Search results for "monsters"
showing 2 items of 2 documents
Hypnosis, Animal Magnetism, and Monstrosity in late Nineteenth Century English Literature
2019
We will explore the literary image of animal magnetism and hypnosis through the analysis of two works of fiction: the novels Richard Marsh’s The Beetle: A Mystery (1897) and Bram Stoker’s Dracula (1897). During all the 19th century and mainly at its last, many authors used animal magnetism and hypnosis in their fictional creations in an environmental or plot way, so much that Arthur Quiller-Couch, an important literary critic of the nineteenth century, spoke about the emergence of a new literary subgenre that he called “hypnotic fiction”. Starting from the idea that in this mesmeric and hypnotic fiction literature you can clearly trace differentiated stereotypes of magnetizers and hypnotist…
Morality in Let’s Play narrations : Moral evaluations of Gothic monsters in gameplay videos of Fallout 3
2018
Performative Let’s Play gaming videos are a part of contemporary Internet culture through which morality becomes shared. Many digital games draw on Gothic traditions to feature human-like monsters who demand morally complex interpretations from players. This study examines what kinds of moral evaluations players form of ambiguous Gothic monsters in Let’s Play videos of the action role-playing game Fallout 3. With a discourse analysis of transcribed speech obtained from 20 Let’s Play series on YouTube, it argues that the moral evaluations that players actively produce impact significantly on the play experience, that players take diverse moral stances whose (in)determinacy varies based on w…