Search results for "learning effect"

showing 5 items of 15 documents

2020

Learning to associate written letters with speech sounds is crucial for the initial phase of acquiring reading skills. However, little is known about the cortical reorganization for supporting letter-speech sound learning, particularly the brain dynamics during the learning of grapheme-phoneme associations. In the present study, we trained 30 Finnish participants (mean age: 24.33 years, SD: 3.50 years) to associate novel foreign letters with familiar Finnish speech sounds on two consecutive days (first day ​~ ​50 ​min; second day ​~ ​25 ​min), while neural activity was measured using magnetoencephalography (MEG). Two sets of audiovisual stimuli were used for the training in which the graphe…

Temporal cortexmedicine.diagnostic_testBrain activity and meditationCognitive Neuroscienceeducation05 social sciencesSensory systemMagnetoencephalography050105 experimental psychologyLearning effect03 medical and health sciences0302 clinical medicineNeurologymedicine0501 psychology and cognitive sciencesMemory consolidationPsychologySet (psychology)Association (psychology)030217 neurology & neurosurgeryCognitive psychologyNeuroImage
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Computational evidence that frequency trajectory theory does not oppose but emerges from age-of-acquisition theory.

2012

International audience; According to the age-of-acquisition hypothesis, words acquired early in life are processed faster and more accurately than words acquired later. Connectionist models have begun to explore the influence of the age/order of acquisition of items (and also their frequency of encounter). This study attempts to reconcile two different methodological and theoretical approaches (proposed by Lambon Ralph & Ehsan, 2006 and Zevin & Seidenberg, 2002) to age-limited learning effects. The current simulations extend the findings reported by Zevin and Seidenberg (2002) that have shown that frequency trajectories (FTs) have limited and specific effects on word-reading tasks. Using th…

Time FactorsComputer scienceTask (project management)Learning effect0302 clinical medicineMESH: Models PsychologicalComputingMilieux_MISCELLANEOUSMESH : Models PsychologicalCognitive sciencePsycholinguisticsMESH : Neural Networks (Computer)05 social sciencesAge FactorsContrast (statistics)MESH : Artificial IntelligenceLanguage acquisition[SCCO.PSYC]Cognitive science/Psychology[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]MESH : PsycholinguisticsCognitive psychologyMESH : Time FactorsOrder of acquisitionCognitive NeuroscienceExperimental and Cognitive PsychologyMESH: ReadingModels PsychologicalLanguage Development050105 experimental psychologyMESH: Psycholinguistics03 medical and health sciencesMESH: Neural Networks (Computer)ConnectionismArtificial IntelligenceMESH: Language DevelopmentMESH: Artificial IntelligenceHumans0501 psychology and cognitive sciencesMESH: Age FactorsMESH : Language DevelopmentMESH: HumansMESH: Time FactorsMESH : HumansMESH : ReadingWord lists by frequencyAge of AcquisitionReading[ SDV.NEU ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]MESH : Age FactorsNeural Networks Computer030217 neurology & neurosurgeryCognitive science
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Dynamics of brain activation during learning of syllable-symbol paired associations.

2019

| openaire: EC/H2020/641652/EU//ChildBrain Initial stages of reading acquisition require the learning of letter and speech sound combinations. While the long-term effects of audio-visual learning are rather well studied, relatively little is known about the short-term learning effects at the brain level. Here we examined the cortical dynamics of short-term learning using magnetoencephalography (MEG) and electroencephalography (EEG) in two experiments that respectively addressed active and passive learning of the association between shown symbols and heard syllables. In experiment 1, learning was based on feedback provided after each trial. The learning of the audio-visual associations was c…

magnetoencephalographyMalegenetic structuresBrain activity and meditationAudiologyElectroencephalographylukeminenLearning effectBehavioral Neuroscience0302 clinical medicineCortex (anatomy)EEGEvoked Potentialsta515Cerebral CortexlearningMEGmedicine.diagnostic_test05 social sciencesMagnetoencephalographyElectroencephalographyalectroencephalographymedicine.anatomical_structurePattern Recognition VisualEvoked Potentials AuditorySpeech PerceptionFemaleSyllablePsychologyAdultmedicine.medical_specialtyoppiminenCognitive NeuroscienceeducationExperimental and Cognitive Psychologyta3112050105 experimental psychology03 medical and health sciencesYoung AdultmedicineLearningHumans0501 psychology and cognitive sciencesAssociation (psychology)audiovisuaalinen aineistoAssociation LearningMagnetoencephalographyPassive learning030217 neurology & neurosurgeryaudio-visualNeuropsychologia
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Individual Creativity and Career Choices of Pre-teens in the Context of a Math-Art Learning Event

2021

A sample of 392 students (aged 12-13 years, M± SD: 12. 52% girls) completed a learning module integrating informal hands-on mathematics and arts activity (extending STEM to STEAM). Within a 140 minute workshop period participants worked with commercially available ‘4Dframe’ Math and STEAM learning toolkits to design and create original, personal and individual geometrical structures. Two science pedagogues acted as tutors supervising the process and intervened only when needed. A pre-/post-test design monitored individual creativity, relative autonomy, and career choice preference. Path analysis elaborated the role of creativity (measured with two subscales: act and flow), and it showed tha…

oppiminenmedia_common.quotation_subjecteducationExperiential education050109 social psychologyContext (language use)learning activitytaideLearning effectEducationammatinvalintamotivationlearning to learnluovuusDevelopmental and Educational PsychologyLearning theoryMathematics education111 Mathematics0501 psychology and cognitive sciencesmedia_commoninquiry-basedartSTEAMinformal learningLearning materialshands-onmatematiikkaEvent (computing)4. Education05 social sciences050301 educationInformal learningCreativityLhumanitiescareer choicelearning theoryInquiry-based learning516 Educational sciencesmath learninghands-on learning0503 educationSocial Sciences (miscellaneous)Inquiry-based learninglearning effect
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Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
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