Search results for "play"

showing 10 items of 706 documents

Comparing three experiential learning methods and their effect on medical students' attitudes to learning communication skills.

2012

Background: Despite numerous studies exploring medical students’ attitudes to communication skills learning (CSL), there are apparently no studies comparing different experiential learning methods and their influence on students’ attitudes. Aims: We compared medical students’ attitudes to learning communication skills before and after a communication course in the data as a whole, by gender and when divided into three groups using different methods. Method: Second-year medical students (n ¼ 129) were randomly assigned to three groups. In group A (n ¼ 42) the theatre in education method, in group B (n ¼ 44) simulated patients and in group C (n ¼ 43) role-play were used. The data were gathere…

Program evaluationMaleMedical psychologyStudents MedicaleducationPilot ProjectsExperiential learningSimulated patientEducationlaw.invention03 medical and health sciences0302 clinical medicineSex FactorsRandomized controlled triallawbusiness.product_lineHumans030212 general & internal medicineRole PlayingMedical education4. EducationCommunication05 social sciences050301 educationGeneral MedicineProblem-Based LearningCommunication skills trainingPatient SimulationAttitudeScale (social sciences)FemaleCommunication skillsPsychologybusiness0503 educationSocial psychologyEducation Medical UndergraduateProgram EvaluationMedical teacher
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Effect of transfection with PLP2 antisense oligonucleotides on gene expression of cadmium-treated MDA-MB231 breast cancer cells

2012

Emerging evidence indicates that cadmium (Cd) is able to regulate gene expression, drastically affecting the pattern of transcriptional activity in human normal and pathological cells. We have already shown that exposure of MDA-MB231 breast cancer cells to 5 μM CdCl(2) for 96 h, apart from significantly affecting mitochondrial metabolism, induces modifications of the expression level of genes coding for members of stress response-, mitochondrial respiration-, MAP kinase-, NF-κB-, and apoptosis-related pathways. In the present study, we have expanded the knowledge on the biological effects of Cd-breast cancer cell interactions, indicating PLP2 (proteolipid protein-2) as a novel member of the…

ProteolipidsApoptosisBreast NeoplasmsTransfectionBiochemistryAnalytical ChemistryCadmium ChlorideStress PhysiologicalCell Line TumorGene expressionHumansRNA MessengerSettore BIO/06 - Anatomia Comparata E Citologiaskin and connective tissue diseasesGeneCaspaseHeat-Shock ProteinsMARVEL Domain-Containing Proteinsbiologycadmium PLP2 breast cancer differential display-PCR caspase gene expressionTransfectionSuicide geneOligonucleotides AntisenseMolecular biologyGene Expression Regulation NeoplasticApoptosisMitogen-activated protein kinaseCaspasesCancer cellbiology.proteinNucleic Acid ConformationFemale
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Glücksspielcharakter von Computerspielen

2019

ZusammenfassungDer Glückspielcharakter von kostenlosen Computerspielen verändert nicht nur das Freitzeiterleben der Spielenden, er hat auch psychosoziale und sozioökonomische Folgen. Ausgeklügelte Bezahlmechaniken verleiten Spielende zu hohen Investitionen ins Spiel. Glücksspielelemente wie z. B. Lootboxen, die Verschleierung von investierten Geldbeträgen und die Ausnutzung des Nutzerverhaltens für Kaufanreize, sind zentraler Bestandteil der Monetarisierungsstrategien der Publisher. Einige Länder wie Belgien oder Holland tragen dieser Entwicklung bereits Rechnung und haben Lootboxen als illegales Glücksspiel eingeordnet und mit einem Verbot belegt. Problematisch sind Spiele mit den genannte…

Psychiatry and Mental healthPolitical scienceFree to playHumanitiesApplied PsychologySuchttherapie
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The illusion of contact: Insights from Winnicott’s 1952 letter to Klein

2021

Using Winnicott’s theory, this article produces an account of the individual’s relation to a given conceptual framework. Whereas Winnicott’s ideas have been almost exclusively discussed in developmental and psychopathological contexts, the present article extends Winnicott’s theory and applies it to the problem of interpersonal understanding. Taking a lead from one of Winnicott’s letters to Klein, the article investigates the problem of expressing one’s idiosyncratic insights in the confines of a given conceptual framework. The article examines Winnicott’s theory of compliance and creativity, discusses the plea that Winnicott makes to Klein, analyses the encounter with a “dead language”, an…

Psychoanalysismedia_common.quotation_subjectcreativity and compliancepsychoanalytic languageInterpersonal communicationPsychoanalysisihmissuhteetCompliance (psychology)CreativityluovuusHumanspsykoanalyysiSociologyPsychoanalytic theoryEveryday lifeRelation (history of concept)vaatimuksetmedia_commoninterpersoonallinen psykoterapiaplayingInterpretation (philosophy)illuusiotCreativityIllusionsinterpersonal understandingPsychotherapyymmärtäminenPsychiatry and Mental healthClinical PsychologyConceptual frameworkPsychoanalytic Theoryillusionvastavuoroisuuspsykoanalyyttiset teoriatasymmetryThe International Journal of Psychoanalysis
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An adaptive display to treat stress-related disorders: EMMA's World

2009

ABSTRACT Most of the virtual environments currently available in the field of psychological treatments were designed to solve a specific problem. Our research group has developed a versatile virtual reality system (an adaptive display) called ‘EMMA's world’, which can address a wide range of problems. It was designed to assist in clinical situations where a person has suffered a stressful experience, for example post-traumatic stress disorder, adjustment disorder, and pathological grief. To accomplish therapeutic goals, a series of emotional virtual elements are used and personalised so that they are meaningful to the user and contain the fundamental emotional elements that the person must …

Psychotherapistmedia_common.quotation_subjectAdjustment disordersStress-related disordersVirtual realitymedicine.diseaseanxietyField (computer science)stress-related disorderspsychological treatmentsHuman–computer interactionmedicineAnxietyvirtual realityGriefStatistical analysismedicine.symptomPsychologyadaptive displayApplied Psychologymedia_common
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Eva Figes’s Remediation of The Book of Margery Kempe for BBC Radio 2

2017

In 1985, BBC Radio 2 broadcast the radio play The True Tale of Margery Kempe by contemporary writer Eva Figes (born 1932). The text is a remediation of The Book of Margery Kempe which recovers and gives new life to the tale of Margery Kempe re-instituting the memory of a long-lost manuscript and at the same time giving it back the original characteristics of orality. The narrative strategies adopted by Eva Figes in this adaptation for the radio of the medieval text are influenced by questions linked to the issue of the authorial voice. The transformation of the medium from written text to oral text for the radio gives Figes the opportunity, through directions to the actors, the use of monol…

Radio plays orality adaptationSettore L-LIN/10 - Letteratura Inglese
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Designing Playful Inquiry-Based Mathematical Learning Activities for Kindergarten

2018

This study addresses issues related to the process of designing mathematical activities for kindergarten based on the constructs of playful learning and inquiry. The mathematical activities were designed for 5-year-old children in a Norwegian kindergarten setting. In order to address this design process, we focus at issues of mediating design principles and ideas to kindergarten teachers, who are the ones to orchestrate and implement the mathematical activities with children. The study is situated within a design research methodology in which observations, written and personal communication have been used as sources of data. Our analysis shows that the kindergarten teacher closely followed …

Research designProcess (engineering)05 social sciencesPower relationshipPlayful learning050301 educationMathematical learningSituatedComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationOrchestrationDesign process0501 psychology and cognitive sciences0503 education050104 developmental & child psychology
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Differential display reverse transcription PCR reveals IL-1 induced gene expression patterns in human articular chondrocytes

1995

IL-1 exerts diverse effects on the metabolism of articular chondrocytes, including inhibition of proteoglycan synthesis and stimulation of matrix metallopro teinase synthesis. Therefore it is believed that IL-1 might play an important role in cartilage degradation in osteo- and rheumatoid arthritis. To improve our understanding of IL-1 induced effects on overall gene expression patterns of human articular chondrocytes, wc used a novel mRNA fingerprinting technique: Differential Display Reverse Transcription-PCR (DDRT-PCR) (Liang and Pardee 1992). The reported high sensitivity of this powerful technique promised to enable work with human articular cartilage, a tissue from which only small am…

Reverse transcription polymerase chain reactionDifferential displayMessenger RNASuppression subtractive hybridizationGene expressionRNAOrthopedics and Sports MedicineSurgeryMatrix (biology)BiologyGeneMolecular biologyActa Orthopaedica Scandinavica
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Ambienti aumentati e archeologia dei media

2018

Notoriamente le tecniche di Realtà virtualmente Aumentata (AR) consentono di arricchire la scena “reale” acquisita da un dispositivo portatile – usato come protesi percettiva (indossabile) – integrandovi oggetti di sintesi (virtuali) che figurano tanto verosimilmente in scena da essere giudicati altrettanto “reali”. Sia la Realtà Virtuale (VR), sia la AR, producendo esperienze di telepresenza consapevolmente decettive, funziona come una forma artificiale (protesica e utilitaria) di allucinazione1 consapevole, cioè, di “sogno lucido”. Le differenze tra VR ed AR – con rispettivi pregi e difetti – sono orami fatti noti e dibattuti.2 Da un lato la VR consente di esperire un ambiente “finto” com…

RilievoArcheologiaDisplayingRicostruzione digitaleRealtà AumentataMuseé des Monuments FrançaisMuseé des Monuments FrançaiRealtà Aumentata Mediologia Rilievo Ricostruzione digitale Archeologia Museé des Monuments Français Museologia Displaying Digital Heritage Storia della rappresentazione.MediologiaMuseologiaStoria della rappresentazioneSettore ICAR/17 - DisegnoStoria della rappresentazione.Digital Heritage
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Exposure to video display terminals and risk of small-for-gestational-age birth

2010

In this study, the authors analyzed the association between video display terminal (VDT) use before and during the three trimesters of pregnancy and risk of small-for-gestational-age (SGA) birth in a case-control study. The cases for this study were 555 women who delivered SGA births. The controls were 1966 women who gave birth at term to healthy infants of normal weight. In terms of the length of exposure, the odds ratios (OR) of SGA birth were 1.2 for less than one hour and 1.3 for between two and 20 hours per week. For higher usage (more than 20 hours per week), the OR was 1.2 (95% CI: [Confidence Interval] 0.9-1.7). The authors conclude that this study does not show any association betw…

RiskAdultMaleRisk FactorsConfidence IntervalsOdds RatioHumansVideo Display Terminals; RiskComputer Terminalcohort analysis; health risk; pregnancyhealth riskRisk FactorInfant NewbornEnvironmental Exposurecohort analysisSettore MED/40 - Ginecologia E OstetriciaComputer TerminalsMaternal ExposureCase-Control StudiesPrenatal Exposure Delayed EffectsInfant Small for Gestational AgeFemalepregnancyCase-Control StudieConfidence IntervalHumanVideo Display Terminals
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