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showing 10 items of 706 documents

Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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GPU-accelerated integral imaging and full-parallax 3D display using stereo-plenoptic camera system

2019

Abstract In this paper, we propose a novel approach to produce integral images ready to be displayed onto an integral-imaging monitor. Our main contribution is the use of commercial plenoptic camera, which is arranged in a stereo configuration. Our proposed set-up is able to record the radiance, spatial and angular, information simultaneously in each different stereo position. We illustrate our contribution by composing the point cloud from a pair of captured plenoptic images, and generate an integral image from the properly registered 3D information. We have exploited the graphics processing unit (GPU) acceleration in order to enhance the integral-image computation speed and efficiency. We…

Computer scienceGraphics processing unitPoint cloudComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyStereo display01 natural sciences010309 opticsAcceleration0103 physical sciencesComputer visionElectrical and Electronic EngineeringProjection (set theory)Integral imagingbusiness.industryMechanical Engineering021001 nanoscience & nanotechnologyAtomic and Molecular Physics and OpticsElectronic Optical and Magnetic MaterialsÒptica Aparells i instrumentsArtificial intelligence0210 nano-technologyParallaxbusinessStereo cameraImatges Processament
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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New Method of Microimages Generation for 3D Display

2018

In this paper, we propose a new method for the generation of microimages, which processes real 3D scenes captured with any method that permits the extraction of its depth information. The depth map of the scene, together with its color information, is used to create a point cloud. A set of elemental images of this point cloud is captured synthetically and from it the microimages are computed. The main feature of this method is that the reference plane of displayed images can be set at will, while the empty pixels are avoided. Another advantage of the method is that the center point of displayed images and also their scale and field of view can be set. To show the final results, a 3D InI dis…

Computer sciencePoint cloud3D displaylcsh:Chemical technologyStereo display01 natural sciencesBiochemistryArticleAnalytical Chemistry010309 opticsSet (abstract data type)Depth mapplenoptic imaging0103 physical scienceslcsh:TP1-1185Point (geometry)Computer visionElectrical and Electronic EngineeringInstrumentation010302 applied physicsMicrolensIntegral imagingPixelbusiness.industryÒpticaAtomic and Molecular Physics and Opticsintegral imagingFeature (computer vision)Artificial intelligenceCGIIbusinessImatges Processament Tècniques digitalsSensors
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Full-parallax 3D display from stereo-hybrid 3D camera system

2018

Abstract In this paper, we propose an innovative approach for the production of the microimages ready to display onto an integral-imaging monitor. Our main contribution is using a stereo-hybrid 3D camera system, which is used for picking up a 3D data pair and composing a denser point cloud. However, there is an intrinsic difficulty in the fact that hybrid sensors have dissimilarities and therefore should be equalized. Handled data facilitate to generating an integral image after projecting computationally the information through a virtual pinhole array. We illustrate this procedure with some imaging experiments that provide microimages with enhanced quality. After projection of such microim…

Computer sciencePoint cloudComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyStereo display01 natural sciences010309 opticsComputer graphics (images)0103 physical sciences0202 electrical engineering electronic engineering information engineeringComputer visionElectrical and Electronic EngineeringProjection (set theory)Integral imagingbusiness.industryMechanical EngineeringÒpticaViewing angleAtomic and Molecular Physics and OpticsElectronic Optical and Magnetic Materials3d camera020201 artificial intelligence & image processingPinhole (optics)Artificial intelligenceParallaxbusinessOptics and Lasers in Engineering
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Comparative assessment of spatial perception in augmented reality depending on the consistency of depth cues

2021

Discrepancies between depth cues (accommodation and vergence) is one of the major issues caused in a stereoscopic augmented reality at close viewing distances. It adversely affects not only user comfort but also spatial judgements. Images with consonant cues at different distances have become available due to the implementation of multifocal architecture in the head-mounted displays, although its effect on spatial perception has remained unknown. In this psychophysical study, we investigated the effects of consonant and conflicting depth cues on perceptual distance matching in the stereoscopic environment of augmented reality using a head-mounted display that was driven in two modes: multif…

Computer scienceScienceQGeneral Engineeringvisual perceptiondistance matchingSpatial perceptiondepth cuesaugmented realityhead-mounted displayConsistency (statistics)multiple planes.Augmented realityDepth perceptionCognitive psychologyProceedings of the Estonian Academy of Sciences
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Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error

2020

Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …

Computer sciencelcsh:Mechanical engineering and machineryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION01 natural sciencesCollimated lightlcsh:QA75.5-76.95Rendering (computer graphics)010309 opticsArtificial Intelligenceregistration0103 physical sciencesFocal lengthComputer visionlcsh:TJ1-1570Original Research010302 applied physicsRobotics and AIbusiness.industryoptical see-through displayscalibrationFixation pointaugmented realityComputer Science ApplicationsPhotogrammetryCardinal pointparallax related errorAugmented realityArtificial intelligencelcsh:Electronic computers. Computer scienceParallaxbusinessFrontiers in Robotics and AI
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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