Search results for "play"
showing 10 items of 706 documents
Comparative assessment of brain activity during depth perception of stereoscopic and volumetric images
2020
Recent advancements in visualization systems have triggered a growing demand for the objective and accurate comparison of user cognitive requirements when perceiving three-dimensional images demonstrated in different ways. In this work, we present the first comparative assessment of brain activity in subjects viewing stereoscopic images and volumetric images. Electroencephalography was employed to assess the short-term changes in event related potentials and neural oscillations which were further interpreted in terms of cognitive requirements for relative depth judgments. As a result, considerably higher activity have been registered in the beta band and gamma band in case of judging relati…
PLAYING-RELATED MUSCULOSKELETAL DISORDERS IN WOODWIND, BRASS AND PERCUSSION PLAYERS: A REVIEW
2010
Performing Arts Medicine is a broad field that includes the study of medical conditions and injuries incurred by dancers, instrument musicians and vocalists. Musicians' playing-related health problems have focused more and more the interest of scientists, researchers, physicians, physiotherapists and, in generally, of health care professionals during the last decades. The most relevant Performing Arts Medicine's literature of approximately the past twenty years has been summarized. Special attention has been given to studies concerning playing-related musculoskeletal conditions of musicians. Overuse syndrome is the most reported diagnosis among instrumental musicians suffering from playing-…
Multidimensional Optical Sensing and Imaging Systems (MOSIS): From Macro to Micro Scales
2017
Multidimensional optical imaging systems for information processing and visualization technologies have numerous applications in fields such as manufacturing, medical sciences, entertainment, robotics, surveillance, and defense. Among different three-dimensional (3-D) imaging methods, integral imaging is a promising multiperspective sensing and display technique. Compared with other 3-D imaging techniques, integral imaging can capture a scene using an incoherent light source and generate real 3-D images for observation without any special viewing devices. This review paper describes passive multidimensional imaging systems combined with different integral imaging configurations. One example…
A step towards a field based agility test in team sports. A perspective on return to play criteria
2017
Introduction: Agility performance tests can be limited by the requirement for force plates, timing gates and expensive camera systems (Correia et al., 2012; Green, Blake, & Caulfield, 2011) making application into rehabilitation programs practically challenging. The aims of this study were to assess the reliability of a field based 1v1 agility test encompassing perceptualaction performance that could be replicated in applied settings. A secondary aim was to assess the relationship between the 1v1 agility test with a range of physical performance tests including the commonly used Y step test (Paul, Gabbett, & Nassis, 2016). Methods: Twenty-eight male rugby union players volunteered (Mean ± S…
2021
Abstract Background As virtual reality (VR) has become more accessible, it has increasingly come into focus for clinical application. Therapy with VR shows potential as an engaging, effective, and economic way to improve cognitive abilities following a stroke. Objectives While application of VR in clinical settings appears promising, its widespread use will crucially depend on acceptance of immersive head mounted display virtual reality (HMD-VR) systems when used in different patient groups. This study aimed to investigate acceptance of HMD-VR in stroke patients compared to a control group of healthy age-matched adults. Methods The attitude towards HMD-VR, as one of the most important predi…
Do Obese Children Achieve Maximal Heart Rate during Treadmill Running?
2019
Objective: Maximal heart rate (HR) is commonly defined as the highest HR obtained during a progressive exercise test to exhaustion. Maximal HR is considered one of the criteria to assess maximum exertion in exercise tests, and is broadly used when prescribing exercise intensity. The aim of the present study was to compare peak HR measurements during maximal treadmill running and active play in obese children and adolescents. Design: Comparison of peak heart rate during active play vs. maximal treadmill running in 39 (7&ndash
Comparison of the standing balance between pole vaulters and soccer players in preseason and postseason
2020
Background and Study Aim: Static is crucial in the maintaining the position of the body’s center of gravity vertically over the base of support. Many sport disciplines require effective balance system. However, the efficiency of the system differs based on the sport discipline. The aim of the study was to examine balance system efficiency in pole vaulters and soccer players. Additionally, the analysis of pre and postseason balance system efficiency was performed in pole vaulters and soccer players as well.
 Material and Methods: To asses static balance system efficiency five pole vaulters and six soccer players were examined. A balance platform was used for open eyes test, close eyes t…
"Kun siihen pystyy kuitenkin, ei oo mitään järkee olla tekemättä" : oppimisen vaikeudet pianonsoiton opiskelussa - oppilaiden kokemuksia ja opetuksen…
2017
Music is a strong element of the empirical world of the young. Playing an instrument creates meanings, and it can help to feel and deal with emotions. Music itself is a source of immense joy and motivation for young players, even when learning is not easy. Year after year, the piano is the most popular instrument chosen by Music Institute applicants. The aim of this study was to investigate the difficulties encountered by piano students who are slower to learn than might be assumed from their talent and practising. The study also examined whether the piano teach- er’s observations about the student's learning difficulties in piano playing tally with the results of tests measuring learning d…
Learning Outcomes in HMD-VR: a Literature Review
2022
While the educational technology has developed to the point that Extended Reality (XR), including immersive Virtual Reality (VR) can be used in education, the learning outcomes of these technologies in the large scale is still quite unknown. This literature review aims to take a comprehensive look to the field of immersive VR in to find out where the learning outcomes of HMD-VR stands out, and how they compare to other technologies and methods. The main result of this paper is that while HMD-based Virtual Reality Learning Environments (VRLEs) may not be superior compared to other technologies such as desktop-based VR environments regarding direct learning outcomes, a clear indication toward…
Exploring Gameful Motivation of Autonomous Learners
2022
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact…