Search results for "oppimisympäristö"

showing 10 items of 281 documents

University Teachers’ Conceptions of Their Role as Developers of Technology-Rich Learning Environments

2017

This phenomenographic study examines how a diverse group of university teachers conceptualised their role as developers of technology-rich learning environments at one university in Finland. The research findings illustrate a variety of conceptions. Five qualitatively different ways of understanding teachers’ roles regarding the development of technology-rich learning environments were found: 1) innovator, 2) early adopter, 3) adaptive, 4) sceptic and 5) late adopter. In order to connect the whole set of interconnected roles to a theory of change, Everett Rogers’ innovation diffusion theory was exploited in the last phase of analysis. Finally, hierarchically structured categories were creat…

060201 languages & linguisticsta113oppimisympäristöteachersphenomenography05 social sciencesUniversity teachers050301 education06 humanities and the artsopettajattechnology-rich learning environments0602 languages and literaturePedagogyMathematics educationteknologiata516Sociologyconceptionfenomenografia0503 educationyliopistotuniversities
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"Tässä ryhmässä olen aika hyvä" : ekologinen näkökulma kielenoppijaidentiteetteihin peruskoulun viidennen ja kuudennen luokan englannin opetuksessa

2012

CLIL (Content and Language Intergrated Learning)SEN (Special Educational Need)oppimisympäristöpresenting identityoppiminenoppimiskokemuksetidentity positionsosiokulttuuriset tekijätCLIL-menetelmäkoululaisetmeaninglanguage learner identityopetusaffordancealakoulupositioningagencyEFL (English as Foreign Language)identiteettilanguage learning trajectoryenglannin kieliarviointivapaa-aikaroolit
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The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling

2018

The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…

Cooperative learningoppimisympäristömedia_common.quotation_subjectproblem-focused educationExperiential learningdigital storytellingLiteracyEducationkontekstuaalisuuspelillistäminen3D virtual learning environmentsPedagogyNarrativemedia_commonDigital storytellingongelmalähtöinen oppiminen05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTINGmulti-user virtual environments050301 educationlibraryimmersive learning environmentsGamificationComputer Science ApplicationsMedia- ja viestintätieteet - Media and communicationssecond lifekirjastotperuskoulu3D Virtual Immersive Learning Environments0509 other social sciences050904 information & library sciencesPsychology0503 educationEducational programStorytelling
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The Early Bird gets the Word

2019

Success in an increasingly globalized world sets requirements for versatile communication skills and understanding about other cultures. One of the keys to success is versatile language skills, on which the European Commission spoke out as early as in 1995, recommending that every European citizen should learn two foreign languages in addition to their mother tongue. Now, more than twenty years later, the launch of early A1 language teaching that is to begin in the first grade in Finland, in January 2020, is a significant step towards this goal. Studies show that early foreign language learning needs to be carefully carried out in order to achieve positive effects and the effects that have …

Early childhood education050101 languages & linguisticsoppimisympäristöTeaching methodFirst languageForeign language050105 experimental psychologytoiminnallisuusEducationkontekstuaalisuusvarhainen kielten oppiminencontextual-pedagogical approach to learningMathematics education0501 psychology and cognitive sciencesSociologyfunctional language learningkielen oppiminenCurriculumlearning environmentskieltenopetus05 social sciencesNational languageLanguage acquisitionLanguage educationearly foreign language learningvieraat kielet
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Considering Learners’ Perceptions in Designing Effective 21st Century Learning Environments for Basic Education in Finland

2014

Focusing on so called Key Competences or 21st Century Skills urges educational organizations to redesign their psychosocial and physical learning environments. Inspired by studies indicating that considering learners’ perceptions of learning environments can have a positive impact on learning and wellbeing, our study aims at developing design principles for involving learners in the learning environment design. This pilot case study analyzed 7- to 14-years old Finns’ (n = 80) perceptions by using web questionnaires and design workshops. The results are in line with research indicating that Finnish learners value aspects such as safety and peacefulness, the possibilities for rest and physica…

EngineeringEducational Organizationoppimisympäristötbusiness.industryStrategy and ManagementLearning environmentEducational technologyCollaborative learningOpen learningExperiential learningLearning EnvironmentsLearning sciencesEducationSynchronous learningPedagogyActive learningoppilaitoksetbusinessosallistava suunnittelu
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Developing a Pedagogical Framework and Design Principles for STEM Learning Environment Design

2020

The need for effective and attractive learning environments (LEs) for science, technology, engineering, and mathematics (STEM) has been internationally recognized. Additionally, the connection between STEM learning and cross-curricular skills such as creativity, innovation, and entrepreneurship has garnered attention. A deep theoretical and empirical understanding is required when designing STEM LEs. In this study, a pedagogical framework for STEM LEs has been developed based on feedback from students, aged 10–18 years old, teachers, school directors, parents, and STEM professionals, and supported by the literature. First, representatives of key stakeholder groups in Belarus, Finland, Germa…

Entrepreneurshipoppimisympäristömedia_common.quotation_subjectReflective practiceDesign elements and principles050109 social psychologyLevel designpedagogical frameworkpedagogical design principlesStem learningtekniikka (tieteet)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesmedia_commonco-design learning environmentmatematiikka4. Education05 social sciencesStakeholder050301 educationtiedeSTEMCreativityFocus grouppedagoginen suunnittelufocus group0503 education
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Introducing Team Learning in a Developing Economy : Students’ Experiences of Experiential Entrepreneurship Education in Namibia

2017

Entrepreneurship is considered to be a driving force behind nations’ economic development, and entrepreneurship education’s role is essential in shaping entrepreneurial attitudes, skills and culture. The objective of this study was to investigate students’ experiences of entrepreneurship education in a developing economy, especially as regards learning in and through teams. The research project was conducted in Namibia, where the challenges to breaking out of poverty are huge. Methodologically, the study was based on qualitative thematic analysis of semi-structured interviews (2009–2014) of higher education students ([Formula: see text]) taking part in an action-based, experiential entrepr…

EntrepreneurshipoppimisympäristöoppiminenExperiential educationDeveloping countryExperiential learningtiimitEntrepreneurship educationyrittäjyyskasvatuslearning environment0502 economics and businessPedagogyta516Sociologydeveloping economiesexperiential entrepreneurship educationLearning environment05 social sciences050301 educationyrittäjyysteamTeam learningkehitysmaat0503 education050203 business & management
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GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography

2020

Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the gam…

GraphoLearnoppimisympäristöSocial Psychologymedia_common.quotation_subjectGraphoGamePersonalized learninglukeminenFluencyPhonological awarenessReading (process)Mathematics educationDigital learningtechnology-enhanced reading supportmedia_commonreading acquisitionCommunicationdigital learning environmentlanguage.human_languageHuman-Computer InteractionIndonesianStandard IndonesianlanguagePsychologylukihäiriötOrthographyReading skills
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Noviisit, selaajat ja tuottajat : kuusi näkemystä Internet-koulutuksesta

1997

InternetoppimisympäristöTietosuomikoulutusvaikuttavuusSuomi Tietoyhteiskunnaksi -strategia
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Oppiminen verkkopohjaisissa oppimisympäristöissä : etnografinen tapaustutkimus verkkopohjaisten oppimisympäristöjen käytettävyydestä peruskoulun äidi…

2002

Internetoppimisympäristöetäopetusverkko-opetusprosessikirjoittaminenäidinkieliopetus
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