Search results for "oppiminen"

showing 10 items of 2266 documents

Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
researchProduct

The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling

2018

The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…

Cooperative learningoppimisympäristömedia_common.quotation_subjectproblem-focused educationExperiential learningdigital storytellingLiteracyEducationkontekstuaalisuuspelillistäminen3D virtual learning environmentsPedagogyNarrativemedia_commonDigital storytellingongelmalähtöinen oppiminen05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTINGmulti-user virtual environments050301 educationlibraryimmersive learning environmentsGamificationComputer Science ApplicationsMedia- ja viestintätieteet - Media and communicationssecond lifekirjastotperuskoulu3D Virtual Immersive Learning Environments0509 other social sciences050904 information & library sciencesPsychology0503 educationEducational programStorytelling
researchProduct

A Phenomenographic Research Study of Students’ Conceptions of Mobile Learning: An Example From Higher Education

2019

This article aims to identify different ways of using mobile devices in students’ learning in higher education. This qualitative research presents the findings from a phenomenographic research of students’ conceptions of mobile learning (m-learning) in higher education. A cohort of 16 students from four universities of Bangladesh took part in semi-structured interviews to explore their in-depth understandings and experiences of m-learning. The findings indicate that university students perceived five qualitatively different ways of using mobile devices in their learning: a medium for communication; a medium for management of learning materials; a tool for effective learning; a means for co…

Cooperative learningphenomenographyHigher educationpedagogical issuesElectronic learninglcsh:Social SciencesmobiilioppiminenConcept learninglcsh:AZ20-9990502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationPhenomenographyopiskelijatbusiness.industryGeneral Arts and Humanities05 social sciences050301 educationGeneral Social Sciencesconceptionslcsh:History of scholarship and learning. The humanitieslcsh:Hpedagogiikkastudents learningkorkeakouluopiskelumobile learning (m-learning)fenomenografiaComputer-mediated communicationbusinessPsychology0503 educationMobile device050203 business & managementQualitative researchSAGE Open
researchProduct

Scripting as a pedagogical method to guide collaborative writing : university students' reflections

2020

A collaboration script is a set of instructions used to improve collaborative learning among students in technology-enhanced environments. Previously, university students’ perspective has been under-represented in the study on collaboration scripts. In this article, we focus on understanding students’ experiences in a scripted collaborative writing task, especially from the perspective of following the script. The study was conducted among undergraduate students (N = 91) taking a master-level educational science course at one university each in Finland and Belgium. Divided into 25 groups, each with three to five members, the students worked on collaborative writing tasks. During their share…

Cooperative learningtieteellinen kirjoittaminenCollaborative writingSocial PsychologyTeaching methodSocial Sciences050105 experimental psychologyyhteistyöAPPROPRIATIONEducationComputer-supported collaborative learningManagement of Technology and InnovationCollaborative writingMedia TechnologyTechnology integrationMathematics educationtietokoneavusteinen oppiminen0501 psychology and cognitive sciencesHigher educationyhteisöllinen oppiminenkorkeakoulupedagogiikkaCOORDINATIONlcsh:T58.5-58.64lcsh:Information technologyGUIDANCE05 social sciencesWriting processEducational technology050301 educationMACRO-SCRIPTSCollaborative learningKNOWLEDGE CONSTRUCTIONWEBComputer-supported collaborative learningTechnology-enhanced learningPsychology0503 educationkirjoittaminen
researchProduct

Knowledge Transfer Within Artisan Families in Early Nineteenth-Century Rural Finland

2019

In nineteenth‑century Finland, artisans constituted an important part of society, and the majority of them lived in the countryside. Rural artisans were jacks-of-all-trades who met the needs of country folk. This chapter studies the rural artisans’ children and explores how craft knowledge was often transferred to the next generation. In early modern society, it was only natural that the son followed his father’s trade. This was a matter of societal stability and maintaining the social order. It was also practical to invest in the children’s future by transferring the family’s craft knowledge and skills to the offspring, who would provide future care for the elders in turn. Nonetheless, not…

CraftEconomic growthSocial orderkäsityöläisetsukupolvettekemällä oppiminenyhteiskuntaSociologyyhteiskunnallinen asemaRural areaKnowledge transfer
researchProduct

Refugee-background students negotiating academic literacy practices in L2: a dialogical and nexus analytical approach

2022

Tässä artikkelissa tarkastellaan pakolaistaustaisten opiskelijoiden osallistumista akateemisiin tekstikäytänteisiin toisella kielellä. Näillä opiskelijoilla oli myös aiempaa korkeakoulutusta. Ryhmä on jäänyt aiemmissa tutkimuksissa vähälle huomiolle. Tutkimuksen konteksti on uudenlainen korkeakoulutaustaisille maahanmuuttajille tarkoitettu koulutus, jossa yhdistyvät kieli- ja sisältöopinnot. Tutkin, miten kaksi avainosallistujaa ymmärtää ja ottaa haltuun suomenkielisen laskentatoimen kurssin tekstikäytänteitä osana koulutusta. Teoreettisesti ja metodologisesti tutkimus nojaa dialogiseen lähestymistapaan ja neksusanalyysin viitekehykseen. Ensisijainen aineisto koostui haastatteluista ja vide…

Cultural StudiesCommunicationsecond language learningliteracysuomi toisena kielenädialoginen analyysimaahanmuuttajatLanguage and Linguisticsnarratiivinen tutkimushigher educationkorkeakouluopiskelukielen oppiminenpakolaisetneksusanalyysiEuropean Journal of Applied Linguistics
researchProduct

‘I don’t feel like I’m studying languages anymore’ : Exploring change in higher education students’ learner beliefs during multilingual language stud…

2022

To educate multilingual global citizens and follow the multilingual turn in language education, universities are faced with the challenge of developing their language pedagogies. This article reports on a study conducted in the context of university language studies that take a multilingual perspective to learning languages for academic and professional purposes. Although multilingual pedagogies have been widely developed in what could be traditionally considered as bilingual education, practical implementations are rarer when considering students that generally have one home language but study multiple foreign languages. To assess the effects of multilingual teaching in this kind of contex…

Cultural StudiesLinguistics and Languagekieltenopetusopiskelijatmultilingualismlanguage learningEducationkorkeakouluopetusComputingMilieux_COMPUTERSANDEDUCATIONkäsityksetbeliefsuniversity pedagogymonikielisyyskielen oppiminenkorkeakoulupedagogiikkavieraat kielet
researchProduct

Syntactic complexity in Finnish-background EFL learners’ writing at CEFR levels A1–B2

2022

Eurooppalaisen viitekehyksen (EVK) merkitys kielikoulutukselle on lisännyt tutkimusta sen taitotasojen kielellisistä piirteistä; tarkempi tieto näistä piirteistä auttaisi EVK:n soveltamista opetusmateriaalien, kurssien ja arviointin laatimiseen. Tutkimuksessa selvitettiin eroavatko EVK:n tasot toisistaan syntaksin kompleksisuuden perusteella. Suomalaiset 14- ja 17-vuotiaat englannin oppijat (N=379) kirjoittivat kolme kirjoitelmaa, jotka arvioitiin EVK:n taitotasoille. Arviointiaineisto tutkittiin monitahoisella Rasch-analyysillä ja tekstien piirteet selvitettiin automaattisilla analyysiohjelmilla. Tuloksien perusteella alimpia EVK-tasoja (A1–A2) erotti selvimmin toisistaan lauseiden ja T-yk…

Cultural Studieskieli ja kieletkieltenopetussyntactic complexityYhteinen Eurooppalainen Viitekehys (EVK)CommunicationCommon European Framework of Reference (CEFR)English as a foreign language (EFL)syktaktinen kompleksisuuskompleksisuusLanguage and Linguisticsfraasitkielikurssit (oppimateriaalit)osaaminenkielenkäyttöautomated analysis of learners’ written scriptssanatkielen oppiminenoppijoiden kirjoituksen automaattinen analyyysienglannin kieliarviointilauseoppiEnglanti vieraana kielenävieraat kieletoppimateriaaliEuropean Journal of Applied Linguistics
researchProduct

Polish and Finnish teenagers’ motivation to learn English:the role of context

2016

Abstract Language learning motivation has been investigated in a number of contexts (Dornyei and Ushioda 2009). However, there has been only one attempt (Taguchi et al. 2009) at a systematic comparison of models of motivation to learn English by students from different countries. The aim of this study is to investigate the role of context by comparing motivational characteristics and SEM (Structural Equation Modelling) models of language learning motivation of 15-16 year-old students from Finland and Poland. The data from both countries was collected using the same motivational questionnaire with a total of 351 students completing it. A number of differences were identified between the two …

Cultural Studiesteini-ikäisetoppiminenmedia_common.quotation_subjectArt historyContext (language use)Abstract language050105 experimental psychologyLanguage and LinguisticscontextmotivationEnglishIntrinsic motivation0501 psychology and cognitive sciencesFinlandmedia_common060201 languages & linguisticsCommunication05 social sciences06 humanities and the artsArtLearning motivationMotivation to learn0602 languages and literatureSEMPolandHumanitieskonteksti
researchProduct

DGA detection using machine learning methods

2016

Yksi yleisimmistä kyberhyökkäysistä on käyttää ryhmä yksityisiä tietokoneita (private computers), joita käytetään esimerkiksi salaisien tietojen levittämiseen. Näitä koneryhmiä kutsutaan botnet. Botnetit pysyvät havaitsemattomana käyttämällä Domain Name Generation (DGA) menetelmää, joka luo ajoittain ja ratkaisee suurina lukumäärinä erillaisia pseudosatunnaisia verkkotunnuksia, kunnes jokin näistä pseudosatunnaisista verkkotunnuksista DNS palvelin hyväksyy. Tämän tutkielman tarkoitus on kehitellä ei- ohjattuja koneoppimismenetelmiä ja vertailla näiden tarkkuutta ohjattuihin koneoppimismenetelmiin DGA hyökkäyksien havaitsemiseen. Lisäksi, tutkielmassa esitellään Random One Class Support Vect…

DGA-algoritmikoneoppiminenrakenteeton databotnettietoturva
researchProduct