Search results for "methodologies"

showing 10 items of 2106 documents

MultivariateApart: Generalized partial fractions

2021

We present a package to perform partial fraction decompositions of multivariate rational functions. The algorithm allows to systematically avoid spurious denominator factors and is capable of producing unique results also when being applied to terms of a sum separately. The package is designed to work in Mathematica, but also provides interfaces to the Form and Singular computer algebra systems.

Computer Science - Symbolic ComputationHigh Energy Physics - TheoryFOS: Computer and information sciencesPolynomialComputer scienceFOS: Physical sciencesGeneral Physics and AstronomyRational functionSymbolic Computation (cs.SC)Partial fraction decomposition01 natural sciencesGröbner basisHigh Energy Physics - Phenomenology (hep-ph)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION0103 physical sciences010306 general physicsSpurious relationshipcomputer.programming_language010308 nuclear & particles physicsFunction (mathematics)Symbolic computationAlgebraHigh Energy Physics - PhenomenologyHigh Energy Physics - Theory (hep-th)Hardware and ArchitectureComputer Science::Mathematical SoftwareWolfram LanguagecomputerComputer Physics Communications
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Explicit solutions of Riccati equations appearing in differential games

1990

Abstract In this paper an explicit closed form solution of Riccati differential matrix equations appearing in games theory is given.

Computer Science::Computer Science and Game TheoryApplied MathematicsMathematical analysisMathematicsofComputing_NUMERICALANALYSISLinear-quadratic regulatorAlgebraic Riccati equationMatrix (mathematics)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONRiccati equationApplied mathematicsClosed-form expressionGame theoryDifferential (mathematics)MathematicsApplied Mathematics Letters
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Recursive and bargaining values

2021

Abstract We introduce two families of values for TU-games: the recursive and bargaining values. Bargaining values are obtained as the equilibrium payoffs of the symmetric non-cooperative bargaining game proposed by Hart and Mas-Colell (1996). We show that bargaining values have a recursive structure in their definition, and we call this property recursiveness. All efficient, linear, and symmetric values that satisfy recursiveness are called recursive values. We generalize the notions of potential, and balanced contributions property, to characterize the family of recursive values. Finally, we show that if a time discount factor is considered in the bargaining model, every bargaining value h…

Computer Science::Computer Science and Game TheoryDiscountingSociologia matemàticaProperty (philosophy)ComputingMilieux_THECOMPUTINGPROFESSIONSociology and Political ScienceGeneral Social SciencesComputingMethodologies_ARTIFICIALINTELLIGENCEEconomia socialComputer Science::Multiagent SystemsComputingMilieux_COMPUTERSANDSOCIETYMatemàtica financeraEconomia Mètodes estadísticsStatistics Probability and UncertaintyValue (mathematics)Mathematical economicsGeneral PsychologyMathematics
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Spline histogram method for reconstruction of probability density function of clusters of galaxies

2003

We describe the spline histogram algorithm which is useful for visualization of the probability density function setting up a statistical hypothesis for a test. The spline histogram is constructed from discrete data measurements using tensioned cubic spline interpolation of the cumulative distribution function which is then differentiated and smoothed using the Savitzky-Golay filter. The optimal width of the filter is determined by minimization of the Integrated Square Error function. The current distribution of the TCSplin algorithm written in f77 with IDL and Gnuplot visualization scripts is available from http://www.virac.lv/en/soft.html

Computer Science::GraphicsAstrophysics (astro-ph)MathematicsofComputing_NUMERICALANALYSISFOS: Physical sciencesAstrophysicsComputingMethodologies_COMPUTERGRAPHICS
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Entropy dissipation of moving mesh adaptation

2012

Non-uniform grids and mesh adaptation have been a growing part of numerical simulation over the past years. It has been experimentally noted that mesh adaptation leads not only to locally improved solution but also to numerical stability of the underlying method. There have been though only few results on the mathematical analysis of these schemes due to the lack of proper tools that incorporate both the time evolution and the mesh adaptation step of the overall algorithm. In this paper we provide a method to perform the analysis of the mesh adaptation method, including both the mesh reconstruction and evolution of the solution. We moreover employ this method to extract sufficient condition…

Computer Science::GraphicsFOS: MathematicsNumerical Analysis (math.NA)Mathematics - Numerical AnalysisComputingMethodologies_COMPUTERGRAPHICSMathematics::Numerical Analysis
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Support vector machines in engineering: an overview

2014

This paper provides an overview of the support vector machine SVM methodology and its applicability to real-world engineering problems. Specifically, the aim of this study is to review the current state of the SVM technique, and to show some of its latest successful results in real-world problems present in different engineering fields. The paper starts by reviewing the main basic concepts of SVMs and kernel methods. Kernel theory, SVMs, support vector regression SVR, and SVM in signal processing and hybridization of SVMs with meta-heuristics are fully described in the first part of this paper. The adoption of SVMs in engineering is nowadays a fact. As we illustrate in this paper, SVMs can …

Computer Science::Machine LearningBeamformingData processingSignal processingGeneral Computer ScienceContextual image classificationComputer sciencebusiness.industryMachine learningcomputer.software_genreSupport vector machineComputingMethodologies_PATTERNRECOGNITIONKernel methodState (computer science)Artificial intelligenceData miningbusinesscomputerDecoding methodsWiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery
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Fuzzy Clustering of Histopathological Images Using Deep Learning Embeddings

2021

Metric learning is a machine learning approach that aims to learn a new distance metric by increas- ing (reducing) the similarity of examples belonging to the same (different) classes. The output of these approaches are embeddings, where the input data are mapped to improve a crisp or fuzzy classifica- tion process. The deep metric learning approaches regard metric learning, implemented by using deep neural networks. Such models have the advantage to discover very representative nonlinear embed- dings. In this work, we propose a triplet network deep metric learning approach, based on ResNet50, to find a representative embedding for the unsupervised fuzzy classification of benign and maligna…

Computer Science::Machine LearningMetric LearningSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputingMethodologies_PATTERNRECOGNITIONDeep LearningHistopathological Images ClassificationSettore INF/01 - InformaticaMetric Learning
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Learning spatial filters for multispectral image segmentation.

2010

International audience; We present a novel filtering method for multispectral satel- lite image classification. The proposed method learns a set of spatial filters that maximize class separability of binary support vector machine (SVM) through a gradient descent approach. Regularization issues are discussed in detail and a Frobenius-norm regularization is proposed to efficiently exclude uninformative filters coefficients. Experiments car- ried out on multiclass one-against-all classification and tar- get detection show the capabilities of the learned spatial fil- ters.

Computer Science::Machine LearningMultispectral image0211 other engineering and technologies02 engineering and technology01 natural sciencesRegularization (mathematics)010104 statistics & probability[INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG]Life ScienceComputer visionSegmentation0101 mathematicsLarge margin method021101 geological & geomatics engineeringMathematicsImage segmentationContextual image classificationPixelbusiness.industryPattern recognitionImage segmentationSupport vector machineComputingMethodologies_PATTERNRECOGNITIONmultispectral imageSpatial FilteringArtificial intelligenceGradient descentbusiness
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Support Vector Machine and Kernel Classification Algorithms

2018

This chapter introduces the basics of support vector machine (SVM) and other kernel classifiers for pattern recognition and detection. It also introduces the main elements and concept underlying the successful binary SVM. The chapter starts by introducing the main elements and concept underlying the successful binary SVM. Next, it introduces more advanced topics in SVM for classification, including large margin filtering (LMF), SSL, active learning, and large‐scale classification using SVMs. The LMF method performs both signal filtering and classification simultaneously by learning the most appropriate filters. SSL with SVMs exploits the information contained in both labeled and unlabeled e…

Computer Science::Machine LearningOptimization problemActive learning (machine learning)business.industryComputer scienceBinary numberPattern recognitionSupport vector machineStatistical classificationComputingMethodologies_PATTERNRECOGNITIONMargin (machine learning)Kernel (statistics)Pattern recognition (psychology)Artificial intelligencebusiness
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Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation

2012

In this paper, the calibration of a framework based in Multi-agent Reinforcement Learning (RL) for generating motion simulations of pedestrian groups is presented. The framework sets a group of autonomous embodied agents that learn to control individually its instant velocity vector in scenarios with collisions and friction forces. The result of the process is a different learned motion controller for each agent. The calibration of both, the physical properties involved in the motion of our embodied agents and the corresponding dynamics, is an important issue for a realistic simulation. The physics engine used has been calibrated with values taken from real pedestrian dynamics. Two experime…

Computer Science::Multiagent SystemsComputer scienceDynamics (mechanics)DiagramComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCalibrationProcess (computing)Reinforcement learningMotion controllerPhysics engineSimulationMotion (physics)
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