Search results for "programming."

showing 10 items of 3035 documents

Talent identification in soccer using a one-class support vector machine

2019

Abstract Identifying potential future elite athletes is important in many sporting events. The successful identification of potential future elite athletes at an early age would help to provide high-quality coaching and training environments in which to optimize their development. However, a large variety of different skills and qualities are needed to succeed in elite sports, making talent identification generally a complex and multifaceted problem. Due to the rarity of elite athletes, datasets are inherently imbalanced, making classical statistical inference difficult. Therefore, we approach talent identification as an anomaly detection problem. We trained a nonlinear one-class support ve…

General Computer ScienceComputer scienceBiomedical Engineering02 engineering and technologyMachine learningcomputer.software_genretalent identification03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringtunnistaminenlajitaidotClass (computer programming)lahjakkuusbusiness.industryone-class svm030229 sport sciencesanomaly detectionSupport vector machineIdentification (information)koneoppiminenjalkapallo020201 artificial intelligence & image processingArtificial intelligencetiedonlouhintabusinesscomputerInternational Journal of Computer Science in Sport
researchProduct

A computer-based diagnostic tutor for average velocity

1991

Abstract The concept of average velocity is often misunderstood, even by students at university level. To analyse student reasoning about average velocity, students who were being instructed in kinematics in an introductory physics course were shown a series of computer animations of two cars moving independently. Their answers to subsequent questions tended to use partial knowledge elements present in the problem. On this basis, a list of eight procedures used by students was drawn up and used as the basis of a computer-based diagnostic tutor, Velo. The performance of Velo is being compared with human tutors.

General Computer ScienceComputer scienceComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationComputer basedUniversity levelKinematicsTUTORcomputerEducationcomputer.programming_languageComputers & Education
researchProduct

Characteristics of neuronal systems in the visual cortex

1987

The coupling complexity of cortical areas makes it very difficult to analyse them experimentally. Studies of model systems provide the possibility of adapting the analysis to the available data base and elaborating the fundamental properties that depend on the structure of the system. We propose a model system of variable complexity that is spatially two-dimensional and time-dependent, uses feedback for iteration and smoothing, includes the mapping of the cortical networks and can be nonlinear as the case requires. Combining such elementary systems on the basis of neuroanatomical findings enables us to simulate cortical mappings and to interpret neurophysiological data. The decisive factor …

General Computer ScienceComputer scienceModels NeurologicalComplex systemRetinamedicineAnimalsVision OcularVisual CortexNeuronsQuantitative Biology::Neurons and CognitionBasis (linear algebra)business.industryPattern recognitionNeurophysiologyNonlinear systemVisual cortexmedicine.anatomical_structureCoupling (computer programming)RetinotopyVisual PerceptionArtificial intelligencebusinessMathematicsSmoothingBiotechnologyBiological Cybernetics
researchProduct

Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions

2019

Short-term outreach interventions are conducted to raise young students’ awareness of the computer science (CS) field. Typically, these interventions are targeted at K–12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students’ perceptio…

General Computer ScienceHigher educationkiinnostusmedia_common.quotation_subjectPsychological interventiontietojenkäsittelytieteetEducationpeliohjelmointiIntervention (counseling)PerceptionComputingMilieux_COMPUTERSANDEDUCATIONmedia_commonta113Medical educationGame programmingEvent (computing)business.industryComputational thinkinginterest developmentlong-term impactOutreachgame programmingkoulutuscomputer science educationbusinessK–12
researchProduct

Bootstrapping profit change: An application to Spanish banks

2012

The aim of this study is to provide a tool which enables us to conduct statistical analysis in the context of changes in productivity and profit. We build on previous initiatives to decompose profit change into mutually exclusive and exhaustive sources. To do this we use distance functions, which are calculated empirically using linear programming techniques. However, we may not learn a great deal by solving these linear programs unless methods of statistical analysis are used to examine the properties of the relevant estimators. Our purpose is to provide a methodology based on bootstrap that allows us to conduct statistical inference for the profit change decomposition. Thus, it will be po…

General Computer ScienceLinear programmingComputer scienceEstimatorContext (language use)Management Science and Operations ResearchProfit (economics)BankingBootstrapBootstrapping (electronics)Modeling and SimulationEconometricsProductivityProductivityProfits
researchProduct

An Approach to the Automatic Comparison of Reference Point-Based Interactive Methods for Multiobjective Optimization

2021

Solving multiobjective optimization problems means finding the best balance among multiple conflicting objectives. This needs preference information from a decision maker who is a domain expert. In interactive methods, the decision maker takes part in an iterative process to learn about the interdependencies and can adjust the preferences. We address the need to compare different interactive multiobjective optimization methods, which is essential when selecting the most suited method for solving a particular problem. We concentrate on a class of interactive methods where a decision maker expresses preference information as reference points, i.e., desirable objective function values. Compari…

General Computer ScienceLinear programmingProcess (engineering)Computer science020209 energypäätöksentukijärjestelmät02 engineering and technologyMachine learningcomputer.software_genreMulti-objective optimizationtestausdecision makingoptimointi0202 electrical engineering electronic engineering information engineeringGeneral Materials Sciencemultiobjective optimizationElectrical and Electronic EngineeringReliability (statistics)computer.programming_languageClass (computer programming)Iterative and incremental developmentinteractive systemsbusiness.industryGeneral EngineeringPython (programming language)monitavoiteoptimointiPreferencetestingTK1-9971interaktiivisuusoptimization methods020201 artificial intelligence & image processingArtificial intelligenceElectrical engineering. Electronics. Nuclear engineeringbusinesscomputerDecision makingoptimization
researchProduct

Robust motion control of nonlinear quadrotor model with wind disturbance observer

2021

This paper focuses on robust wind disturbance rejection for nonlinear quadrotor models. By leveraging on nonlinear unknown observer theory, it proposes a nonlinear dynamic filter that, using sensors already on-board the aircraft, can estimate in real-time wind gust signals in the three dimensions. The wind disturbance is then treated as input to the PD controller for a quick and robust flight pathway in presence of disturbances. With this scheme, the wind disturbance can be precisely estimated online and compensated in real-time. Hence, the quadrotor can successfully reach its desired attitude and position. To show the effective and desired performance of the method, simulation results are …

General Computer ScienceObserver (quantum physics)PD controlComputer scienceGeneral EngineeringPID controllerNonlinear unknown input observersFilter (signal processing)Motion controlUnknown wind gust estimation and compensationTK1-9971Nonlinear systemControl theoryRobustness (computer science)QuadrotorGeneral Materials ScienceNonlinear unknown input observers; PD control; Quadrotor; Unknown wind gust estimation and compensationElectrical engineering. Electronics. Nuclear engineeringRobust controlMATLABcomputercomputer.programming_language
researchProduct

Extending formal language hierarchies to higher dimensions

1999

General Computer ScienceProgramming languageComputer scienceObject languagecomputer.software_genreFormal systemTheoretical Computer ScienceFormal grammarDeterministic finite automatonRegular languageFormal languageAutomata theoryNondeterministic finite automatoncomputerACM Computing Surveys
researchProduct

Model-based specification and validation of the dual-mode adaptive MAC protocol

2018

Wireless sensor and actuator networks (WSANs) rely on MAC protocols to coordinate access to the wireless medium access and for managing the radio unit on each device. The dual-mode adaptive MAC (DMAMAC) protocol is a recently proposed protocol designed to reduce the energy consumption of the radio communication in WSANs. The DMAMAC protocol targets the industrial WSANs used for real-time process control. At its core, DMAMAC exploits the distinction between transient and steady of the controlled plant process to dynamically adapt the MAC superframe structure and thereby conserve energy. The switch between steady and transient mode of operation is a safety-critical part of the protocol. The c…

General Computer Sciencebusiness.industryComputer scienceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSEnergy consumptionEmbedded systemFormal specificationKey (cryptography)WirelessTransient (computer programming)SuperframenesCbusinessProtocol (object-oriented programming)International Journal of Critical Computer-Based Systems
researchProduct

Implementation of a web and mobile solution for vehicular management based on Aspects Architecture and Agile Methodologies: An educational approach f…

2017

espanolEn el presente articulo se detallan el analisis, aplicacion de metodologias agiles, y tecnologias de codigo abierto en el desarrollo de una aplicacion web y movil, para automatizar y controlar el parque automotor de la Universidad Tecnica Particular de Loja (UTPL), dicha aplicacion fue desarrollada por los profesionales en formacion del componente educativo Programacion Web en marco del proyecto Computacion Afectiva. Dentro de las funciones esenciales del aplicativo esta la gestion de vehiculos que implica el registro: ordenes de combustible y mantenimiento, facturas, proveedores, conductores y vehiculos; ademas de la gestion de prestamos de vehiculos que implica el registro de solic…

General Computer Sciencebusiness.industryEducaciónMethodology020207 software engineering02 engineering and technologyPersonaMetodologíaEducació InvestigacióEducationICONIXOpen sourcePolitical scienceTechnical universityWeb Application0202 electrical engineering electronic engineering information engineeringWeb programmingWeb application020201 artificial intelligence & image processingbusinessAplicativo webPOAHumanitiesRISTI - Revista Ibérica de Sistemas e Tecnologias de Informação
researchProduct