Search results for "larp"
showing 4 items of 4 documents
‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game
2021
Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing, which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affectiv…
Molecular mechanisms of sorafenib action in liver cancer cells.
2012
Sorafenib, a multikinase inhibitor, recently received FDA approval for the treatment of advanced hepatocellular carcinoma (HCC). However, as the clinical application of sorafenib evolves, there is increasing interest in defining the mechanisms underlying its anti-tumor activity. Considering that this specific inhibitor could target unexpected molecules depending on the biologic context, a precise understanding of its mechanism of action could be critical to maximize its treatment efficacy, while minimizing adverse effects. Two human HCC cell lines (HepG2 and Huh7), carrying different biological and genetic characteristics, were used in this study to examine the intracellular events leading …
Juego transformado en subcultura. Un análisis del Live-Actio Role-Playing (LARP) como medio de ocio y arte
2015
El LARP es una actividad que procede por una parte de los juegos de rol clásicos, y por otra, de las artes escénicas. Se basa en la interpretación de un personaje de manera improvisada en contacto con otros personajes, es por eso que suele decirse que el LARP es teatro alternativo o interactivo. Además, no existe un público a la manera habitual, sino que el público participa en el propio evento, y todos y cada uno de los participantes son público al mismo tiempo. Los personajes forman parte de una historia que va formándose entre todos los participantes, y que nunca puede predecirse como acabará, ya que es decisión de los propios participantes. Debemos tener en cuenta que alrededor de esta …
Historiataitojen opetus alakoulussa : esimerkkimenetelmänä pedagogisten liveroolipelien mahdollisuudet historian opetuksessa
2017
Tässä tutkimuksessa tutkitaan historiataitojen opettamista alakoulussa sekä pedagogisten liveroolipelien käyttöä historian opetuksen menetelmänä. Tutkimuksen tarkoitus on selvittää, miten luokanopettajat näkevät historian oppiaineena ja miten he opettavat opetussuunnitelman edellyttämiä historiataitoja. Historiataitojen opettamiseen syvennytään tarkemmin tutkimalla opettajien kokemuksia pedagogisten liveroolipelien käytöstä historian opetuksen menetelmänä. Tutkimuksen teoriaosuudessa muodostetaan kuva historiasta tieteenalana ja oppiaineena sekä sen roolista opetussuunnitelmassa. Lisäksi taustoitetaan opettajien pedagogisen ajattelun muodostumista sekä selvitetään, mitä tarkoitetaan pedagog…