Search results for "phonics"

showing 5 items of 15 documents

The Influence of Instructional Practices on Reading Motivation in Finland

2018

Although the differences between individuals in language and literacy skills and motivation to read start before entering school, teachers and their instructional practices play an important role in the development of reading skills and the various aspects of motivation, especially children’s interest in reading. Interest in reading has been reported to contribute to the reading activity and to the amount of reading which, in turn, promote students’ reading performance. It has been assumed that children’s previous success with learning the basics of reading has provided them with positive feedback about the learning situation, thereby strengthening their interest in reading. Teachers and th…

kiinnostusReading motivationmedia_common.quotation_subjectreading developmentinstructionPhonicslukeminenmotivationMathematics educationComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesCompetence (human resources)media_commonmotivaatioLiteracy skill05 social sciences050301 educationlukutaitoopetusmenetelmätComparative educationPsychology0503 educationOrthographyAutonomy050104 developmental & child psychologyEducational systems
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Digital game-based training of early reading skills : overview of the GraphoGame method in a highly transparent orthography / Entrenamiento de habili…

2014

Learning to read in a language with a transparent orthography is generally quick and easy. To be able to read any words, learners need to know how to connect the smallest spoken language units, phonemes, into the written counterparts, graphemes. However, even learning the basic alphabetic principle has proven difficult for some learners. Here we focus on children who struggle to learn to read in Finnish that has a highly transparent orthography. In an attempt to provide efficient early preventative support for such learners, a technologyenhanced learning environment, GraphoGame, was developed. The GraphoGame method focuses on the specific problematic areas of each individual learner using a…

letter knowledgeLearning environmentGraphoGameAlphabetic principlePhonicsResearch findingsLinguisticsdigital learning gameNeed to knowdysleksiaPsychologyreading supportGeneral PsychologyOrthographyta515Spoken languageEstudios de Psicologia
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An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

2020

© Copyright © 2020 Ahmed, Wilson, Mead, Noble, Richardson, Wolpert and Goswami. Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for …

media_common.quotation_subjectPhonicslukeminenlcsh:Education (General)050105 experimental psychologyLiteracyfonologinen tietoisuusEducationspellingPhonological awarenessReading (process)rhymemedicine0501 psychology and cognitive scienceskielen oppiminentavutusmedia_commonMedical educationHard rimephonological awarenessRhyme05 social sciencesDyslexia050301 educationphonicsmedicine.diseaseoppimispelitSpellingreading softwarelcsh:L7-991Psychologyenglannin kieli0503 educationFrontiers in Education
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Assessing the Effectiveness of Two Theoretically Motivated Computer-Assisted Reading Interventions in the United Kingdom: GG Rime and GG Phoneme

2013

We report an empirical comparison of the effectiveness of two theoretically motivated computer-assisted reading interventions (CARI) based on the Finnish GraphoGame CARI: English GraphoGame Rime (GG Rime) and English GraphoGame Phoneme (GG Phoneme). Participants were 6–7-year-old students who had been identified by their teachers as being relatively poor at reading. The students were divided into three groups. Two of the groups played one of the games as a supplement to normal classroom literacy instruction for five sessions per week for a period of 12 weeks. The third group formed an untreated control. Both games led to gains in reading, spelling, and phonological skills in comparison with…

ta113ta112Phonemic awarenessRhymemedia_common.quotation_subjectta111educationta6121PhonicsPhonogramLiteracySpellingP1EducationDevelopmental psychologyPhonological awarenessReading (process)PedagogyDevelopmental and Educational PsychologyPsychologyta515media_commonReading Research Quarterly
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Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

2021

This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…

toiminnanohjaus (psykologia)Response to interventionPsychological interventionGraphoGamePhonicsEducationDevelopmental psychologyfonologinen tietoisuus03 medical and health sciences0302 clinical medicinekielellinen kehitysPhonological awarenesstietokoneavusteinen oppiminenL7-991Hard rimephonological awareness05 social sciences050301 educationEducation (General)Cognitionoppimispelitexecutive functiontapping accuracyFinger tappingreading softwarephonics instructionPsychology0503 educationNeurocognitive030217 neurology & neurosurgery
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