen viihdekioskeista yksi pitäisi nostaa ylitse muiden, se olisi vuonna 1994 ilmestynyt Sega Rally Championship, jossa tuijotetaan hypnoottismagneettisesti sumentunutta monitoria ja suhataan pientareita pitkin kartturin tsempatessa. nonPeerReviewed

ralliautoilukolikkopelitajopelit (digitaaliset pelit)pelikulttuurikansallinen kulttuuri
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