Search results for "play"
showing 10 items of 706 documents
Biometric sensors rapid prototyping on field-programmable gate arrays
2015
AbstractBiometric user authentication in large-scale distributed systems involves passive scanners and networked workstations and databases for user data acquisition, processing, and encryption. Unfortunately, traditional biometric authentication systems are prone to several attacks, such as Replay Attacks, Communication Attacks, and Database Attacks. Embedded biometric sensors overcome security limits of conventional software recognition systems, hiding its common attack points. The availability of mature reconfigurable hardware technology, such as field-programmable gate arrays, allows the developers to design and prototype the whole embedded biometric sensors. In this work, two strong an…
“Il suono del sangue: Foglie rosso sandalo di Wole Soyinka”
2009
Nobel Laureate Wole Soyinka's first radio-play in its first and only Italian translation, performed in Turin at Teatro Baretti, director Mauro Avogadro, broadcast live by RAI Radio 3
HDR-ARtiSt: High Dynamic Range Advanced Real-Time Imaging System
2012
International audience; This paper describes the HDR-ARtiSt hardware platform, a FPGA-based architecture that can produce a real- time high dynamic range video from successive image acquisition. The hardware platform is built around a standard low dynamic range (LDR) CMOS sensor and a Virtex 5 FPGA board. The CMOS sensor is a EV76C560 provided by e2v. This 1.3 Megapixel device offers novel pixel integration/readout modes and em- bedded image pre-processing capabilities including multiframe acquisition with various exposure times. Our approach consists of a hardware architecture with different algorithms: double exposure control during image capture, building of an HDR image by combining the…
Camera-based measurement of relative image contrast in projection displays
2013
International audience; This research investigated the measured contrast of projection displays based on pictures taken by un-calibrated digital cameras under typical viewing conditions. A high-end radiometer was employed as a reference to the physical response of projection luminance. Checkerboard, gray scale and color complex test images with a range of the projector's brightness and contrast settings were projected. Two local and two global contrast metrics were evaluated on the acquired pictures. We used contrast surface plots and Pearson correlation to investigate the measured contrast versus the projector's brightness and contrast settings. The results suggested, as expected, the proj…
The playa environments of the Lodève Permian basin (Languedoc-France).
2008
28 pages; International audience; The Lodève Permian synrift sequence is represented by thick stacked climate-controled playa cycles which have been constrained by structural, sedimentological, geochemical and paleontological processes. The present paper merges the different results in order to better constrain the dynamics and palaeoecologycal evolution of the playa system from Late Cisuralian to Early Lopingian time. In this depositional environment, thining upwards sheet-flood sequences represent flooding events; they are relayed by ephemeral ponding, suspension settling and limited carbonate precipitation accompanied by large amounts of shallow to subaerial sedimentary structures (curre…
A complex thrust sequence in western Himalaya: the active Medlicott Wadia Thrust.
2017
15 pages; International audience; The recent activity of the Medlicott-Wadia Thrust (MWT) is investigated by geomorphic and tectonic studies in the Riasi zone, south of the Pir Panjal range (India, Jammu-Kasmir state of western Himalaya). In the Riasi area, the MWT forms a splay of five faults that dip northward. The recent activity of the splay is quantified using a set of deformed Quaternary alluvial units. The central branch of the thrust splay moved Precambrian limestones above Quaternary sediments and is sealed by 36 ± 3 ka (youngest OSL age) deposits. The other branches offset the top of a 15 ± 1 ka (youngest OSL age) alluvial fan by 180 to 120 m; the two southernmost branches form 17…
‘Aux antipodes de l’humour’: Ludic movements in French literary culture and their possible equivalents in English
2012
International audience
Cultural Transfers and Literary Games : From the Mediaeval French Version of Fair Maguelonne to the Czech Version
2021
In the present thesis, we intend to study the novel Pierre de Provence et la belle Maguelonne and the translations thereof into German and Czech in greater depth than heretofore. For our corpus, we have chosen the Manuscript of Coburg, edited by R. Colliot, the German translation, made by Veit Warbeck in 1527 and edited by J. Bolte and a Czech edition from 1780, published again by J. Kolár.After presenting the novel, its origins, and selected translations reworkings, we devote a chapter to the definition of the term and the concept of play, because we are convinced that play is the principle on which the novel is constructed. In the third chapter, we propose an interpretation of the text of…
Explaining the Adoption and Habits of Playing Exergames: The Role of Physical Activity Background and Digital Gaming Frequency
2015
Exergaming, a form of digital gaming that combines physical exercise and video games, has become increasingly common in recent years. Exergaming has also become a subject of growing interest among academic researchers. They can be used to motivate people towards more active and a healthier lifestyle. This study examines the adoption and habits of playing exergames, focusing especially on whether and how exercise and gaming backgrounds are associated with the usage of these types of games. The study is based on analyzing an online survey sample of 1,091 respondents through contingency tables, the Pearson’s χ2 tests of independence, and the Cramér’s V coefficients. The results reveal interest…
Interpretation, Negotiation, Play
2022
Augmented reality (AR) picturebooks combine printed children's literature with augmented reality. This study examines the shared reading of the Finnish AR picturebook Mur, eli karhu (2016) by Kaisa Happonen and Anne Vasko. The main aim of the study is to explore the playful reading experience of three Finnish families with children between the ages of 4 and 6. Three main categories of engagement with the book are discussed in the article: interpretation, negotiation, and play. The findings of the study suggest that children are skilled users of mobile digital media but may not understand the content of AR without parental mediation. In addition, parents and educators are required to have su…