Search results for "multimedia"

showing 10 items of 692 documents

The Challenge of Feedback Personalization to Learning Styles in a Web-Based Learning System

2006

Feedback is information that is provided to a user to inform him/her about the result of his/her action and to motivate him/her to further interact with the system. In web-based learning systems (WBLS), feedback is particularly important in test and evaluation tasks. The main objective of the paper is twofold: (1) to encourage WBLS designers and specialists to pay more attention to the problem of feedback adaptation, and (2) to analyze suggestions for feedback personalization to learning styles in a WBLS.

Multimediabusiness.industryComputer scienceSystem testingcomputer.software_genreTest (assessment)PersonalizationLearning stylesMoodAction (philosophy)Adaptive systemThe InternetbusinessAdaptation (computer science)computerSixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)
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Towards Personalization of Peer Review in Learning Programming

2017

Peer review is one of the effective processes for sharing knowledge and improving overall learning performance. This became more popular by the use of ICT. However, it is challenging to implement peer review in learning programming languages due to the complexity of the subject matter. A group of peer reviewers may have different overall performance but similar weaknesses on a given aspect of the programming tasks. Hence, they may not be able to help each other to address individual needs. In this paper, we present a personalized approach to peer review with consideration to criteria based assessment and individual performance on specific programming tasks. This is achieved using a novel pe…

Multimediabusiness.industryComputer sciencecomputer.software_genreLearning programmingSubject matterPersonalizationInformation and Communications TechnologyIndividual learningWeb applicationOverall performancebusinesscomputerCompetence (human resources)
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Teledu: Transmedia Learning Ecosystem for People at Risk of Exclusion

2021

The TELEDU tele-education ecosystem, integrated by software and hardware components, allows the use of Web resources through Interactive Digital TV (iDTV) without the need to be continuously connected. It works with any existing digital TV standard and is especially useful for users who do not have broadband, being a very effective solution in places where there is a digital divide. The user must have, at least, a cell phone with 3G connection and any of these three options: Digital Terrestrial TV (DTT), Satellite TV or Cable TV. The conception of TELEDU is based on the premise that the software will offer a friendly interaction. Based on this, an interoperable, open and scalable environmen…

Multimediabusiness.industryInteractive videoComputer scienceCloud computingcomputer.software_genreTechnophobiaInteractivityTerrestrial televisionPhoneDigital televisionbusinessDigital dividecomputer
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Platform session

2005

Multimediabusiness.industryMedicineRadiology Nuclear Medicine and imagingSurgerySession (computer science)Anatomybusinesscomputer.software_genrecomputerPathology and Forensic MedicineSurgical and Radiologic Anatomy
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Usability Evaluation of a Collaborative Health Information System - Lessons from a User-centred Design Process

2016

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Multimediabusiness.industryProcess (engineering)Computer science05 social sciencesUsabilityUser centred designcomputer.software_genreHealth informatics03 medical and health sciences0302 clinical medicineHuman–computer interaction0502 economics and business050211 marketing030212 general & internal medicinebusinesscomputerProceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies
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Used and interaction in technological platforms of open source to improve the linguistic competence in computer engineers

2017

The higher education through virtual environment is students centered oriented to the interactive learning, in situations to be closer to the real world; for that reason, teachers must have new communicative competences, nonverbal and with a learning innovative approach which allows to guide their students in the complex process of acquiring knowledge even more in a foreign language. In the same context, the use of technologic platforms of open code is becoming in the best way to give solutions which meet the actual needs of the process of acquiring a second language; on this basis, the present research is focused in the analysis and use of Open Source tools as alternative of complementary …

Multimediabusiness.industryProcess (engineering)Emerging technologiesComputer scienceTechnical writing05 social sciencesForeign languageInformation technology020207 software engineeringContext (language use)02 engineering and technologycomputer.software_genreLinguistic competenceInteractive Learning0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusinesscomputer050107 human factors2017 12th Iberian Conference on Information Systems and Technologies (CISTI)
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THE ADVANTAGES OF FLIPPED LEARNING MODEL: AN OPPORTUNITY TO INTEGRATE TECHNOLOGY IN CHILDREN'S LITERATURE

2016

Studying children’s literature involves questioning how fantasy and representations of childhood relate to cultural contexts and a specific target audience. In an age of technology and online media, this program teaches students how to encourage young people to appreciate literature's heritage. This research examines how using the flipped classroom model provides opportunities to design and deliver courses using active learning and engagement strategies to facilitate students’ teamwork, problem solving and critical thinking skills in a collegial environment. The aims of research are: to familiarise with some of the themes and ideas explored in a selection of literature for children from the…

Multimediabusiness.industrymedia_common.quotation_subjectFlipped learningElectrical engineeringFlipped model children's literature primary and pre-primary education.Artbusinesscomputer.software_genreSettore M-PED/04 - Pedagogia SperimentalecomputerSettore M-PED/03 - Didattica E Pedagogia Specialemedia_commonEDULEARN proceedings
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Can Exergaming Promote Physical Fitness and Physical Activity?

2014

This systematic review of systematic reviews evaluates the effectiveness of exergaming on physical fitness and physical activity. A systematic literature search was conducted on 10 databases, and 1040 articles were identified. Sixty-eight articles were found potentially relevant and were selected for closer screening. Cross-referencing was conducted to find other potentially relevant articles. The quality of all relevant articles was evaluated using the AMSTAR tool. After all the duplicates were removed and inclusion, exclusion, and quality criteria were implemented, six articles remained for review. The results indicate that exergaming is generally enjoyed and can evoke some benefits for p…

Multimediabusiness.industrymedia_common.quotation_subjectPhysical fitnessApplied psychologyPhysical activityHealth benefitscomputer.software_genreComputer Science ApplicationsSystematic reviewQuality (business)businessPsychologycomputerSystematic searchmedia_commonInternational Journal of Gaming and Computer-Mediated Simulations
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Does collaborative hypertext support better engagement in learning of the basics in informatics?

1997

Hypertext is a powerful cognitive tool supporting knowledge construction. We organized two courses about the basics in informatics using collaborative hypertext (experimental groups) based on the hyperbooks built by the students participating in the courses. Simultaneously, we ran two courses without collaborative hypertext (control groups). The study found that collaborative hypertext affects motivation equally regarding most themes of the basics in informatics.The result reflects the need for traditional uncomputerized learning methods in the basics of informatics or the need to concentrate on improving the truthfulness of hypertext-based learning. However, some students may benefit from …

MultimedialawComputer scienceInformaticsComputingMilieux_COMPUTERSANDEDUCATIONGeneral Materials ScienceHypertextcomputer.software_genrecomputerlaw.inventionACM SIGCSE Bulletin
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Who Benefits from WWW Presentation in the Basics of Informatics?

2011

This paper describes the use of WWW-based guided tours as a complementary addition to conventional lectures in the basics of informatics. Learning can be promoted in the spirit of constructivism, situated action, and cognitive flexibility when organizing a WWW coursework. We analyze the benefit of an optional coursework, including the use of guided tours and the use of search engines and directories on the WWW. This paper presents who benefits and who does not benefit from our optional coursework. The analysis is based on the background information and prior computer experience of the students, as well as pre and post tests. The study found that our WWW-based coursework suits best for femal…

Multimediamedia_common.quotation_subjectHypermediacomputer.software_genrelaw.inventionWorld Wide WebPresentationlawWeb based learningConstructivism (philosophy of education)InformaticsComputingMilieux_COMPUTERSANDEDUCATIONHypertextPsychologycomputermedia_common
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