Search results for "perception."

showing 10 items of 3582 documents

The cone of gaze

2011

Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for…

Computer scienceHead (linguistics)business.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye contactVirtual realityGazeVisualizationInformationSystems_MODELSANDPRINCIPLESRobustness (computer science)DistortionPerceptionComputer visionArtificial intelligencebusinessmedia_common2011 4th International Conference on Human System Interactions, HSI 2011
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Does force-field adaptation induce after-effects on space representation?

2017

AbstractPrism adaptation is a well-known model to study sensorimotor adaptive processes. It has been shown that following prism exposure, after-effects are not only restricted to the sensorimotor level but extend as well into spatial cognition. The main purpose of the present study was to investigate in healthy individuals whether expansion to spatial cognition is restricted to adaptive processes peculiar to prism adaptation or whether it occurs as well following other forms of adaptive process such as adaptation to a novel dynamic environment during pointing movements. Representational after-effects were assessed by the perceptual line bisection task before and after adaptation to a leftwa…

Computer scienceLate phaseBisectionHealthy individualsPerceptionmedia_common.quotation_subjectSpatial cognitionPrism adaptationForce field (chemistry)media_commonCognitive psychology
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Are simple striate cells analysers of visual signals both in spatial position as well as in spatial frequency?

1984

According to a modern view, simple cells of the cat striate cortex are considered to operate as apart of Fourier analysis system thus leading to the idea that the operational mechanism of the visual cortex is concerned with the analysis of spatial frequencies. Nevertheless if simple cells are really concerned only with the analysis of spatial frequencies there should exist a strict relationship between their spatial frequency selectivity and the spatial organization of their receptive fields. This is because it is the spatial organization of the spatial frequency detector i.e. the cell's receptive field that determines the cell's spatial frequency selectivity. Since the quantitative analysi…

Computer scienceMotion PerceptionDermatologySimple cellsymbols.namesakePsychophysicsmedicineAnimalsBinocular neuronsSpatial organizationVisual CortexFourier AnalysisGeneral NeuroscienceNeural AnalyzersDetectorGeneral MedicinePsychiatry and Mental healthVisual cortexmedicine.anatomical_structureFourier analysisReceptive fieldSpace PerceptionCatssymbolsNeurology (clinical)Spatial frequencyVisual FieldsBiological systemNeuroscienceThe Italian Journal of Neurological Sciences
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High-resolution far-field integral-imaging camera by double snapshot

2012

In multi-view three-dimensional imaging, to capture the elemental images of distant objects, the use of a field-like lens that projects the reference plane onto the microlens array is necessary. In this case, the spatial resolution of reconstructed images is equal to the spatial density of microlenses in the array. In this paper we report a simple method, based on the realization of double snapshots, to double the 2D pixel density of reconstructed scenes. Experiments are reported to support the proposed approach.

Computer scienceMotion PicturesComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONNear and far fieldlaw.inventionImaging Three-DimensionalOpticslawPhotographyHumansImage resolutionFatigueLensesMicrolensDepth PerceptionIntegral imagingbusiness.industryPhotographyAccommodation OcularEquipment DesignConvergence OcularAtomic and Molecular Physics and OpticsLens (optics)Computer Science::Computer Vision and Pattern RecognitionDepth perceptionbusinessAlgorithmsPixel densityOptics Express
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Fusion of experimental data

1997

Abstract The integration of information from various sensory systems is one of the most difficult challenges in understanding both perception and cognition. For example, the problem of auditory-visual integration is a correspondence problem between perceived auditory and visual scenes. Two main questions arise when designing data analysis systems: what is the useful information to be integrated?, and what are the integration rules? The problem of integrating information becomes relevant whenever: (a) the same kind of data are detected by spatially distributed sensors; (b) heterogeneous data are detected by different sensors; (c) heterogeneous distributed data are involved. General problems …

Computer sciencePerceptionmedia_common.quotation_subjectExperimental dataAstronomy and AstrophysicsCognitionSatelliteData miningcomputer.software_genreCorrespondence problemcomputermedia_commonInformation integration
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Spatial-temporal interactions in the human brain

2009

The review summarises current evidence on the cognitive mechanisms for the integration of spatial and temporal representations and of common brain structures to process the where and when of stimuli. Psychophysical experiments document the presence of spatially localised distortions of sub-second time intervals and suggest that visual events are timed by neural mechanisms that are spatially selective. On the other hand, experiments with supra-second intervals suggest that time could be represented on a mental time-line ordered from left-to-right, similar to what is reported for other ordered quantities, such as numbers. Neuroimaging and neuropsychological findings point towards the posterio…

Computer sciencePosterior parietal cortexLateralization of brain functionFunctional LateralityNOPerceptual DisordersNeuroimagingOrientationParietal LobemedicineSPACEHumansSpatial representationTemporal informationSettore M-PSI/02 - Psicobiologia E Psicologia FisiologicaGeneral NeuroscienceNeuropsychologyBrainCognitionHuman brainTIMEOrientation; Humans; Brain; Time Perception; Space Perception; Psychomotor Performance; Parietal Lobe; Visual Perception; Perceptual Disorders; Functional Lateralitymedicine.anatomical_structureSpace PerceptionTime PerceptionVisual PerceptionSettore MED/26 - NeurologiaNeurosciencePsychomotor Performance
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Comparative assessment of spatial perception in augmented reality depending on the consistency of depth cues

2021

Discrepancies between depth cues (accommodation and vergence) is one of the major issues caused in a stereoscopic augmented reality at close viewing distances. It adversely affects not only user comfort but also spatial judgements. Images with consonant cues at different distances have become available due to the implementation of multifocal architecture in the head-mounted displays, although its effect on spatial perception has remained unknown. In this psychophysical study, we investigated the effects of consonant and conflicting depth cues on perceptual distance matching in the stereoscopic environment of augmented reality using a head-mounted display that was driven in two modes: multif…

Computer scienceScienceQGeneral Engineeringvisual perceptiondistance matchingSpatial perceptiondepth cuesaugmented realityhead-mounted displayConsistency (statistics)multiple planes.Augmented realityDepth perceptionCognitive psychologyProceedings of the Estonian Academy of Sciences
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Tempo Induction from Music Recordings Using Ensemble Empirical Mode Decomposition Analysis

2011

Tempo and beat are among the most important features of Western music. Owing to the perceptual nature of tempo, its automatic analysis and extraction remains a difficult task for a large variety of music genres. Western music notation represents musical events using a hierarchical metrical structure distinguishing different time scales. This hierarchy is often modeled using three levels: the tatum, the tactus, and the measure. The tatum represents the shortest durational value in music that is not just an accidental phenomenon (Bilmes 1993). The tactus period is the most perceptually prominent period, and is the period at which most humans would tap their feet in time with the music (Lerdah…

Computer scienceSpeech recognitionmedia_common.quotation_subjectMusicalNotationHilbert–Huang transformComputer Science ApplicationsRhythmAudio editing softwarePerceptionMedia TechnologyMusic information retrievalBeat (music)Musicmedia_commonComputer Music Journal
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