Search results for "play"

showing 10 items of 706 documents

Defining Role-Playing Games as Language-Games

2011

Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…

roolipeliComputingMilieux_PERSONALCOMPUTINGrole-playGames--Study and teachingdigitaaliset pelitpelitutkimusInternational Journal of Role-Playing
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"Rotaļspēle kā 5-7 gadus vecu bērnu sociālo prasmju veicinātāja"

2016

Darba autore: Eva Liepiņa Darba zinātniskā vadītāja: Dr.psyh., prof. Lūcija Rutka Darba apjoms: 52 lpp., 13 attēli, 1 tabula, 24 literatūras vienības, 5 pielikumi. Darba mērķis: izpētīt vecākā pirmsskolas vecuma bērnu sociālo prasmju veidošanos rotaļspēles darbībā. Problēmas būtība: Pirmsskolas periodā bērniem problēmas sagādā nepietiekami attīstītas sociālās prasmes. Problēmas sagādā uzturēt kārtībā vietu, kur bērns rotaļājas, apģērbu, savstarpējo attiecību veidošana, kā arī patstāvīga sava darba organizēšana. Rotaļas darbībā bērnos veidojas emocijas, pārdzīvojumi, kā arī attīstās sociālās prasmes. Pētījuma metodes: teorētiskā metode, empīriskā metode. Darba rezultāti: Bērnu sociālās prasm…

rotaļspēleempīriskais pētījumsPedagoģijavecākā pirmsskolas vecuma attīstības posmssociālās prasmesgame play
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"The toenails on the other hand never grow at all" : the functions of wordplay in Tom Stoppard’s play Rosencrantz and Guildenstern Are Dead

2015

Huumori on hyvin yleisesti käytetty tehokeino niin arkisessa kielenkäytössä kuin populaarikulttuurissa ja kirjallisuudessakin. Yhtenä huumorin lajina voidaan pitää erilaisia sanaleikkejä, joissa leikitellään kielen monitulkintaisuudella. Sanaleikeissä on usein kaksi, tai jopa useampi, merkityksen taso, joiden yhtäaikainen ymmärtäminen johtaa sanaleikin tajuamiseen. Tom Stoppardin vuoden 1966 näytelmä Rosencrantz and Guildenstern Are Dead on tunnettu absurdi komedia, jossa esiintyy reilusti sanaleikkejä, joten se soveltuu erityisen hyvin juuri tämänkaltaisen huumorin tarkasteluun. Tässä näytelmässä Shakespearen Hamletin sivuhenkilöt Rosencrantz ja Guildenstern ovat päähenkilöinä omassa tarin…

sanaleikkinäytelmäShakespearetheatrepunteatteriwordplayplayStoppard Tom
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¿Quién está buscando su mejor versión? Coaching y psicología deportiva en el proceso de terapeutización de (y desde) el golf

2020

This article asks about the expansion of psychological, therapeutic and self-enhancement ethos through the networks and devices that configures middle and upper-middle classes, and about the ways in which this process is singled out starting from the encounter between coaching and psychology paradigms with golf fans, in contemporary Argentina. The empirical materials that support the analysis have been ethnographically produced from the interaction with golf players and coaches.

self-enhancementPsicología DeportivaMejoramiento Personaland about the ways in which this process is singled out starting from the encounter between coaching and psychology paradigms with golf fansRodolfo This article asks about the expansion of psychological1137-7038 8537 Arxius de sociologia 562372 2020 42 7674034 ¿Quién está buscando su mejor versión? Coaching y psicología deportiva en el proceso de terapeutización de (y desde) el golf IulianoGolf.:SOCIOLOGÍA [UNESCO]Clases Mediassport psychologytherapeutic and self-enhancement ethos through the networks and devices that configures middle and upper-middle classescoachingUNESCO::SOCIOLOGÍAgolf 89 102in contemporary Argentina. The empirical materials that support the analysis have been ethnographically produced from the interaction with golf players and coaches. Coachingmiddle classes
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Constructing co-presence through shared VR gameplay

2021

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presen…

single player gamesVR-gamesconversation analysispelaaminenComputer sciencekeskustelunanalyysivideopelitSIGNAL (programming language)ComputingMilieux_PERSONALCOMPUTINGVirtual spacevirtuaalitodellisuusMoment (mathematics)keskusteluEmbodied cognitionHuman–computer interactionPosition (vector)yksinpelitshared gameplayddc:793Co presenceDifferential (infinitesimal)läsnäoloConstruct (philosophy)conversationco-presence
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Maturation of Epidermal Langerhans Cells In Vitro Is Accompanied by Downregulation of 4F2 (CD98) as Determined by Differential Display

1998

Following short-term culture, Langerhans cells mature morphologically and functionally into potent immunostimulatory cells. As regulation of gene expression accompanies this maturation process, it is likely that differentially expressed genes are involved in the maturation events. Using the recently described method of differential display, we generated cDNA expression patterns starting with mRNA of murine epidermal Langerhans cells isolated either directly (fLC) or following 3 d cultivation (cLC). Five hundred putative differentially expressed cDNA fragments were recovered from the gel. For a part of the fragments differential expression was confirmed by dot blot and Southern hybridization…

skinLangerhans cellDNA ComplementaryDown-RegulationFusion Regulatory Protein-1GrowthDermatologyBiologyBiochemistryMiceDownregulation and upregulationAntigens CDComplementary DNAmedicineAnimalsRNA MessengerCloning Moleculardifferential gene expressionGeneMolecular BiologySouthern blotRegulation of gene expressionJNK2Differential displayMice Inbred BALB Cepidermal cellsGene Expression Regulation DevelopmentalCell BiologyMolecular biologyMice Inbred C57BLmedicine.anatomical_structureGenesCell cultureLangerhans CellsAntigens SurfaceCarrier ProteinsSequence AnalysisJournal of Investigative Dermatology
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Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games

2016

Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players’ dispersion, (2) …

small-sided gamesDegeneracyComputer scienceFootball03 medical and health sciences0302 clinical medicineSmall sided gamesteam gamesdegeneracyrelative space per playerStatistical dispersionDimension (data warehouse)Complex adaptive systemSimulationSmall-sided and conditioned gamesFootball playersMultidisciplinaryResearchDecreased pressure030229 sport sciencesEmergent behaviours16. Peace & justiceRelative space per playeremergent behavioursInterpersonal coordinationTeam games as complex adaptive systems030217 neurology & neurosurgeryCognitive psychologyconditioned gamesSpringerPlus
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LA INCLUSIÓN DEL MÉDICO EN LA FORMACIÓN DEL INTÉRPRETE EN EL ÁMBITO SANITARIO

2017

La experiencia docente que describimos en este artículo propone la adquisición y desarrollo de destrezas interpretativas a través de cuatro sesiones teórico-prácticas sobre interpretación en los servicios públicos (ISP). Su particularidad reside en integrar a un profesional del ámbito médico-sanitario en el proceso de aprendizaje, que se perfecciona mediante role plays en el aula. Su colaboración desinteresada, activa y participativa estuvo presente desde la elección de los casos que se abordaron en clase derivados de sus experiencias con pacientes extranjeros, hasta la asunción del papel que habitualmente desempeñan en su trabajo en los ejercicios de simulación con los alumnos. La interacc…

socialización con el expertoHealth professionalsLC8-6691Process (engineering)Mechanical EngineeringMetals and AlloysInterpersonal communicationinterpretación en los servicios públicosLSpecial aspects of educationEducationMechanics of MaterialsDramatizationrole playPedagogyComputingMilieux_COMPUTERSANDEDUCATIONPublic serviceinterpretación médicaPsychologyRealismRevista Digital de Investigación en Docencia Universitaria
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Yhteisöllinen argumentointi sosionomikoulutuksessa avoimia ongelmia ratkottaessa

2017

The aim of this study was to develop teaching methods for practising argumentative problem-solving in a degree program of social services. The purpose was to acquire knowledge about multiple (face-to-face, online, and integrated) learning environments for studying argumentative problem-solving. In addition, the typical features of collaborative argumentation in student discussions were identified. Two teaching experiments were arranged in courses on drug and alcohol abuse. Both experiments required students to solve open-ended problems through role-play regarding a fictive girl’s use of alcohol. The idea of blended learning was applied in the first teaching experiment. Students (n = 29) wro…

sosionomitblended learningkorkeakouluopetuscollaborative argumentationhigher educationkorkea-asteen koulutusComputingMilieux_COMPUTERSANDEDUCATIONopen-ended problemsopetusmenetelmätargumentointirole-playammattitaitoongelmanratkaisuyhteisöllinen oppiminenargumentative problem-solvingmonimuoto-opetus
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Growing the practice of vocal sketching

2015

Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG

sound designSettore INF/01 - Informaticaauditory displaysketchingSettore ICAR/13 - Disegno Industrialevocal sketchingsonic interaction designauditory display vocal sketching sonic interaction design
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