Search results for "pelit"

showing 10 items of 484 documents

Sewero La-ma-u - a phonetic approach to literacy teaching in Zambia

2007

EkapelilukutaitoSambiatietokonepelit
researchProduct

Virtual Worlds as Philosophical Tools : How to Philosophize with a Digital Hammer by Stefano Gualeni

2017

A book review of Stefano Gualeni. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer, Palgrave Macmillan, 2015, 194 pp., USD 64.65, ISBN 1137521775 nonPeerReviewed

Engineeringbusiness.industryvideopelitbook reviewsvirtuaalisuusMetaverselaw.inventionVisual artskirja-arvostelutlawta616Artificial intelligenceHammervideogamesbusinessvirtualityta611Journal of the Philosophy of Games
researchProduct

Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learni…

2017

Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to their unique characteristics that separate them from two-dimensional virtual learning environments, social virtual reality environments can enhance distance education efficacy when used in combination with applying instructional methodologies such as situated learning, experiential learning and game-based learning. The authors of this paper describe the design and findings of a research study on game-based learning in social virtual immersive environments. The research met…

Engineeringserious gamesMultimediabusiness.industryDistance educationEducational technologyVirtual realityvirtual immersive environmentscomputer.software_genreverkko-oppiminengame-based learningpelillistäminenhyötypelitgamificationOpen and Distance Learning (ODL)businesscomputere-learningInstructional simulationvirtuaalimaailma
researchProduct

Evolutionary design optimization with Nash games and hybridized mesh/meshless methods in computational fluid dynamics

2012

Eulerin virtausmallihybridized mesh/meshless methodsvirtauslaskentageneettiset algoritmitevoluutioalgoritmitposition reconstructionevoluutiolaskentahierarchical genetic algorithmsdynamic cloudsuunnitteluoptimointishape optimizationalgoritmitpeliteoriaadaptive meshless methodevolutionary algorithmsNash games
researchProduct

Financial Behaviour Under Economic Strain in Different Age Groups: Predictors and Change Across 20 Years

2021

AbstractThe present study examined the multiple micro- and macro-level factors that affect individuals’ financial behaviour under economic strain. The following sociodemographic and economic factors that predict financial behaviour were analysed: age group, year of data gathering, and attitudes towards consumption (economical, deprived, and hedonistic). Subjective financial situations and demographic characteristics were controlled for. Finnish time series data that consisted of five cross-sectional nationally representative surveys were used (n = 10 043). The analyses revealed four types of financial behaviour: cutting expenses, borrowing, increasing income, and gambling. Young adults aged…

Financial behaviourAttitudes towards consumptionCAPABILITYborrowingYOUNG-ADULTSBorrowing050207 economicsYoung adultmedia_commonattitudes towards consumptionsosiodemografiset tekijätINDEPENDENCE05 social sciencesikäryhmätkuluttajakäyttäytyminenFINLAND5144 Social psychologyincreasing income8. Economic growthBusiness Management and Accounting (miscellaneous)PsychologyCONSUMEREconomics and Econometrics515 Psychologymedia_common.quotation_subjecthenkilökohtainen taloussäästäminenAffect (psychology)Consumer educationcutting expensesAge groupsDebt0502 economics and businessrahapelitIncreasing incomefinancial behaviourINDEBTEDNESSFinanceConsumption (economics)Original PaperCONSEQUENCESData collectionbusiness.industryCONSUMPTIONDEBTLIFE-CYCLEgamblingGambling050211 marketinglainatbusinessCutting expensesJournal of Consumer Policy
researchProduct

Benthic foraminiferal assemblage turnover during intensification of the Northern Hemisphere glaciation in the Piacenzian Punta Piccola section (South…

2012

Abstract We present the results of a high-resolution analysis of the benthic foraminiferal assemblages at the Punta Piccola section (Stratotype for the Piacenzian Stage), which spans the gradual climate transition of the intensification of the Northern Hemisphere glaciation (3.6–2.6 Ma). This study highlighted a major benthic foraminiferal fauna turnover, which started at about 3.05 Ma with LO of Cibicidoides italicus , registered the gradual decline of Stilostomella spp. and culminated at about 2.7–2.75 Ma, when the dominant Siphonina reticulata was replaced by Cibicidoides pachyderma , costate Bulimine, spinose Bulimine, spinose Uvigerine and the Bolivina dilatata group. Four compositiona…

First episodePiacenzianBenthic foraminifera Palaeoecology Sapropelites PiacenzianbiologyFaunaPaleontologyStratification (water)Oceanographybiology.organism_classificationForaminiferaPaleontologyStratotypeOceanographyBenthic zoneGlacial periodEcology Evolution Behavior and SystematicsGeologyEarth-Surface ProcessesPalaeogeography, Palaeoclimatology, Palaeoecology
researchProduct

Mission US: Flight to Freedom -peli historiallisen empatian rakentajana

2017

Flight to FreedomDD1-2009Mission USHistory (General) and history of EuropeHistory (General)verkkopelitgame studiespelitutkimusdigitaaliset pelitVertaisarvioitu artikkeliEnnen ja nyt: Historian tietosanomat
researchProduct

Playing horror : narrative and genre in Valve's Left 4 Dead Series

2013

The place of story and narrative in digital games has been a hotly contested topic within the field of Game Studies during the past two decades. Beyond the question of whether games can or should be used for telling stories, research interest has focused on the nature of game narratives and their distinct qualities in comparison to other expressive media, like literature and film. The aim of this thesis is to contribute to this debate by examining the elements involved in storytelling not in digital games overall, but in one particular series, namely Valve Software‘s Left 4 Dead and Left 4 Dead 2. The use of this in-depth case study allows an examination of how various different elements co…

Game StudiesDigital GamesvideopelitKauhutarinatkerrontaKerronnalliset rakenteetpelitutkimusNarrativenarratiivisuusHorrortarinatStorytellingkauhudigitaaliset pelit
researchProduct

Studying the field of game studies : a proposal model to categorize game studies

2016

Tässä Pro gradu -tutkielmassa kartoitan pelitutkimuksen kenttää ehdottamalla mallia, jonka avulla on mahdollista kategorisoida pelitutkimuksia. Kategorisoinnin avulla voidaan saada lisää tietoa siitä, mitä pelitutkimuksen alueella tutkitaan. Mäyrän (2008) ja Juulin (2011) pelitutkimuksen kuvailujen perusteella olen rakentanut mallin, jota kutsun 3+1-malliksi. Ehdottomani 3+1-mallin kategorioiden mukaisesti kaikki pelitutkimukseksi luokiteltavat tutkimukset voi kategorisoida johonkin seuraavista luokista: peli, pelaaja tai konteksti, tai näiden yhdistelmiin: peli ja pelaaja, peli ja konteksti, pelaaja ja konteksti, tai kaikista kolmesta koostuvaan pelaaminen-luokkaan. Tämä Pro gradu -tutkiel…

Game StudiesMeta Game StudiesCategorizationkategoriatpelitutkimus
researchProduct

Dynaamisen matematiikan ohjelmiston hyödyntäminen analyysin peruskäsitteiden opetuksessa

2016

GeoGebramatematiikkaanalyysiopetusoppimispelit
researchProduct