Search results for "milieu"
showing 10 items of 19813 documents
Digimaterialismi : virtuaalisten hyödykkeiden kulutusmotiivit
2022
Purchasing motives form a well-analyzed field within the academic scrutiny of marketing and economics. Consumption occurs if purchasing a product provides value for customers. Nowadays an increasing number of commodities exchanged in the market are digital and virtual in nature. Number of people playing online video games continues to grow rapidly around the globe. Fortnite is a free-to-play video game, but players can buy various virtual items, so called “skins”, inside the game. Interestingly, those skins are purely nonfunctional items, which provide no competitive advantage for players. Nevertheless, those items are very popular and game companies generate significant revenues through sa…
Enregistrer les interactions au restaurant
2011
International audience
Les mutations de la vie politique britannique
2014
National audience
Le vignoble bourguignon fictionné: Moi je suis vigneron
2018
International audience
Le vignoble champenois - la réputation internationale à l’épreuve de la patrimonialisation
2018
International audience
Le vignoble français face au changement climatique : l'élaboration d’une stratégie d’adaptation à partir de scénarios de prospective
2021
National audience
Compte rendu de : Rod Phillips, French Wine. A History, Oakland (California), University of California Press, 2016, 335 p.
2017
Oakland (California), University of California Press, 2016, 335 p.; National audience
La pérennisation par la remotivation des lieux, des mots et des choses de la Bourgogne viticole
2018
International audience
Processus d’agglomération et définition de la ville
1997
International audience
Capitales ou villes d'appui ? Les petites villes et leurs campagnes du Moyen Age au XXIe siècle
2014
International audience