Search results for "plays"

showing 10 items of 66 documents

Le follie nascoste del buon papà Goldoni. Su R. Alonge, Goldoni il libertino

2011

About Goldoni’s plays.

Goldoni plays
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Designing Touchless Gestural Interfaces for Public Displays

Nell’ultimo decennio, molti autori hanno studiato la possibilità di utilizzare le interfacce a gesti come strumento innovativo per supportare l’interazione con i computer. Inoltre, le recenti innovazioni tecnologiche hanno permesso di installare display interattivi in ambienti privati e pubblici. Tuttavia, l’interattività di tali display è spesso basata sull’uso di touchscreen, mentre tecnologie come i dispositivi Kinect-like vengono adottate molto più raramente, soprattutto se si considera l’ambito dei display pubblici. Al giorno d’oggi, l’opportunità di studiare le interfacce touchless per i display pubblici è diventata concreta, e rappresenta il campo di studio di diversi ricercatori. L’…

Human-Computer InteractionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPublic displayInterface DesignPublic displays; Interface Design; Touchless Gestural Interaction; Human-Computer InteractionTouchless Gestural Interaction
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Touchless gestural interfaces for networked public displays

2015

In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).

Interaction blindnessFocus (computing)ModalitiesNetworked public displaysMultimediaBlindnessTouchless gestural interfacesComputer Networks and CommunicationsComputer scienceEnvironment controlledPublic displayscomputer.software_genremedicine.diseaseTouchless gestural interfaceComputer Networks and CommunicationInteractivityHardware and ArchitectureHuman–computer interactionmedicineExperiments in-the-wild; Interaction blindness; Networked public displays; Touchless gestural interfaces; Computer Networks and Communications; Hardware and Architecture; SoftwareInteraction blindneNetworked public displaycomputerSoftwareExperiments in-the-wildProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15
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Field location and player roles as constraints on emergent 1-vs-1 interpersonal patterns of play in football

2017

This study examined effects of player roles on interpersonal patterns of coordination that sustain decision-making in 1-vs-1 sub-phases of football in different field locations near the goal (left-, middle- and right zone). Participants were fifteen U-16 yrs players from a local competitive amateur team. To measure interpersonal patterns of coordination in the 1-vs-1 dyads we recorded: (i) the relative distance value between each attacker and defender to the centre of the goal, and (ii), the relative angle between the centre of the goal, each defender and attacker. Results revealed how variations in field locations near the goal (left-, middle- and right-zones) constrained the relative dist…

Left and rightMalefootballCompetitive BehaviorAdolescentDecision MakingBiophysicsExperimental and Cognitive PsychologyInterpersonal communicationFootballpatterns of playAthletic Performanceinterpersonal coordinationFunctional Laterality03 medical and health sciencesInterpersonal relationship0302 clinical medicineSoccerHumansOrthopedics and Sports MedicineInterpersonal Relationsperformance analysista315Motor skillgamesField (Bourdieu)030229 sport sciencesGeneral Medicinegame constraintsPreferenceAthletesMotor Skillsplays and gamesPsychologySocial psychologyAmateur030217 neurology & neurosurgery
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The emblem tradition in Shakespeare’s plays: mirror-effects and anamorphoses

2017

ABSTRACT: An emblem is a witty combination of various texts and one image which delivers a moral message. The emblem is an art of the gaze, the purpose of which is to lead the eye to the transcendent ideas lying behind the veil of worldly appearances. Shakespeare was obviously sensitive to the visual potential of emblems. This paper aims to show that Shakespeare drew upon the modus operandi of emblems but rejected the emblem as a fixed ideological discourse. Shakespeare used the emblem in an anamorphic way to confront the spectator with the shifting world he lives in. KEYWORDS: emblems; theater; Shakespeare. RESUMEN: Un emblema es una ingeniosa combinacion de varios textos y una imagen que …

LiteratureLinguistics and LanguageVisual Arts and Performing ArtsUNESCO::HISTORIAbusiness.industryFilologíasCommunicationmedia_common.quotation_subjectEmblemArtLanguage and LinguisticsFilologías hispánicasHistoria del arte. Artes plásticasFilologías clásicas y antiguasShakespeare's playsIdeologyArte:HISTORIA [UNESCO]businessHumanitiesmedia_common
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A Social Spider Optimisation Algorithm for 3D Unmanned Aerial Base Stations Placement

2020

International audience; In recent years, the use of drones as aerial base stations (ABS) has attracted the attention of both scientific and industrial communities as a promising solution to enhance the network coverage. However, their deployment brings out many challenges and restrictions. In this work, we model a realistic, constrained scenario where unmanned aerial vehicles (UAVs) are used as ABSs along with traditional ground base stations (GBSs) to extend their coverage. We propose a scalable and efficient social spider optimization (SSO) algorithm that determines the placement of UAVs and their association with both user equipments (UEs) and GBSs. Extensive computational experiments we…

MINLPOptimizationSignal to noise ratio[SPI] Engineering Sciences [physics]UAVStatisticsBase stationssocial spider optimisation[SPI]Engineering Sciences [physics]dronesSociologyaerial base stationsThree-dimensional displaysInterference
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The Screen Is Yours—Comparing Handheld Pairing Techniques for Public Displays

2013

Whereas mobile devices have been heavily investigated as remote controls for distant displays, research on the fundamental first step, the pairing with the display, is scarce. In a comparative user study with 31 participants we evaluated five potential pairing techniques concerning their performance and acceptance for connecting to a public display and gained insights into the general requirements for pairing techniques in this special usage context. Besides four established mobile interaction techniques (touching an NFC tag, capturing a QR code, scanning, and manual input), our study considered a recent appropriate pairing technique called display pointing, which allows passers-by to conne…

MultimediaComputer sciencePairingCode (cryptography)Context (language use)Relevance (information retrieval)Public displayscomputer.software_genrecomputerMobile interactionMobile deviceGesture
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Child–display interaction:Lessons learned on touchless avatar-based large display interfaces

2020

AbstractDuring the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have proved to be effective in making the touchless capacity of displays self-evident. In this paper, we focus on a child–display interaction approach to avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate children’s experiences and engagement; for instance, learning about art is very engaging for children but can bring a number of challenges. Our study aims to contribute to the literature on both pervasive displays and chi…

Pervasive displayAvatarsUbiquitous computingUbiquitous computingComputer scienceInterface (computing)Mobile computingContext (language use)02 engineering and technologyManagement Science and Operations ResearchLibrary and Information SciencesChild–computer interaction; Gesture-based interfaces; Avatars; Pervasive displays; Ubiquitous computingPervasive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGesture-based interface0501 psychology and cognitive sciencesAffordance050107 human factorsAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)RecallChild–computer interaction05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringAvatarComputer Science ApplicationsGesture-based interfacesHardware and Architecture
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Exploiting social comparison using pervasive displays and mobile notifications for reducing energy consumption

2017

Abstract Public displays have been used as a persuasive technology in many prior works. In this paper, we describe a persuasive pervasive system aimed at influencing users’ behavior for reducing energy consumption in buildings. This system exploits a pervasive display that visualizes the energy consumption in different levels (rooms, floors, and buildings), exploiting social comparison techniques. Moreover, our system may be extended by means of a mobile application that sends persuasive personalized messages to the users regarding their energy consumption. We then present our evaluation study design, aimed at comparing the effectiveness of three possible implementation of our system: one b…

Pervasive displaypersuasive technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSocial comparison theorybehavior changeMultimediaExploitComputer science020209 energyBehavior change02 engineering and technologyEnergy consumptionPublic displaysPersuasive technologycomputer.software_genresocial comparisonenergy consumption0202 electrical engineering electronic engineering information engineeringPervasive displays; energy consumption; behavior change; persuasive technology; social comparisoncomputerProceedings of the 6th ACM International Symposium on Pervasive Displays - PerDis 17
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Risk perception, knowledge, prevention, information sources and efficacy beliefs related to Covid-19

2020

Abstract Background Sars-Cov-2 is one of the latest examples of an emerging infectious disease challenging the world and it is the third case, in just two decades, of “spillover”. In light of the recent outbreak (Italy is in 2nd position), it is important to evaluate people risk perception and to support the Health Authority with effective communicative actions to avoid the spread of “infodemia”/alarmism. The aim of this study is a) to study levels of perceived threat, risk perception, severity and comparative vulnerability b) to compare risk perception with other communicable/not communicable diseases; c) provide information to increase awareness/ knowledge of the disease. Methods We perfo…

Poster Displayseducation.field_of_studymedicine.medical_specialtyPublic healthmedia_common.quotation_subjectPopulationVulnerabilityPublic Health Environmental and Occupational HealthDiseaseRisk perceptionFamily medicinePerceptionmedicineHealth belief modelAcademicSubjects/MED00860AcademicSubjects/SOC01210DK Health threats emergencies and preparednessSuspecteducationPsychologyAcademicSubjects/SOC02610media_common
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