Search results for "performative"

showing 6 items of 66 documents

Ražošanas robežas un kārtība: Amatnieciskās mājas vīna darīšanas Latvijā gadījumu izpēte

2015

Pētījums „Ražošanas robežas un kārtība: Amatnieciskās mājas vīna ražošanas Latvijā gadījumu izpēte” fokusējas uz „formālajā tirgus daļā” ieejošo vīndaru pieredzi. Kvalitatīvās metodes ir pielietotas, lai analizētu, kā viņi pieņem, pielāgo vai apstrīd normatīvo regulējumu un pieņēmumus par to, kas ir Latvijas vīns un kā tam vajadzētu tikt ražotam un izplatītam konkrēta tirgus sektora ietvarā post-industriālajā ekonomikā. Analīze rāda, ka vīndari neuztver normatīvo regulējumu kā apgrūtinājumu, bet gan gūst baudu un lepnumu no spējas radīt savu vīnu tā kontekstā un caur to, radot augstas kvalitātes amatniecības produktu, ko iekāro patērētāji. Analīze rāda arī, ka, lai gan ražošanas investīcija…

tasteb/orderingAntropoloģijapost-industrial economyperformative and speech actscategories of distinction
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Alumni in fabula. Rappresentazione e promozione di valori inclusivi mediante l’uso di arti performative nella formazione dei futuri docenti

2022

Academic literature provides us with evidence supporting the demand to device teacher training programs able to aim awareness and reflection about inclusive education themes, moving beyond the only theorical and technical knowledge. The present paper proposes to show a pedagogical experience aimed at Primary Education students of Palermo University, which intends to promote a process of critical thinking on the representation and conceptualization of disability and in‐ clusion, through a training methodology based on the use of performing arts for improving traditional Problem‐based Learning approaches.

teacher training inclusive education disability performative arts problem‐based educationSettore M-PED/03 - Didattica E Pedagogia Speciale
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Abitare i paesaggi inattesi: DOM – e la pratica del cammino

2022

Urbanized territories have expanded invading the space and modifying the dynamics defined over the centuries of slow development, often making the city indistinguishable from the non-city. In this condition, an unforeseen form of landscape takes place and determines itself, unexpectedly interposing between the planned meshes. By appropriating spaces transitorily rejected by hyper-functionalization, wild environments nomadically occupy empty sites until a new order to come. The practice of walking to cross spaces is an experience of comprehension that allows human beings a renewed way of dwelling in the world. The article assumes that the design process over wild areas continue to occur thro…

urban wildernessarti performativeSettore ICAR/15 - Architettura Del Paesaggioperformative artunexpected landscapewalking practicepratica del camminourban explorationSettore ICAR/21 - Urbanisticapaesaggi inattesiesplorazioni urbaneselvatico
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Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati

L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…

video projection mapping; performing arts; augmented space; digital technologies; augmented reality; virtual reality; theatre; dance; opera; architectural mapping;Settore L-ART/06 - Cinema Fotografia E Televisionespazio aumentatotecnologie digitaliaugmented spaceaugmented realitydigital technologiearti performativedanzatheatreoperateatro; danza; opera; architectural mapping; [video projection mapping; arti performative; spazio aumentato; tecnologie digitali; realtà aumentata; realtà virtuale]realtà virtuale: teatrovideo projection mappingdancevirtual realityarchitectural mappingperforming artSettore L-ART/05 - Discipline Dello Spettacolorealtà aumentata
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Performative Archives: The Visual Poetry of bpNichol and Derek Beaulieu

2019

International audience; La performance de l’archive dans la poésie visuelle de bpNichol et Derek Beaulieu”En s’adonnant à la dimension matérielle de l’écriture, la poésie visuelle s’engage dans une voie exploratrice qui pense ensemble matériau, écriture et mémoire. La figure de l’archive se decline au sens métaphorique pour dire cette relation. Elle traverse la tradition poétique en suivant la trace des formes adoptées par les divers supports de l’écrit. Si la poésie visuelle peut se dire archive de l’expérience scripturale, ses inscriptions sont le reflet du flux qui caractérise une esthétique et un environnement conditionnés de maniére croissante par des supports technologiques. Cet artic…

visual poetryMateriality (auditing)[SHS.LITT]Humanities and Social Sciences/LiteraturearchivePoetrymedia_common.quotation_subjectmediaVisual poetryTemporalityPerformative utteranceGeneral MedicineArtconceptual writingVisual arts[SHS.LITT] Humanities and Social Sciences/LiteratureDramatizationTextualitypoésie visuelleécriture conceptuelleNarrativemédiummedia_commonPolysèmes
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Game of Thrones -pelin Let's Play -videot ja populaarikulttuurin vastaanotto esityksenä

2019

Suositun Valtaistuinpeli (Game of Thrones) -tv-sarjan myötä George R. R. Martinin Tulen ja jään laulu -kirjasarjaan perustuvasta transmediauniversumista on tullut ilmiö, jolla on faneja huomattavasti laajemmin kuin vain fantasiaharrastajien piirissä. Tässä artikkelissa pyrin selvittämään tapoja, joilla ihmiset kokevat Valtaistuinpelin maailman, hahmot ja tapahtumat, ja sitä, miten he niitä tulkitsevat ja suhteuttavat omaan elämänkokemukseensa. Hypoteesina on, että Let’s Play -videot tarjoavat hedelmällisen aineiston pelien ja yleisemmin populaarikulttuurin synnyttämien kokemusten tarkasteluun.Tutkimusmenetelmänäni on Game of Thrones -videopelistä tehtyjen Let’s Play -videoiden analysointi e…

yhteisöllisyysbusiness.industryvideopelitverkkoyhteisötHappeningMedia studiesPopular culturePerformative utteranceVertaisarvioidut artikkelitGame of ThronesfaniusLet’s Play -videotPublishingreseptioPhenomenontelevisiosarjatpopulaarikulttuuriExchange economyFantasySociologyFandombusinessLähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu
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