Search results for "oftware"

showing 10 items of 7396 documents

Target frames in British hotel websites

2015

This article centres on four-word phrase frames in British hospitality websites. Our aim is to identify those frames that are specific to this website genre, which we call target frames. Each phrase frame represents an identical sequence of words except for one variable word, that is A*BC or AB*D. The words that fill the slot, marked with an asterisk, are called fillers. We used a corpus-driven approach using KfNgram software to identify the phrase frames in our corpus (COMETVAL). We regard phrase frames as genre-specific when they are significantly more frequent than those found in the written section of the BNC, which represents General British English. We further filtered our selection o…

Cultural StudiesLinguistics and LanguagePhraseLiterature and Literary TheoryComputer scienceSection (typography)AnglèsBritish EnglishFraseologíaPhrase searchcomputer.software_genreLanguage and LinguisticsEducation81 - Lingüística y lenguasSelection (linguistics)Frame (artificial intelligence)Corpora (Lingüística)business.industryLengua inglesaLinguisticslanguage.human_languagePhraseologylanguageArtificial intelligencebusinesscomputerNatural language processingAsterisk
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Claude Lefort as interpreter of Machiavellian social conflict

2020

Claude Lefort, French philosopher and activist, exponent of the anti-totalitarian moment in France, has developed an original theoretical proposal on democracy and totalitarianism. When he distanced himself from the creed of the proletarian revolution as an instrument of understanding of human action, he focused on the understanding of the political as a space in which the social emerges, in which it takes shape. The idea that society acquired a unity through the revolutionary project was overturned by the knowledge that the social cannot be contained; it cannot be the object of appropriation and unification through action or knowledge without threatening freedom and the existence of societ…

Cultural StudiesLinguistics and LanguagePsychoanalysisLiterature and Literary TheoryPhilosophymedia_common.quotation_subjectcomputer.software_genreLanguage and LinguisticsDemocracyMoment (mathematics)Social conflictcomputerInterpretermedia_commonForum Italicum: A Journal of Italian Studies
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In Other Words: The Ethics of the Translator in 17th-century al-Andalus. The Perspective of Aḥmad Ibn Qāsim al-Ḥaǧarī al-Andalusī

2015

This study focuses on a particular aspect of the Translation Studies orDirāsāt al-tarǧamah, i.e. the ethics of the translator.Starting from the analysis of concepts like “cultural otherness” or “linguistic hospitality”, theorized by Antoine Berman, Lawrence Venuti and Paul Ricoeur, and concerning the translator’s process of mediating between languages and between cultures, it will be taken into account the specific case of a muslim traveller and interpreter, Aḥmad ibn Qāsim al-Ḥaǧarī al-Andalusī (d. 1051/1641), author of theKitāb Nāṣir al-dīn ʿalà l-qawm al-kāfirīn, who was asked, by a Christian authority (the Archbishop of Granada), to translate some Arabic manuscripts.In such a context, t…

Cultural StudiesLiteratureHistoryLiterature and Literary TheorySociology and Political ScienceArchbishopbusiness.industryInterpretation (philosophy)media_common.quotation_subjectContext (language use)Artcomputer.software_genreEthics of the translator Al-Andalus rihlah Linguistic hospitalityFaithSettore L-OR/12 - Lingua E Letteratura ArabaHospitalityTranslation studiesHermeneuticsbusinesscomputerInterpretermedia_commonOriente Moderno
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Movilizaciones por la red. Las evoluciones del movimiento <em>open</em>

2019

El movimiento open es el conjunto de luchas protagonizadas por individuos, foros, organizaciones e instituciones de muy diverso tipo que postulan una visión abierta, inclusiva y participativa de internet y de los bienes digitales. Consta de seis ramas fundamentales en función del campo sobre el que operan: el software, la comunicación científica, los materiales educativos, la creación cultural, la producción maker y la neutralidad de la red. Este artículo ofrece una visión sintética del movimiento, de sus características y aportaciones fundamentales.

Cultural StudiesSociology and Political Sciencebusiness.industryMovement (music)General Arts and HumanitiesMedia studiesDigital goodsSoftwarePolitical scienceProduction (economics)The InternetNeutralitybusinessScientific communicationArbor
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Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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Communicative memory of irregular migration: The re-circulation of news images on YouTube

2016

This article analyses user-generated YouTube cut and mix videos of irregular migration as producing communicative memory of those who have suffered at Europe’s external borders. Visual and textual analyses examine a neglected perspective on the study of media representations of migration by examining a particular practice through which people engage with news images and participate in (re)construction of collective memory in relation to irregular migration. The analysis shows that while hegemonic Eurocentric imagery prevails also in the vernacular amateur productions, re-mixing different cultural productions nevertheless complicates the representation of irregular migration and affords alte…

Cultural StudiescitizenshipHistorySocial Psychologymedia_common.quotation_subjectmuistin politiikkarajat0507 social and economic geography050801 communication & media studiesExperimental and Cognitive Psychologykansalaisuuskärsimysmigrationcomputer.software_genre0508 media and communicationsdigitaalinen kulttuurihumanitarismimuistaminenta518boundariesCitizenshipkuvatmedia_commonMultimediaYouTube05 social sciencesMedia studiesta5142Irregular migrationuutiskuvatmuuttoliikeDigital cultureRe circulationkollektiivinen muisti050703 geographycomputerMemory Studies
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Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games

2015

This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.

Cultural StudiesnarrativeComputer sciencemedia_common.quotation_subjectta6122kerronta050801 communication & media studiesgranularitycomputer.software_genrenarratologiamode of narration0508 media and communicationsArts and Humanities (miscellaneous)Focalizationperspectivesta616NarrativeApplied Psychologymedia_commonfokalisaatio060201 languages & linguisticsCognitive scienceCivilizationMultimediaCommunication05 social sciencesPerspective (graphical)Cognitionfocalization06 humanities and the artsmeaning-effectHuman-Computer InteractionAnthropology0602 languages and literatureGranularitycomputerdigitaaliset pelitCreed
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Tracing the Cultural Background of Lone-Wolf Terrorism

2021

The end of the Cold War, as well as the collapse of the Soviet Union, posed new greater challenges and risks for the “Global North.” Terrorism—doubtless—seems to be one of them. Over the recent years, and particularly after 9/11, terrorists changed the focus of their attacks. While classic terrorism targeted important persons such as politicians, chief police officers, or celebrities, modern terrorism planned attacks on leisure-spots spaces, tourist destinations, and lay-persons. This is particularly troublesome for policymakers (who are in charge of orchestrating all-pervading models to preserve homeland security) and for field-workers who are seriously punished when they are in contact wi…

Cultural backgroundInformation Systems and ManagementComputer Networks and CommunicationsHardware and ArchitecturePolitical scienceLone wolfTerrorismCriminologySafety Risk Reliability and QualitySafety ResearchSoftwareInternational Journal of Cyber Warfare and Terrorism
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A Multimedia Museum Application Based Upon a Landscape Embedded Digital 3D Model of an Ancient Settlement

2012

This paper describes the development of a digital reconstruction of the celtic hillfort “Altburg” (Germany), which was generated in the context of a museums exhibition in the Hunsruck-Museum Simmern (Germany). This model refers to the City GML standard and considers the principles of the London Charter for establishing internationally recognized principles for the use of three-dimensional visualization by researchers, educators and cultural heritage organizations.

Cultural heritageExhibitionCeltic languagesGeographyMultimediaCharterContext (language use)AnimationSettlement (litigation)computer.software_genrecomputerVisualizationVisual arts
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Multimodal and Agent-Based Human–Computer Interaction in Cultural Heritage Applications: an Overview

2010

One of the most recent and interesting applications of human–computer interaction technologies is the provision of advanced information services within public places, such as cultural heritage sites or schools and university campuses. In such contexts, concurrent technologies used in smart mobile devices can be used to satisfy the mobility need of users allowing them to access relevant resources in a context-dependent manner. Of course, most of the constraints to be taken into account when designing a pervasive information providing system are given by the actual domain where they are deployed.

Cultural heritageHuman–computer interactionComputer scienceInformation systemAugmented realityMobile deviceMixed realityDomain (software engineering)
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