Search results for "methodologie"

showing 10 items of 2141 documents

A Dataset of Annotated Omnidirectional Videos for Distancing Applications

2021

Omnidirectional (or 360°) cameras are acquisition devices that, in the next few years, could have a big impact on video surveillance applications, research, and industry, as they can record a spherical view of a whole environment from every perspective. This paper presents two new contributions to the research community: the CVIP360 dataset, an annotated dataset of 360° videos for distancing applications, and a new method to estimate the distances of objects in a scene from a single 360° image. The CVIP360 dataset includes 16 videos acquired outdoors and indoors, annotated by adding information about the pedestrians in the scene (bounding boxes) and the distances to the camera of some point…

distancingComputer scienceDistancing360°Computer applications to medicine. Medical informaticsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONR858-859.7Pedestrianvideo datasetArticleImage (mathematics)Bounding overwatchResearch communityomnidirectional camerasdepth estimationPhotographyRadiology Nuclear Medicine and imagingComputer visionvideo surveillanceElectrical and Electronic EngineeringOmnidirectional antennaTR1-1050360Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionispherical imagesbusiness.industryPerspective (graphical)Process (computing)QA75.5-76.95trackingComputer Graphics and Computer-Aided Designequirectangular projectionElectronic computers. Computer sciencepedestrianComputer Vision and Pattern RecognitionArtificial intelligencebusinessJournal of Imaging
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Decentralized Deployment of Mobile Sensors for Optimal Connected Sensing Coverage

2008

In this paper, we address the optimal connected sensing coverage problem, i.e., how mobile sensors with limited sensing capabilities can cooperatively adjust their locations so as to maximize the extension of the covered area while avoiding any internal “holes”, areas that are not covered by any sensor. Our solution consists in a distributed motion algorithm that is based on an original extension of the Voronoi tessellation.

distributed algorithmsSettore ING-INF/04 - AutomaticaComputer scienceSoftware deploymentDistributed computingMobile sensorMotion (geometry)Extension (predicate logic)Motion strategysensing coverageVoronoi diagramComputingMethodologies_COMPUTERGRAPHICS
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Studying international doctoral researchers : nexus analysis as a mode of inquiry

2020

In this paper I argue how nexus analysis (Scollon & Scollon, 2004), as a holistic, qualitative mode of inquiry, can offer a fruitful activist research approach to study international doctoral researchers. To do this, I will introduce and explain the core concepts of nexus analysis and afterwards empirically demonstrate how nexus analysis can be done in practice by presenting a case study on international doctoral researchers in a particular nexus—at a Finnish university. The overall aim of this paper is to present nexus analysis as a viable alternative for those higher education researchers who want to study communication, interaction, and language-related challenges of international do…

doctoral educationHigher educationbusiness.industryPerspective (graphical)nexus analysisqualitative methodologiessocial actionEngineering ethicsSociologyDoctoral educationbusinesskvalitatiivinen tutkimusNexus (standard)tohtorikoulutusneksusanalyysi
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S4. Learning experiment video from Hard to catch: experimental evidence supports evasive mimicry

2021

Video of a single trial from learning experiment procedure when defended prey was evasive.

educationdigestive oral and skin physiologybehavior and behavior mechanismsGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)ComputingMethodologies_ARTIFICIALINTELLIGENCEhumanities
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Principal Component and Neural Network Analyses of Face Images: What Can Be Generalized in Gender Classification?

1998

We present an overview of the major findings of the principal component analysis (pca) approach to facial analysis. In a neural network or connectionist framework, this approach is known as the linear autoassociator approach. Faces are represented as a weighted sum of macrofeatures (eigenvectors or eigenfaces) extracted from a cross-product matrix of face images. Using gender categorization as an illustration, we analyze the robustness of this type of facial representation. We show that eigenvectors representing general categorical information can be estimated using a very small set of faces and that the information they convey is generalizable to new faces of the same population and to a l…

education.field_of_studyArtificial neural networkbusiness.industryApplied MathematicsPopulationPattern recognitionMachine learningcomputer.software_genreComputingMethodologies_PATTERNRECOGNITIONEigenfaceCategorizationRobustness (computer science)Face (geometry)Principal component analysisArtificial intelligencebusinesseducationcomputerCategorical variableGeneral PsychologyMathematicsJournal of Mathematical Psychology
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Scatter Search for the Point-Matching Problem in 3D Image Registration

2008

Scatter search is a population-based method that has recently been shown to yield promising outcomes for solving combinatorial and nonlinear optimization problems. Based on formulations originally proposed in the 1960s for combining decision rules and problem constraints, such as the surrogate constraint method, scatter search uses strategies for combining solution vectors that have proved effective in a variety of problem settings. We present a scatter-search implementation designed to find high-quality solutions for the 3D image-registration problem, which has many practical applications. This problem arises in computer vision applications when finding a correspondence or transformation …

education.field_of_studyComputer scienceHeuristic (computer science)business.industryPopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral EngineeringImage registrationPoint set registrationMachine learningcomputer.software_genreEvolutionary computationNonlinear programmingRobustness (computer science)Artificial intelligenceeducationbusinessMetaheuristicAlgorithmcomputerINFORMS Journal on Computing
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Population and Query Interface for a Content-Based Video Database

2002

In this paper we describe the first full implementation of a content-based indexing and retrieval system for MPEG-2 and MPEG-4 videos. We consider a video as a collection of spatiotemporal segments called video objects; each video object is a sequence of video object planes. A set of representative video object planes is used to index each video object. During the database population, the operator, using a semi-automatic outlining tool we developed, manually selects video objects and insert some semantical information. Low-level visual features like color, texture, motion and geometry are automatically computed. The system has been implemented on a commercial relational DBMS and is based on…

education.field_of_studyMotion compensationDatabaseComputer sciencePopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONcomputer.file_formatObject (computer science)Smacker videocomputer.software_genreVideo compression picture typesVideo trackingeducationImage retrievalcomputer
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A Method Based on Multi-source Feature Detection for Counting People in Crowded Areas

2019

We propose a crowd counting method for multisource feature fusion. Image features are extracted from multiple sources, and the population is estimated by image feature extraction and texture feature analysis, along with for crowd image edge detection. We count people in high-density still images. For instance, in the city’s squares, sports fields, subway stations, etc. Our approach uses a still image taken by a camera on a drone to appraise the count in the population density image, using a kind of sources of information: HOG, LBP, CANNY. We furnish separate estimates of counts and other statistical measurements through several types of sources. Support vector machine SVM, classification an…

education.field_of_studyWarning systembusiness.industryFeature extractionPopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONRegression analysisPattern recognitionImage (mathematics)Support vector machineArtificial intelligencebusinesseducationMulti-sourceFeature detection (computer vision)2019 IEEE 4th International Conference on Signal and Image Processing (ICSIP)
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Shared feature representations of LiDAR and optical images: Trading sparsity for semantic discrimination

2015

This paper studies the level of complementary information conveyed by extremely high resolution LiDAR and optical images. We pursue this goal following an indirect approach via unsupervised spatial-spectral feature extraction. We used a recently presented unsupervised convolutional neural network trained to enforce both population and lifetime spar-sity in the feature representation. We derived independent and joint feature representations, and analyzed the sparsity scores and the discriminative power. Interestingly, the obtained results revealed that the RGB+LiDAR representation is no longer sparse, and the derived basis functions merge color and elevation yielding a set of more expressive…

education.field_of_studybusiness.industryFeature extractionPopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPattern recognitionConvolutional neural networkLidarData visualizationDiscriminative modelRGB color modelComputer visionArtificial intelligencebusinesseducationCluster analysis2015 IEEE International Geoscience and Remote Sensing Symposium (IGARSS)
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Early Television Video Game Tournaments as Sports Spectacles

2020

This article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later. nonPeerReviewed

elektroninen urheiluComputerApplications_MISCELLANEOUSvideopelitComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMilieux_PERSONALCOMPUTINGtelevisiointi
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