Search results for "multimedia"

showing 10 items of 692 documents

RAPID PROTOTYPING FOR THE EXTENSION OF THE ACCESSIBILITY TO CULTURAL HERITAGE FOR BLIND PEOPLE

2019

Abstract. The extension of accessibility of CH to disabled people is a current topic of great importance. Today, there exist a lot of ongoing projects aimed at the extension of accessibility using the most recent and low cost technologies to improve accessibility to CH. One of the technologies, today available that can help to improve accessibility to CH, is certainly rapid prototyping. The main goal of the research here illustrated is the application of rapid prototyping for the extension of accessibility of Cultural Heritage (CH) to blind and visually impaired people. This document reports an experiment that compared the effectiveness of different 3D models for the introduction of blind a…

lcsh:Applied optics. PhotonicsRapid prototyping010504 meteorology & atmospheric sciencesMultimedialcsh:TComputer science010401 analytical chemistrylcsh:TA1501-1820Disabled peopleSample (statistics)computer.software_genreLegibilitylcsh:Technology01 natural sciences0104 chemical sciencesCultural heritageExtension (metaphysics)lcsh:TA1-2040lcsh:Engineering (General). Civil engineering (General)computer0105 earth and related environmental sciencesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
researchProduct

Preguntas de comprensión audiovisual sobreimpresas: propuesta para el aprendizaje de segundas lenguas

2018

Las actividades de comprensión audiovisual son complejas, especialmente en una segunda lengua. Por un lado, existe un conflicto de atención visual entre ver un vídeo y realizar una tarea escrita simultáneamente. Por otro lado, prestar atención a la imagen, al audio, y a la actividad al mismo tiempo puede saturar la memoria de trabajo. En este artículo se describe una propuesta innovadora que puede ayudar a limitar esta complejidad en las áreas de la enseñanza y la evaluación de segundas lenguas: el uso de preguntas de comprensión audiovisual integradas en la imagen del vídeo en forma de subtítulos y sincronizadas con los fragmentos relevantes. La propuesta es el resultado de una investigaci…

lcsh:LC8-6691comprensión oralEnseñanza de Segunda Lengualcsh:Special aspects of educationMétodos mixtos de investigaciónEnseñanza Multimediasegunda lengua extranjeraEducación de AdultosInnovación Educativalcsh:Education (General)Test de Comprensión AuditivaDissenymedios audiovisualesenseñanza de lenguasComprensión auditivaSistemes multimèdiaEnsenyament Innovacionslengua españolalcsh:Llcsh:L7-991lcsh:Education
researchProduct

Web 2.0 under the light of free software

2009

The development of Web 2.0 has favoured a closer relation between Internet users and the different web applications that facilitate creating, sharing and structuring digital information in a horizontal and collaborative way through so-called social software. Social software includes tools that are familiar to us all, such as chats, forums, blogs, wikis, syndication standards (RSS type), social tagging, multimedia file sharing, social networking, etc. They are tools oriented to give the user a greater capacity of interaction, and a stronger control over the content and the format in which they can be presented.

lcsh:Language and LiteratureWeb syndicationDOAJ:LinguisticsWeb 2.0Multimediabusiness.industryComputer scienceRSSSocial softwarecomputer.file_formatcomputer.software_genreSocial webSocial Semantic WebWorld Wide Weblcsh:Philology. LinguisticsFile sharinglcsh:P1-1091Web applicationlcsh:PbusinesscomputerDOAJ:Languages and LiteraturesLanguage at Work : Bridging Theory and Practice
researchProduct

Testing audiovisual comprehension tasks with questions embedded in videos as subtitles: a pilot multimethod study

2017

<p>Listening, watching, reading and writing simultaneously in a foreign language is very complex. This paper is part of wider research which explores the use of audiovisual comprehension questions imprinted in the video image in the form of subtitles and synchronized with the relevant fragments for the purpose of language learning and testing. Compared to viewings where the comprehension activity is available only on paper, this innovative methodology may provide some benefits. Among them, it could reduce the conflict in visual attention between watching the video and completing the task, by spatially and temporally approximating the questions and the relevant fragments. The technique…

lcsh:Language and Literaturevideo listening testComputer sciencemedia_common.quotation_subjectForeign languageSpanish as a foreign languagecomputer.software_genreSubtitleslistening comprehensionReading (process)Llenguatge i llengües EnsenyamentAudiovisual comprehensionMathematics educationActive listeningLanguage proficiencymultimethod designsubtitlesmedia_common060201 languages & linguisticsMultimediaMultimethodologyEducational technologyVideo listening test06 humanities and the artsLanguage acquisitionComprehension0602 languages and literatureMultimethod designlcsh:PListening comprehensioncomputeraudiovisual comprehensionThe EuroCALL Review
researchProduct

“Waiting for the Bass to Drop”: Correlations Between Intense Emotional Experiences and Production Techniques in Build-up and Drop Sections of Electro…

2014

This study investigates the correlations between theories of intense emotional experiences and production techniques used in the electronic dance music (EDM) sections “build-up” and “drop”, which are designed to build tension and create a heightened emotional intensity among clubbers. This is done by descriptive and interpretive music analysis, where spectrograms and a schematic model visually represent the dominant production techniques. Through a theoretical framework consisting of musical expectancy and gravity, the analysis suggests that i) extensive use of uplifters, ii) the “drum roll effect”, iii) large frequency changes, iv) removal and reintroduction of bass and bass drum and v) a …

lcsh:M1-5000Cultural StudiesExpectancy theoryEDMlcsh:MusicVisual Arts and Performing ArtsMultimediaMusicalmusical expectancycomputer.software_genreElectronic dance musicgravityBass (sound)Peak experienceMusic theoryemotional experiencesproductionSchematic modelClubPsychologycomputerCognitive psychologyDancecult
researchProduct

Producing Lecture Videos from Face-to-face Teaching

2014

There is a clear demand for lecture videos in modern education. Nevertheless, the desire to keep face-to-face education remains as well. In such a case, the natural option is to produce videos in face-to-face teaching situations rather than in a studio environment. The challenge this kind of production faces is how to make it to cover an entire degree program cost-efficiently while serving the purpose intended. This article explains the demands set for video production in the context of face-to-face education at the scale of a degree program and how to effectively respond to them in practice. The paper also evaluates the effectiveness and impacts of the production model developed in connect…

lecture videosFace-to-faceMultimediaComputer sciencevideo productionsulautuva opetuscomputer.software_genrecomputerComputer Science ApplicationsEducation
researchProduct

Multimediaopetusohjelma liikuntatunnilla esiintyvän häiriökäyttäytymisen vähentämiseksi

2000

liikuntakasvatusmultimediakoululiikuntaCD-ROM-levytpoikkeava käyttäytyminenhypermediadigitaalinen oppimateriaali
researchProduct

Actividades interactivas H5P en el Aula Virtual

2020

En este vídeo se presentan las actividades interactivas H5P que están disponibles en el Aula Virtual de la Universitat de València desde septiembre de 2020. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Cómo crear una actividad H5P en el banco de contenido

2020

En este videotutorial se muestra cómo crear una actividad H5P en el banco de contenido del Aula Virtual de la Universitat de València. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Cómo añadir a un curso una actividad H5P del banco de contenido

2021

En este videotutorial se muestra cómo añadir a un curso una actividad H5P del banco de contenido del Aula Virtual. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct