Search results for "probability"

showing 10 items of 3417 documents

A model of adaptive decision-making from representation of information environment by quantum fields

2017

We present the mathematical model of decision making (DM) of agents acting in a complex and uncertain environment (combining huge variety of economical, financial, behavioral, and geo-political factors). To describe interaction of agents with it, we apply the formalism of quantum field theory (QTF). Quantum fields are of the purely informational nature. The QFT-model can be treated as a far relative of the expected utility theory, where the role of utility is played by adaptivity to an environment (bath). However, this sort of utility-adaptivity cannot be represented simply as a numerical function. The operator representation in Hilbert space is used and adaptivity is described as in quantu…

Theoretical computer scienceComputer scienceGeneral MathematicsQuantum dynamicsLadderFOS: Physical sciencesGeneral Physics and AstronomyNumber operatorBayesian inference01 natural sciences050105 experimental psychology010305 fluids & plasmasPhysics and Astronomy (all)symbols.namesakeEngineering (all)0103 physical sciencesMathematics (all)0501 psychology and cognitive sciencesQuantum field theoryQuantumMathematical PhysicsGame theoryExpected utility hypothesis05 social sciencesGeneral EngineeringLaw of total probabilityHilbert spaceMathematical Physics (math-ph)ArticlesQuantum BayesianismsymbolsDecision-makingPhilosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences
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Statistically validated networks in bipartite complex systems.

2011

Many complex systems present an intrinsic bipartite nature and are often described and modeled in terms of networks [1-5]. Examples include movies and actors [1, 2, 4], authors and scientific papers [6-9], email accounts and emails [10], plants and animals that pollinate them [11, 12]. Bipartite networks are often very heterogeneous in the number of relationships that the elements of one set establish with the elements of the other set. When one constructs a projected network with nodes from only one set, the system heterogeneity makes it very difficult to identify preferential links between the elements. Here we introduce an unsupervised method to statistically validate each link of the pr…

Theoretical computer scienceComputer sciencelcsh:MedicineNetwork theorySocial and Behavioral SciencesBioinformaticsQuantitative Biology - Quantitative MethodsSociologyProtein Interaction Mappinglcsh:ScienceQuantitative Methods (q-bio.QM)MultidisciplinarySystems BiologyApplied MathematicsPhysicsStatisticsComplex SystemsGenomicsLink (geometry)Social NetworksSpecialization (logic)Interdisciplinary PhysicsBipartite graphProbability distributionResearch ArticleNetwork analysisPhysics - Physics and SocietyComplex systemFOS: Physical sciencesPhysics and Society (physics.soc-ph)Type (model theory)BiologyModels BiologicalNetwork theory Statistical PhysicsStatistical MechanicsSet (abstract data type)Statistical MethodsBiologyStructure (mathematical logic)Statistical Physicslcsh:RComputational BiologyModels TheoreticalComparative GenomicsSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)FOS: Biological sciencesNetwork theorylcsh:QNull hypothesisMathematicsPLoS ONE
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The Hierarchical Continuous Pursuit Learning Automation: A Novel Scheme for Environments With Large Numbers of Actions.

2019

Although the field of learning automata (LA) has made significant progress in the past four decades, the LA-based methods to tackle problems involving environments with a large number of actions is, in reality, relatively unresolved. The extension of the traditional LA to problems within this domain cannot be easily established when the number of actions is very large. This is because the dimensionality of the action probability vector is correspondingly large, and so, most components of the vector will soon have values that are smaller than the machine accuracy permits, implying that they will never be chosen . This paper presents a solution that extends the continuous pursuit paradigm to …

Theoretical computer scienceHierarchical learning automataHierarchy (mathematics)DiscretizationLearning automataComputer Networks and CommunicationsComputer scienceLarge action numbersPursuit learning automata02 engineering and technologyVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Probability vectorLearning automataComputer Science ApplicationsAutomatonOperator (computer programming)Artificial Intelligence0202 electrical engineering electronic engineering information engineeringBenchmark (computing)Estimator-based learning automata020201 artificial intelligence & image processingVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550SoftwareCurse of dimensionalityIEEE transactions on neural networks and learning systems
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The Hierarchical Continuous Pursuit Learning Automation for Large Numbers of Actions

2018

Part 10: Learning - Intelligence; International audience; Although the field of Learning Automata (LA) has made significant progress in the last four decades, the LA-based methods to tackle problems involving environments with a large number of actions are, in reality, relatively unresolved. The extension of the traditional LA (fixed structure, variable structure, discretized, and pursuit) to problems within this domain cannot be easily established when the number of actions is very large. This is because the dimensionality of the action probability vector is correspondingly large, and consequently, most components of the vector will, after a relatively short time, have values that are smal…

Theoretical computer scienceHierarchical learning automataHierarchy (mathematics)Learning automataComputer sciencePursuit learning automataPursuit LALearning Automata02 engineering and technologyEstimator-based LAProbability vectorField (computer science)020202 computer hardware & architectureLA with large number of actionsVariable (computer science)Operator (computer programming)Learning Automata (LA)Action (philosophy)0202 electrical engineering electronic engineering information engineeringEstimator-based learning automata[INFO]Computer Science [cs]020201 artificial intelligence & image processingHierarchical LACurse of dimensionality
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Statistical analysis of RaptorQ failure probability applied to a data recovery software

2014

In this work, we have implemented a data recovery software integrating the most recent rateless codes, i.e., RaptorQ codes. Thanks to the above-mentioned software, it is possible to recover data loss occurring on several kinds of network conditions. We have performed a statistical analysis of failure probabilities at several configurations of RaptorQ parameters. We have found a good agreement with the theoretical values of a random linear fountain code over Galois Field GF(256). Moreover, we have shown that the probability of having a certain number of failed decoded source blocks - when sending a fixed size file - follows a Poisson distribution.

Theoretical computer scienceRaptorQ codeComputer sciencebusiness.industrySettore ING-INF/03 - TelecomunicazioniFailure probabilitySettore ING-INF/01 - ElettronicaReliability engineeringData recoverySoftwarefailure probabilitystatistical analysiStatistical analysisrateless codebusiness
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Conjunction, Disjunction and Iterated Conditioning of Conditional Events

2013

Starting from a recent paper by S. Kaufmann, we introduce a notion of conjunction of two conditional events and then we analyze it in the setting of coherence. We give a representation of the conjoined conditional and we show that this new object is a conditional random quantity, whose set of possible values normally contains the probabilities assessed for the two conditional events. We examine some cases of logical dependencies, where the conjunction is a conditional event; moreover, we give the lower and upper bounds on the conjunction. We also examine an apparent paradox concerning stochastic independence which can actually be explained in terms of uncorrelation. We briefly introduce the…

Theoretical computer scienceSettore MAT/06 - Probabilita' E Statistica MatematicaComputer scienceProbabilistic logicCoherence (philosophical gambling strategy)Conditional events conditional random quantities conjunction disjunction iterated conditionalsConjunction (grammar)Set (abstract data type)Regular conditional probabilitydisjunction; conditional events; conjunction; conditional random quantities; iterated conditionals.Iterated functionRepresentation (mathematics)Settore SECS-S/01 - StatisticaMathematical economicsEvent (probability theory)
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Researching Conditional Probability Problem Solving

2014

The chapter is organized into two parts. In the first one, the main protagonist is the conditional probability problem. We show a theoretical study about conditional probability problems, identifying a particular family of problems we call ternary problems of conditional probability. We define the notions of Level, Category and Type of a problem in order to classify them into sub-families and in order to study them better. We also offer a tool we call trinomial graph that functions as a generative model for this family of problems. We show the syntax of the model that allows researchers and teachers to translate a problem in terms of the trinomial graphs language, and the consequences of th…

Theoretical computer scienceSyntax (programming languages)business.industryConditional probabilityTrinomialType (model theory)Machine learningcomputer.software_genreTranslation (geometry)GraphGenerative modelOrder (business)Artificial intelligencebusinesscomputerMathematics
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Why a Quantum Tool in Classical Contexts?

2012

Theoretical physicsQuantum discordQuantum probabilityQuantum dynamicsQuantum mechanicsQuantum processQuantum operationMethod of quantum characteristicsQuantum algorithmQuantum channelMathematicsQuantum Dynamics for Classical Systems
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Bounded Computational Capacity Equilibrium

2010

We study repeated games played by players with bounded computational power, where, in contrast to Abreu and Rubisntein (1988), the memory is costly. We prove a folk theorem: the limit set of equilibrium payoffs in mixed strategies, as the cost of memory goes to 0, includes the set of feasible and individually rational payoffs. This result stands in sharp contrast to Abreu and Rubisntein (1988), who proved that when memory is free, the set of equilibrium payoffs in repeated games played by players with bounded computational power is a strict subset of the set of feasible and individually rational payoffs. Our result emphasizes the role of memory cost and of mixing when players have bounded c…

TheoryofComputation_MISCELLANEOUSEconomics and EconometricsComputer Science::Computer Science and Game TheoryBounded rationality automata complexity infnitely repeated games equilibrium.EconomiaOutcome (game theory)Set (abstract data type)Lexicographic preferences0502 economics and businessFOS: MathematicsFolk theoremMathematics - Optimization and ControlMathematicsFinite-state machine05 social sciencesProbability (math.PR)ComputingMilieux_PERSONALCOMPUTING050301 educationTheoryofComputation_GENERALBounded rationalityOptimization and Control (math.OC)Bounded functionRepeated game050206 economic theory0503 educationMathematical economicsMathematics - Probability
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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