Search results for "mixed reality"

showing 7 items of 27 documents

Integrating Virtual Realities and Psychotherapy: SWOT Analysis on VR and MR Based Treatments of Anxiety and Stress-related Disorders

2021

© 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.The use of virtual reality (VR) and mixed reality (MR) technology in clinical psychology is growing. Efficacious VR-based treatments for a variety of disorders have been developed. However, the field of technology-assisted psychotherapy is constantly changing with the advancement in technology. Factors such as interdisciplinary collaboration, consumer familiarity and adoption of VR products, and progress in clinical science all need to be taken into consideration when integrating virtual technologies into psychotherapies. We aim to present an overview of current expert opinions on the use of virtual…

PsychotherapistPsychological interventionVirtual realityAnxietyPsychotherapistsSDG 17 - Partnerships for the GoalsmedicineHumansanxiety disorderSWOT analysisvirtual reality exposuremixed realityAugmented Reality/dk/atira/pure/sustainabledevelopmentgoals/partnershipsVirtual Realitymedicine.diseaseAnxiety DisordersMixed realityVariety (cybernetics)PsychotherapyClinical PsychologyHealth Care SurveysAnxietyvirtual realityAugmented realitymedicine.symptomPsychologyAnxiety disorderStress Psychological
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Journalism in virtual reality : opportunities and future research challenges

2016

This paper presents a state-of-the-art overview on journalism and its opportunities and challenges in virtual reality. First we take a look at what kind of real-life journalistic experiments there have been made in this field so far, then we analyze the research literature on journalistic VR. The paper proceeds to discuss the emergence of virtual reality and immersive journalism explored in the latest reports in the fields of HCI and VR design. In order to analyse VR-journalism further, early draft of analysis model is being developed based on sample of three VR-productions and four VR-applications. The paper concludes to discuss the results of the analysis and outlines more advanced and in…

Research literatureEngineeringimmersive journalism050801 communication & media studiesinnovation journalism02 engineering and technologyjournalismVirtual realitycomputer.software_genreField (computer science)0508 media and communications0202 electrical engineering electronic engineering information engineeringta518lisätty todellisuusmixed realityHCIMultimediabusiness.industry05 social sciencesyhdistetty todellisuus020207 software engineeringMixed realityaugmented realityvirtuaalitodellisuusjournalismivirtual realityAugmented realityJournalismbusinesscomputer
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Empirical Study on Cyber Range Capabilities, Interactions and Learning Features

2021

Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…

SDG 16 - PeaceKnowledge managementCybersecurityComputer scienceEmerging technologiesEmpirical researchAcquisition of skillsHuman PerformanceLearningResilience (network)Cognitive behaviourHuman Dimensionbusiness.industrySDG 16 - Peace Justice and Strong InstitutionsCyber-physical systemSDG 8 - Decent Work and Economic Growth/dk/atira/pure/sustainabledevelopmentgoals/quality_education/dk/atira/pure/sustainabledevelopmentgoals/peace_justice_and_strong_institutions/dk/atira/pure/sustainabledevelopmentgoals/decent_work_and_economic_growthJustice and Strong InstitutionsMixed realityCyber RangeVirtual learning environmentAugmented realitybusinessHuman factorsSDG 4 - Quality Education
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Designing for Mixed Reality Urban Exploration

2021

Funding Information: Acknowledgments. This work was supported by the European Union Seventh Framework Programme (grant agreement no 601139) and the Italian Ministry of Education, University, and Research (MIUR) PON AIM project (id: AIM1875400-1, CUP: B74I18000210006). Publisher Copyright: © 2021. All Rights Reserved. This paper introduces a design framework for mixed reality urban exploration (MRUE), based on a concrete implementation in a historical city. The framework integrates different modalities, such as virtual reality (VR), augmented reality (AR), and haptics-audio interfaces, as well as advanced features such as personalized recommendations, social exploration, and itinerary manage…

Settore INF/01 - InformaticaCULTURAL-HERITAGEhaptic guidanceAugmented realityTAXONOMYcultural heritage113 Computer and information sciencesComputer Science ApplicationsEducationHuman-Computer InteractionArchitectureMedia Technologyvirtual realityurban explorationSocial Sciences (miscellaneous)mixed reality3D
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Virtual Reality and Other Realities

2017

Abstract In this chapter, we describe virtual reality and other mixed reality technological tools, highlighting the role they can play in the Clinical and Health Psychology fields: as stimulating, safe and controlled therapeutic contexts for applying psychological treatments; as ecological settings for conducting psychological assessment; and as a realistic laboratory for psychopathology to test research questions that would be very difficult or impossible to address in a traditional laboratory setting. The existing meta-analyses and systematic reviews of their efficacy are presented. The majority of studies have used virtual realities (VRs) as exposure techniques. This is not surprising, c…

Virtual realityData scienceMixed reality030227 psychiatryTest (assessment)Panacea (medicine)03 medical and health sciencesHealth psychology0302 clinical medicineSystematic reviewAugmented realityPsychological testingPsychologySocial psychology030217 neurology & neurosurgery
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Palermo: Virtual urban reconfiguration of some ancient squares and quarters

2013

The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…

Virtual reconstructionAugmented Reality SystemsMultimediaUrban analysibusiness.industryComputer scienceControl reconfigurationcomputer.software_genreMixed realityVisualizationData visualizationSettore ICAR/17 - DisegnoVisual communicationAugmented realitybusinesscomputerMerge (version control)Digital imagery2013 Digital Heritage International Congress (DigitalHeritage)
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Games as Blends : Understanding Hybrid Games

2017

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in the terms usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through viewing game experiences as blends from different domains, designers can understand the inherent hybridity in various t…

pelithybridity mixed reality gamespervasiiviset pelitComputingMilieux_PERSONALCOMPUTINGaugmented reality gamesconceptual metaphorpelitutkimusconceptual blending
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