Search results for "multimedia"

showing 10 items of 692 documents

Benefits of learning technologies in medical training, from full-scale simulators to virtual reality and multimedia presentations

2010

The rapid growth of technology provides a wide range of new learning tools such as multimedia presentations of materials, interactive animated images for anatomy learning, 3-D models, full-scale (FS) patient simulators, and microworld training software, which are virtual reality tools that include high-level interactive haptic properties. These new learning approaches have been recently used in medical training and education.

Multimediabusiness.industryComputer science05 social sciencesVirtual RealityMedical TrainingVirtual realitycomputer.software_genreMental Rotation050105 experimental psychology03 medical and health sciences0302 clinical medicineSoftwareVirtual Environment030202 anesthesiologyVirtual machineSpatial Ability[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyMedical training0501 psychology and cognitive sciencesbusinesscomputerComputingMilieux_MISCELLANEOUSHaptic technology
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Introduction to the Mobile App Development Minitrack

2016

Multimediabusiness.industryComputer scienceIMT AdvancedMobile computingMobile WebMobile communications over IPcomputer.software_genreHuman–computer interactionMobile stationMobile paymentMobile technologyMobile telephonybusinesscomputer2016 49th Hawaii International Conference on System Sciences (HICSS)
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Diversification of adult education with the help of video lectures

2010

For some years now, adult education and working while studying have had an important role in the modern society. Mature-age study brings with it some special features, such as time use limitations, which must be taken into account when creating educational programmes for the students concerned. Above all, flexibility must become a major feature of participation in education. In relation to the Master Studies in Mathematical Information Technology at Kokkola University Consortium, the aim for some years now has been to increase that flexibility by diversifying traditional lecture teaching with the help of real-time and on-demand video lectures. With the help of the results presented in this …

Multimediabusiness.industryComputer scienceInformation technologyVideo on demandDiversification (marketing strategy)computer.software_genreBlended learningAdult educationServerComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationbusinessComputer aided instructioncomputer2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET)
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Developing a web-based system to create, deliver and assess language proficiency within the PAULEX Universitas Project

2011

This study aims to examine the feasibility of a number of technical solutions implemented in a web-based system designed for the creation and management of online language exams within PAULEX Universitas, a project for the development of an online platform to design, deliver and assess the foreign language exam within the Spanish national University Entrance Examination. The paper provides an overview of the context and a discussion of current changes in Spanish ministerial policies, followed by a description of the PAULEX testing platform and a discussion on the technological solutions adopted. Lastly, the paper reflects upon a quantitative analysis derived from a pilot experience conducte…

Multimediabusiness.industryComputer scienceLlengües modernesForeign languageOnline platformContext (language use)Assessmentcomputer.software_genreFILOLOGIA INGLESAEnglish examEngineering managementassessment ;English second languageComputingMilieux_COMPUTERSANDEDUCATIONWeb applicationGeneral Materials ScienceThe InternetLanguage proficiencyonline platformbusinesscomputerUniversity Entrance ExaminationProcedia - Social and Behavioral Sciences
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Using Factor Analysis Techniques to Find Out Objective Video Quality Metrics for Live Video Streaming over Cloud Mobile Media Services

2016

The increased adoption of smartphones, the access to mobile broadband networks and the availability of public Clouds allow new multimedia services, called Cloud Mobile Media Services. Under this new architecture the proliferation of live video streaming applications and the Quality of Experience (QoE) given by the final user are an issue, due to the higher and variable delay, as result of the virtualization methods used in the Clouds. Thus in this paradigm new challenges appear related to keep and estimate a good QoE in terms of a standarized subjective video quality called Mean Opinion Score (MOS). In this paper we analyze different approaches based on Factor Analysis techniques to estimat…

Multimediabusiness.industryComputer scienceMean opinion scoreMobile broadband020206 networking & telecommunicationsCloud computing02 engineering and technologyVirtualizationcomputer.software_genreVideo quality0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality of experiencePEVQbusinesscomputerSubjective video qualityNetwork Protocols and Algorithms
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Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications

2013

Current consumer-level mobile Internet applications involve many potential sources of dissatisfaction. Studying these sources is necessary, especially for newer application areas such as mobile interaction with the real world. This study combined previous studies to form a categorization framework of dissatisfaction sources and gathered qualitative data using critical incident technique and overall evaluation questionnaire to describe the sources in detail. This article proposes insights into characteristics, temporality, and combinations of sources. peerReviewed

Multimediabusiness.industryComputer scienceMobile computingcritical incident tekniikkaContext (language use)mobilecomputer.software_genreData sciencemobiilicritical incident techniqueCategorizationtyytymättömyysThe InternetCustomer satisfactionMobile telephonybusinessta512Mobile interactionCritical Incident Techniquecomputer
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On Internet of Things Programming Models

2016

In this paper, we present the review of existing and proposed programming models for Internet of Things (IoT) applications. The requests by the economy and the development of computer technologies (e.g., cloud-based models) have led to an increase in large-scale projects in the IoT area. The large-scale IoT systems should be able to integrate diverse types of IoT devices and support big data analytics. And, of course, they should be developed and updated at a reasonable cost and within a reasonable time. Due to the complexity, scale, and diversity of IoT systems, programming for IoT applications is a great challenge. And this challenge requires programming models and development systems at …

Multimediabusiness.industryComputer scienceScale (chemistry)Big data020206 networking & telecommunicationsCloud computing02 engineering and technologycomputer.software_genreSet (abstract data type)Web of ThingsInformation and Communications Technology0202 electrical engineering electronic engineering information engineeringProgramming paradigm020201 artificial intelligence & image processingThe Internetbusinesscomputer
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Software Development for Mobile Computing, the Internet of Things and Wearable Devices: Inspecting the Past to Understand the Future

2019

Multimediabusiness.industryComputer scienceSoftware developmentMobile computingWearable computerInternet of Thingsbusinesscomputer.software_genrecomputerSoftware technologyWearable technologyProceedings of the Annual Hawaii International Conference on System Sciences
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Introduction to the Minitrack on Software Development for Mobile Devices, Wearables, and the Internet-of-Things

2019

Multimediabusiness.industryComputer scienceSoftware developmentWearable computerInternet of Thingsbusinesscomputer.software_genrecomputerMobile deviceSoftware technologyProceedings of the 51st Hawaii International Conference on System Sciences
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Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València

2011

Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.

Multimediabusiness.industryComputer scienceSubject (documents)computer.software_genre:MATEMÁTICAS [UNESCO]tecnologías de la información y la comunicación; educación;tecnologías de la información y la comunicaciónVirtual learning environmenteducaciónbusinessTratamiento Digital de Señales aprendizaje en línea DotLRN Moodle Aula Virtual IMS-CP.computerDigital signal processingUNESCO::MATEMÁTICAS@tic. revista d'innovació educativa
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