Search results for "multimedia"

showing 10 items of 692 documents

Introducción de metodologías de aprendizaje basado en problemas mediante tecnologías multimedia

2014

La propuesta de trabajar por competencias en lugar de hacerlo como se hacía tradicionalmente, por objetivos, ha hecho proliferar las propuestas y alternativas metodológicas para favorecer un cambio en la Educación Superior. Una de estas metodologías es el aprendizaje basado en problemas (ABP). El ABP es una metodología de aprendizaje en la cual el punto de partida es un problema construido por el profesor que permite al estudiante identificar necesidades para comprender mejor ese problema, identificar principios que sustentan el conocimiento y cumplir objetivos de aprendizaje relacionados con cada porción del contenido de la materia. En el caso de las tecnologías de la información y las com…

Aprendizaje basado en problemasTecnologías multimediaMultimedia teconologyProblem-based learningAprendizaje colaborativoCollaborative learning
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Sperimentazione di smart device equipaggiati con GPS per guide multimediali di siti archeologici

2009

In last years several methodologies have been developed for guided tours of cultural heritage supported by handheld computers (PocketPC). The instruments used for this purpose are pocketPC, possibly equipped with a GPS receiver, which offer contents related to the place where the visitor is at that moment. This paper concerns the design of an innovative multimedia guide running on handheld computers to support the visit of archaeological sites. To that end the performances of various mobile phones and pocketPCs, equipped with low-cost GPS, have been tested; an application software developed by the Palermo research Unit has been installed into these devices to locate in real time the positio…

Archeologia GIS GPS MultimedialeSettore ICAR/06 - Topografia E Cartografia
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Digital Mosaic Frameworks - an overview

2007

Art often provides valuable hints for technological innovations especially in the field of Image Processing and Computer Graphics. In this paper we survey in a unified framework several methods to transform raster input images into good quality mosaics. For each of the major different approaches in literature the paper reports a short description and a discussion of the most relevant issues. To complete the survey comparisons among the different techniques both in terms of visual quality and computational complexity are provided.

Architecture Fine Arts Picture/Image GenerationThesaurus (information retrieval)MultimediaComputer sciencemedia_common.quotation_subjectNon-Photo-realistic RenderingMosaic (geodemography)Image processingcomputer.file_formatcomputer.software_genreComputer Graphics and Computer-Aided DesignData scienceMosaicField (computer science)Computer graphicsArtificial Mosaic; Non-Photo-realistic RenderingArtificial MosaicQuality (business)Raster graphicscomputermedia_common
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Argumentative Knowledge Construction in Online Learning Environments in and across Different Cultures: A Collaboration Script Perspective

2007

In recent years, information and communication technology has established new opportunities to participate in online learning environments around the globe. These opportunities include the dissemination of specific online learning environments as well as opportunities for learners to connect to online learning environments in distant locations. These dissemination and distance learning scenarios create potential challenges, however, in terms of the cultural differences in the internal scripts that learners of different cultures bring to these environments. This article considers these issues and challenges specifically for online environments focusing on argumentative knowledge constructio…

ArgumentativeKnowledge managementMultimediaComputer sciencebusiness.industry05 social sciencesDistance educationEducational technology050109 social psychologycomputer.software_genreIntercultural communicationEducationSynchronous learningInformation and Communications TechnologyScripting languageCultural diversity0502 economics and business0501 psychology and cognitive sciencesbusinesscomputer050203 business & managementResearch in Comparative and International Education
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The Internet as a Pedagogical Tool in the Writing Process: A Research-Based Approach

2017

This article examines how the Internet can be used to ease the process of writing by suggesting resources for the planning, writing and revising stages and how they can be used to carry out a writing task. One such resource is the Blackboard platform, which serves as a discussion tool and for teacher-to-student and student-to-student feedback. Based on sound L2 writing theories and ICTs, a pedagogical proposal for a writing task is proposed and explained that involves invention and organizing techniques; peer and teacher evaluation using the Blackboard platform; activities to practice argumentative skills, the five-paragraph essay and paragraph structure and evaluation sheets with criteria …

ArgumentativeMultimediabusiness.industryComputer scienceWriting processBlackboard (design pattern)computer.software_genreTask (project management)Resource (project management)Information and Communications TechnologyComputingMilieux_COMPUTERSANDEDUCATIONThe InternetParagraphbusinesscomputer
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Automatic Identification of Watermarks and Watermarking Robustness Using Machine Learning Techniques

2021

The goal of this article is to propose a framework for automatic identification of watermarks from modified host images. The framework can be used with any watermark embedding/extraction system and is based on models built using machine learning (ML) techniques. Any supervised ML approach can be theoretically chosen. An important part of our framework consists in building a stand-alone module, independent of the watermarking system, for generating two types of watermarks datasets. The first type of datasets, that we will name artificially datasets, is generated from the original images by adding noise with an imposed maximum level of noise. The second type contains altered watermarked image…

Artificial neural networkbusiness.industryComputer scienceMachine learningcomputer.software_genreEnsemble learningSupport vector machineIdentification (information)Robustness (computer science)Computer Science::MultimediaNoise (video)Artificial intelligencebusinessHost (network)computerDigital watermarking
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The effectiveness of compositional animation design: Evidence from eye tracking

2017

Communication donnée le 1er septembre 2017 lors du symposium : Eye tracking as a method in learning and testing with different representations(session L 8); International audience; Learners have difficulty in decomposing conventionally designed animations to obtain raw material suitable for building high quality mental models. A composition approach to designing animations based on the Animation Processing Model was developed as a principled alternative to prevailing approaches. It provides learners with pre-decomposed material that is structured and sequenced to facilitate the relation building required for effective mental model construction. Study of a compositional animation that presen…

Assessment methods and toolsProblem solvingInstructional design[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyMixed-method research[ SCCO.PSYC ] Cognitive science/PsychologyLearning TechnologiesReading comprehensionComputer-assisted learningComprehension of text and graphicsMathematicsMultimedia learning
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Genre-dependent effects of 3D film on presence, motion sickness, and protagonist perception

2016

Do the increasingly popular 3D movies change how we perceive the content of the movie? We presented short (3.21 min) film sequences to observers equipped with shutter glasses. Three genres (horror, action, and documentary) were crossed with three between-subjects viewing conditions (director’s 3D, artificial 3D, and 2D). Observers had to rate how the film impressed them in terms of arousal, motion sickness, presence, and immersion. They also judged the personality, attractiveness, and intelligence of the protagonist in all viewing conditions. Not surprisingly, horror films produced more arousal and presence than action films. Documentaries scored lowest on presence. Action movies produced t…

AttractivenessMultimediamedia_common.quotation_subject05 social sciencescomputer.software_genremedicine.disease01 natural sciences050105 experimental psychologyFilm genre010309 opticsHuman-Computer InteractionMotion sicknessHardware and ArchitectureAestheticsPerception0103 physical sciencesmedicine0501 psychology and cognitive sciencesElectrical and Electronic EngineeringThree dimensional televisionPsychologycomputermedia_commonDisplays
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Eye tracking analysis of minor details in films for audio description

2012

This article focuses on the many instances when minute details found in feature films may have direct implications upon the development of both the visual and plot narratives. The main question we would like to ask examines whether very subtle details which may easily go unnoticed by the viewer should be audio described. To assess the visual consciousness of such minute details, a perception experiment was conducted using eye-tracking technology and questionnaires. Though the result is not conclusive, it shows a clear methodological approach in the field of the audio description of visual details, and does give some indication as to what should be taken into consideration in future studies …

AudiodescripciónLinguistics and LanguageAudio description; Eye tracking; Media accessibility; Audiovisual translationComputer sciencemedia_common.quotation_subjectÀudiodescripcióMinor (academic)Traducció audiovisualAudio descriptioncomputer.software_genreMedia accessibilityLanguage and LinguisticsPlot (graphics)Field (computer science)EducationHuman–computer interactionAudiodescripción; Accesibilidad a los medios; Traducción audiovisualPerceptionNarrativemedia_commonUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASEye trackingMultimediaAccessibilidad a los mediosAudio descriptionTranslation and InterpretingTraducción e InterpretaciónTraducció--RevistesTraducción audiovisualFeature (computer vision)Accesibilidad a los medios:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Eye trackingAccessibilitat als mitjanscomputerAudiovisual translation
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Multi-sensory approaches to (audio) describing the visual arts

2012

Making art accessible to blind patrons requires the ability to convey explicit and implicit visual messages through non-visual forms. Audio description is often seen as the best way to offer visual texts to blind people; however, one may query whether words alone are sufficient to convey the subtleties of art and to transport the emotional charge such works offer. It is a fact that the dialogue between words and touch may allow these particular “readers” to “see” art in its tangible forms, but perhaps more is needed if one is to give them the opportunity to live the art experience to the full. This article discusses different multi-sensory approaches to making art available to visually impa…

AudiodescripciónLinguistics and LanguageComputer scienceVisually impairedTraducció audiovisualAudio descriptionSoundpaintingcomputer.software_genreAccesibilidadLanguage and LinguisticsVisual artsMuseoEducationMulti sensoryArtes visualesAudio description; Audio guides; Soundpainting; Museum; Visual arts; AccessibilityMuseumAudioguíasUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASMultimediaTranslation and InterpretingAudio descriptionTraducción e InterpretaciónAudio guidesTraducció--RevistesAccessibilityTraducción audiovisual:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Audiodescripción; Audioguías; Museo; Artes visuales; AccesibilidadTranscreationAudiovisual translationcomputer
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