Search results for "pelikulttuuri"
showing 10 items of 27 documents
Beyond the pale : gaming controversies and moral panics as rites of passage
2017
Throughout the history of Western popular culture, new emerging forms of media have been perceived as threats to social norms, societal order and moral foundations. The present compilation dissertation situates the medium of digital games into this centuries-old continuum. This study contents that controversies and moral panics that originate from the aforementioned concerns should be perceived as cultural rites of passage for new media, which indicate their transition from one state into another, from periphery into mainstream. This study demonstrates that gaming controversies and moral panics are rarely situational or random events. Rather, they are manufactured through social interaction…
From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea
2022
The claw crane—an arcade game that invites its players to remotely grab a prize with a “claw”—has undergone a long process of development from an eye-catching “steam shovel” to a calculated gambling machine across amusement arcades, train stations, and traveling carnivals. Recently, the claw crane has become a common transmedia object in various consumer outlets around the world, serving today’s “kidults” who are willing to play and be playful with toys as grownups. Especially in South Korea, the claw crane now rewards its players with cutified character plushies, which arguably reflects and resonates with the local sociocultural conventions. In this mixed-methods study, we deconstruct the …
Digital Games as a Source of English Vocabulary for Finnish Writers
2021
The material for this paper comes from Finnish people who wrote about their experiences of the music of digital games. We collected 184 texts, all but one written in Finnish. There is relatively little code-switching into English at the clause level, but the vocabulary of the texts is influenced by English on a continuum from clearly English words such as comfy to established loanwords such as uniikki (‘unique’). We will consider how the influence of the English language used both in the games and in discussions about them characterizes the vocabulary of these texts and how the English language enables the authors to enter the game world. peerReviewed
"Rollaa nyt woundsei ensin ja katotaan sitten miten käy" : koodinvaihtoa pöytäroolipeleissä
2014
Tutkin pro gradu -tutkielmassani pöytäroolipeleissä tapahtuvaa kielten sekoittumista, josta keskityin nimenomaan koodinvaihtoon ja koodien sekoittumiseen. Tutkimukseni painopiste oli selvittää, miten ja miksi pöytäroolipeleissä vaihdetaan koodia. Teoriataustana tutkimukselleni käytin sekä ludologiaa eli pelitutkimusta että kielentutkimusta. Päälähteeni sosiolingvistisen koodinvaihdon tutkimuksessa oli Peter Auerin teoria koodinvaihdon jatkumosta, jossa Auer erittelee koodinvaihdon keskustelun kontekstuaaliseen koodinvaihtoon, kontekstuaalittomaan sekoittuneeseen koodiin ja yhdistyneeseen kielimuotoon, joka muistuttaa diglossiaa. Käsittelin myös lainanomaisia esiintymiä aineistossani koodinv…
Identifying the Impact of Game Music both Within and Beyond Gameplay
2021
This paper presents an overview of and a brief critical reflection on game music’s impact on players both within and beyond the context of gameplay. The analysis is based both on the current literature as well as on preliminary (work-in-progress) observations of our research project Game Music Everyday Memories. We consider how the functions and uses of game music potentially extend to people’s everyday life, thus constituting a personally and culturally meaningful relationship with music that is not immediately connected to gameplay. On the other hand, we consider the ways game music and a person’s attachment to the music are involved in gameplay motivation and potential game retention. As…
Overwatch-e-urheilu ja sukupuolen ja kansallisuuden (uudelleen)muotoutumiset
2022
Lektio 23.8.2022 Jyväskylän yliopistossa nonPeerReviewed
북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]
2021
Book Review: How Pac-Man Eats
2021
JYUescape - pakohuone pelikasvattajana
2021
Peliviikko on kansainvälinen teemaviikko, jonka tavoitteena on rakentaa positiivista pelikulttuuria ja vähentää pelaamiseen ja pelaajiin liittyviä ennakkoluuloja. Marraskuun alussa Jyväskylän yliopistossa järjestettiin jo viidettä kertaa tapahtuma Peliviikolle. Ruusupuiston pelikasvattajat eli ryhmä peleistä ja pelikasvatuksesta kiinnostuneita opettajankouluttajia ja kasvatustieteiden tutkijoita pääsi oppimaan ja jakamaan tietoa digitaalisen pakohuonepelin toteuttamisesta kaikille yliopistolaisille suunnatun JYUescape-pakohuoneen kautta. nonPeerReviewed
Sega Rally oli oman elämänsä maanteiden kuninkaiden mansikkapaikka
2022
Jos entisaikojen viihdekioskeista yksi pitäisi nostaa ylitse muiden, se olisi vuonna 1994 ilmestynyt Sega Rally Championship, jossa tuijotetaan hypnoottismagneettisesti sumentunutta monitoria ja suhataan pientareita pitkin kartturin tsempatessa. nonPeerReviewed