Search results for "multi-agent systems"

showing 10 items of 40 documents

An Enhanced Authentication System for the JADE-S Platform

2004

Multi-agent systems require a set of security mechanism threats such as confidentiality, privacy, authentication, data integrity, access control. Authentication is the process of deducing which user has made a specific request in a multi-agent system. The goal of authentication is to allow legitimate system entities to process while denying illegitimate ones. The JADE-S platform requires that users must be authenticated, providing a username and password, in order to be able to perform actions on the platform. In this paper an enhanced user authentication system for the JADE-S platform, requiring user fingerprint in addition to the standard items, is outlined. Due to their uniqueness and im…

ComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSData_MISCELLANEOUSFingerprintsJADE-SSecurityAuthentication SystemsMulti-Agent Systems
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A Notation for Modeling Jason-Like BDI Agents

2012

The design and development of a large Multi Agent System (MAS) is a complex and difficult activity where a proper modeling notation may offer a significant contribution to the formulation of the best solution. The support provided by a specific CASE tool can significantly contribute to make the chosen approach technically valid and it is also a fundamental element of a feasible development strategy. The present work reports a UML profile and the related graphical notation for describing a MAS based on the Jason meta model. Moreover a specific CASE tool has been developed for supporting MASs design and automatic code generation. The proposed notation is shown in details using a classical exa…

UML toolSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniProgramming languageComputer scienceMulti-agent systemContext (language use)computer.software_genreNotationMetamodelingDesign Methodology; Multi-agent systems; CASE toolUnified Modeling Languagemulti agent systems case toolCode generationComputer-aided software engineeringcomputercomputer.programming_language
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An MAS-based subjective model for indoor adaptive thermal comfort

2015

The achievement of high level personalized sets of comfort parameters is contemplated within the more general context of the so-called smart buildings, where people, by means of the new communication technologies, become active actors to the process of the singling out and control of the best indoor conditions. This Dynamic Intelligence approach would usefully contribute to a better energy efficient and environmental friendly management of buildings. Multi-Agent schemes are suitable tools in this aim, since they are able to manage the user-building-plant system where the adaptivity of people to the indoor conditions is suitably achieved. In this paper a contribution to a development of the …

Fluid Flow and Transfer ProcessesEngineeringArchitectural engineeringSettore ING-IND/11 - Fisica Tecnica AmbientaleEnvironmental Engineeringbusiness.industryProcess (engineering)Thermal Comfort Subjective and Adaptive Approach Multi-Agent Systems Adaptive FactorsControl (management)Thermal comfortContext (language use)Building and ConstructionbusinessBuilding automationScience and Technology for the Built Environment
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Interacting with intelligent agents : key issues in agent-based decision support system design

2010

kognitiovuorovaikutusIntelligent agentstekoälyhuman-agent interactionCognitionagentithuman-computer interactionagenttiteknologiaälykkäät agentithakuohjelmatmulti-agent systemsohjelmistokehitystietojenkäsittelypäätöksentekojärjestelmät
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Use of a Semantic Language to Reduce the Indeterminacy in Agents Communication

2014

In the field of agent communications uncertainty and vagueness in the message content and in the achievable results play a primordial role when two agents (human or artificial) communicate. Even though the importance of vagueness and uncertainty has been recognized long ago, only recently mechanisms related to the communications’ semantics that allow a practical approach have been designed; more specifically, the development of tools such as agent programming languages and frameworks, which is a field of intensive research. On the other hand, recent theoretical ideas, drawn from situation semantics theory and the works of Sutton on semantic information, support this work. This paper applies…

ta113business.industryComputer scienceVaguenessSemanticsOperational semanticscommunications semanticsSoftware agentWell-founded semanticsHuman–computer interactionmulti-agent systems programming languageFourth-generation programming languageArtificial intelligenceFifth-generation programming languageta518businessProgramming language theory
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Lecture Notes in Real-Time Intelligent Systems

2018

Intelligent computing refers greatly to artificial intelligence with the aim at making computer to act as a human. This newly developed area of real-time intelligent computing integrates the aspect of dynamic environments with the human intelligence. This book presents a comprehensive practical and easy to read account which describes current state-of-the art in designing and implementing real-time intelligent computing to robotics, alert systems, IoT, remote access control, multi-agent systems, networking, mobile smart systems, crowd sourcing, broadband systems, cloud computing, streaming data and many other applications areas. The solutions discussed in this book will encourage the resear…

IoTMultimediaComputer scienceRemote Access ControlIntelligent decision support systemStreaming DataCloud Computingcomputer.software_genreIntelligent SystemsMulti-agent SystemsNetworkingMobile Smart SystemsCrowdsourcingcomputerBroadband Systems
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Tracking Control of Networked Multi-Agent Systems Under New Characterizations of Impulses and Its Applications in Robotic Systems

2016

This paper examines the problem of tracking control of networked multi-agent systems with multiple delays and impulsive effects, whose results are applied to mechanical robotic systems. Four kinds of impulsive effects are taken into account: 1) both the strengths of impulsive effects and the number of nodes injected with impulses are time dependent; 2) the strengths of impulsive effects occur according to certain probabilities and the number of nodes under impulsive control is time varying; 3) the strengths of impulses are time varying, whereas the number of nodes with impulses takes place according to certain probabilities; 4) both the strengths of impulses and the number of nodes with imp…

0209 industrial biotechnologyEngineeringTracking controlControl (management)02 engineering and technologyTracking (particle physics)robotic systems020901 industrial engineering & automationControl theory0202 electrical engineering electronic engineering information engineeringmulti-agent systemsElectrical and Electronic EngineeringRobot kinematicsbusiness.industryStochastic processMulti-agent systemtime-delaysComputer Science Applications1707 Computer Vision and Pattern RecognitionControl engineeringRobotic systemsLeader-following consensusControl and Systems EngineeringControl systemLeader-following consensus; multi-agent systems; robotic systems; time-delays; Tracking control; Control and Systems Engineering; Computer Science Applications1707 Computer Vision and Pattern Recognition; Electrical and Electronic Engineering020201 artificial intelligence & image processingbusinessIEEE Transactions on Industrial Electronics
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Evolutionary Game Dynamics for Collective Decision Making in Structured and Unstructured Environments

2017

Abstract For a large population of players we consider a collective decision making process with three possible choices: option A or B or no option. The more popular option is more likely to be chosen by uncommitted players and cross-inhibitory signals can be sent to attract players committed to a different option. This model originates in the context of honeybees swarms, and we generalise it to accommodate other applications such as duopolistic competition and opinion dynamics. The first contribution is an evolutionary game model and a corresponding new game dynamics called expected gain pairwise comparison dynamics explaining how the strategic behaviour of the players may lead to deadlock…

Equilibrium pointNon-cooperative gamebusiness.industry020208 electrical & electronic engineeringStability (learning theory)Opinion DynamicContext (language use)02 engineering and technologyComplex networkMulti-Agent SystemsGroup decision-makingCompetition (economics)Game TheorySettore ING-INF/04 - AutomaticaControl and Systems Engineering0202 electrical engineering electronic engineering information engineeringEconomicsSocial Network020201 artificial intelligence & image processingPairwise comparisonArtificial intelligenceSettore MAT/09 - Ricerca OperativabusinessMathematical economicsIFAC-PapersOnLine
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The IEEE-FIPA Standard on the Design Process Documentation Template

2014

Nowadays, it is a matter of fact that a “one-size-fit-all” methodology or design process useful and fitting every kind of problem, situation, or design context does not exist. (Situational) Method Engineering (SME) discipline aims at determining techniques and tools for developing ad hoc design methodologies. SME mainly and highly focuses on the reuse of portion of existing design processes or methodologies (the method fragments). In order to have means for creating SME techniques and tools and for creating new design processes, some key elements are needed: a unique process metamodel for representing design processes and fragments, a proper template for the description of AO design process…

Process (engineering)Computer sciencebusiness.industryMethod engineeringContext (language use)FIPADesign Process IEEE-FIPA standardMetamodelingSOFTWARE DEVELOPMENT PROCESSSoftware development processDesign ProcessSTANDARDDocumentationMETHODOLOGIESDesign processAOSEmulti-agent systemsEngineering design processSoftware engineeringbusinessDOCUMENTATION STANDARD
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Robust control in uncertain multi-inventory systems and consensus problems

2008

Abstract We consider a continuous time linear multi–inventory system with unknown demands bounded within ellipsoids and controls bounded within polytopes. We address the problem of ∈-stabilizing the inventory since this implies some reduction of the inventory costs. The main results are certain conditions under which ∈-stabilizability is possible through a saturated linear state feedback control. The idea of this approach is similar to the consensus problem solution for a network of continuous time dynamic agents, where each agent evolves according to a first order dynamics has bounded control and it is subject to unknown but bounded disturbances. In this context, we derive conditions under…

LMI; robust control; inventory systems; consensusMathematical optimizationMulti-agent systemMulti-agent systemsPolytopeContext (language use)EllipsoidCooperative systemsReduction (complexity)inventory systemsConsensusSettore ING-INF/04 - AutomaticaconsensusControl theoryBounded functionLMI robust control inventory systems consensusLMIRobust controlSettore MAT/09 - Ricerca OperativaDistributed control and estimationrobust controlCooperative systems; Distributed control and estimation; Multi-agent systemsMathematics
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