Search results for "mobile device"

showing 10 items of 144 documents

Mobile Ontologies

2008

The number of mobile subscribers in the world is soon reaching the three billion mark. According to the newest estimates, majority of the subscribers are already in the developing countries, whereas the number of subscribers in the industrialized countries is about to stagnate around one billion. Because especially in the developing countries the only access to Internet are mobile devices, developing high quality services based on them grows in importance. Ontologies are an important ingredient towards more complicated mobile services and wider usage of mobile terminals. In this article, we first discuss ontology and epistemology concepts in general. After that, we review ontologies in the …

Computer Networks and Communicationsbusiness.industryComputer scienceOntology-based data integrationProcess ontologyMobile business developmentOntology (information science)Domain (software engineering)World Wide WebUpper ontologyThe InternetbusinessMobile deviceInformation SystemsInternational Journal on Semantic Web and Information Systems
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A holistic modeling for QoE estimation in live video streaming applications over LTE Advanced technologies with Full and Non Reference approaches

2018

Abstract Current mobile networks are providing high speed access to Internet at a rate of Gigabits per second. In this scenario, traditional services over wired networks are an alternative, in particular those based on live video streaming. But in the transition, different issues should be considered due to the rapid changing network conditions and the limited resources of the mobile devices. These issues should be taken into account to keep a good Quality of Experience (QoE) of the video in terms of a high Mean Opinion Score (MOS), a subjective video quality. Our goal is to estimate and predict this subjective metric in a holistic manner. Thus, we have analyzed and measured different varia…

Computer Networks and Communicationsbusiness.industryComputer scienceQuality of serviceMean opinion scoreReal-time computing020206 networking & telecommunications02 engineering and technologyVideo qualityLTE Advanced0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingThe InternetQuality of experiencebusinessMobile deviceSubjective video qualityComputer Communications
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An ontology-based recommendation system for people with autism and technology apps

2018

The research about the use of technology for persons with autism spectrum disorders (ASD) has rapidly increased in the last decade. This fact has accompanied with the sharp development and use of apps for mobile devices by these people and their caregivers. The election of the adequate apps for persons with autism is a very difficult task, with many variables involved with the person with ASD, the family, the practitioners and the community where they live. This paper describes a recommendation system that reuse an ontology, which supports the information about the apps and all the variables previously cited. The data about the apps are automatically obtained from recognized web repositorie…

Computer science05 social sciencesOntology (information science)Recommender systemmedicine.diseaseTask (project management)World Wide Web03 medical and health sciences0302 clinical medicine030225 pediatricsmental disordersmedicineAutism0501 psychology and cognitive sciencesUse of technologySet (psychology)Mobile device050104 developmental & child psychologyProceedings of the Euro American Conference on Telematics and Information Systems
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Colorimetric Characterization of Mobile Devices for Vision Applications

2015

Purpose: Available applications for vision testing in mobile devices usually do not include detailed setup instructions, sacrificing rigor to obtain portability and ease of use. In particular, colorimetric characterization processes are generally obviated. We show that different mobile devices differ also in colorimetric profile and that those differences limit the range of applications for which they are most adequate. Methods: The color reproduction characteristics of four mobile devices, two smartphones (Samsung Galaxy S4, iPhone 4s) and two tablets (Samsung Galaxy Tab 3, iPad 4), have been evaluated using two procedures: 3D LUT (Look Up Table) and a linear model assuming primary constan…

Computer scienceColor reproductionColorSoftware portabilityRange (statistics)HumansComputer visionIndependence (probability theory)ÓpticaColor differencebusiness.industryVision TestsUsabilityColorimetric characterizationOphthalmologyScreenComputers HandheldLookup tableLinear Models3D lookup tableColorimetryArtificial intelligenceSmartphonebusinessTabletMobile deviceOptometry
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Characteristics and Measures for Mobile-Masquerader Detection

2006

Personal mobile devices, as mobile phones, smartphones, and communicators can be easily lost or stolen. Due to the functional abilities of these devices, their use by an unintended person may result in a severe security incident concerning private or corporate data and services. Organizations develop their security policy and mobilize preventive techniques against unauthorized use. Current solutions, however, are still breakable and there still exists strong need for means to detect user substitution when it happens. A crucial issue in designing such means is to define what measures to monitor.

Computer scienceFunctional abilitiesSubstitution (logic)Computer securitycomputer.software_genreSecurity policycomputerMobile device
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A Taxonomy for App-Enabled Devices: Mastering the Mobile Device Jungle

2018

While the term application is known for a long time, what we now refer to as mobile apps has facilitated task-oriented, interoperable software. The term was initially only used for smartphones and tablets, but desktop software now is also referred to as apps. More important than the wording, however, is the trend towards app-enablement of many further kinds of devices such as smart TVs and wearables. App-enabled devices usually share some characteristics and developing apps is often similar. However, many complexities must be mastered: Device fragmentation and cross-platform app development already are challenging when only considering smartphones. When trying to grasp the field as a whole,…

Computer scienceGRASPInteroperabilityWearable computer020207 software engineering02 engineering and technologyField (computer science)Market fragmentationWorld Wide Web020204 information systemsTaxonomy (general)0202 electrical engineering electronic engineering information engineeringJungleMobile device
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Evaluation of the Use of a City Center through the Use of Bluetooth Sensors Network

2019

In order to achieve the objectives of Smart Cities, public administrations need to take measures to regulate mobility, which undoubtedly requires a high level of information and sensorization. Until the implementation of the connected vehicle takes place, it is still necessary to install sensors to obtain information about mobility. Bluetooth sensors are becoming a useful tool due to the low cost of equipment and installation. The use of Bluetooth sensors in cities, with short distances between sensors, makes it necessary to propose new classification algorithms that allow the trips of pedestrians and vehicles to be differentiated. This article presents the study carried out in the city of …

Computer scienceGeography Planning and DevelopmentReal-time computinglcsh:TJ807-8300211 other engineering and technologieslcsh:Renewable energy sourcestraffic management02 engineering and technologyManagement Monitoring Policy and Lawvehicle and pedestrian travel timelaw.inventionBluetoothlawSmart city0502 economics and businessDesenvolupament sostenibleDisseny urbàlcsh:Environmental scienceslcsh:GE1-350050210 logistics & transportationRenewable Energy Sustainability and the EnvironmentMAC addressbluetooth sensorlcsh:Environmental effects of industries and plants05 social sciences021107 urban & regional planningvalencia city centerlcsh:TD194-195smart cityOrder (business)mobility studies using BTCirculacióOrigin-Destination matricesMobile deviceSustainability
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SMART-ASD, model and ontology definition: a technology recommendation system for people with autism and/or intellectual disabilities

2018

There are many studies that encourage the use of mobile device solutions to improve the skills of people with an Autism Spectrum Disorder (ASD). There are a number of apps that may be useful for people with ASD, some specifically designed for them, and others not. The main goal of the SMART-ASD project is to assist in the selection of adequate technology and all related accessories. In this project, the users' data are maintained into an ontology. This ontology also includes information about devices, apps, and protection. The system is a hybrid recommendation system that guides parents and professionals in the selection of the adequate technology. This paper presents the SMART-ASD model an…

Computer scienceMulti-agent systemReuseRecommender systemLibrary and Information Sciencesmedicine.diseaseComputer Science ApplicationsWorld Wide WebAutism spectrum disordermedicineSelection (linguistics)OntologyComputingMilieux_COMPUTERSANDSOCIETYAutismMobile deviceInformation SystemsInternational Journal of Metadata, Semantics and Ontologies
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Developing hand-worn input and haptic support for real-world target finding

2019

Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…

Computer scienceNovel interaction paradigmMobile computingAugmented reality02 engineering and technologyInteraction designManagement Science and Operations ResearchGestural inputHuman–computer interactionNovel interaction paradigms020204 information systems0202 electrical engineering electronic engineering information engineeringAuditory feedback; Augmented reality; Gestural input; Haptic devices; Novel interaction paradigms; Pointing; Ubiquitous and mobile computing design and evaluationHaptic devicesHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory feedbackHaptic deviceSettore INF/01 - InformaticaUbiquitous and mobile computing design and evaluation020206 networking & telecommunicationsInteraction techniquePointingComputer Science ApplicationsHardware and ArchitectureAugmented realityMobile deviceAuditory feedbackGesturePersonal and Ubiquitous Computing
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CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization

2021

Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …

Computer scienceOrientation (computer vision)Chemical technologyContext (language use)TP1-1185Mobile ApplicationsBiochemistryArticleAtomic and Molecular Physics and Opticsaugmented realitylocalizationcomputer visionAnalytical ChemistryBeaconHuman–computer interactionSoftware deploymentComputers HandheldComponent (UML)beaconsAugmented realitySmartphoneElectrical and Electronic EngineeringInstrumentationMobile deviceImplementationSensors
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