Search results for "programming"
showing 10 items of 3090 documents
From the Publisher: The Journal Human Technology: An Ongoing Resource for Human-Technology Research
2012
The purpose of this paper is to present the theoretical basis for a measurement and improvement system that will help organizations create a more innovative climate. The role of intangible assets in contributing to organizational innovativeness is clarified within six hypotheses on the basis of a cross-disciplinary literature review combining studies from psychology, human resources management, communication, information technology, and marketing. These factors range from the individual level to interaction with the environment surrounding the organization, and involve (a) individual psychological flexibility, (b) institutional and interpersonal trust, (c) diverse human resources, (d) strat…
Design, Implementation, and Evaluation of a Virtual Meeting Tool-Based Innovation for UML Technology Training in Global Organizations
2012
End-user training is complicated to implement in global corporations whose activities are typically scattered across multiple sites in different countries and leverage information systems in various ways. This is especially true in global software development where the sites may leverage a development tool for totally different purposes. Web-based Virtual Meeting Tools (VMT) enable synchronous communication globally through interactive audio, online chats, video, and the sharing of presentations. They provide potentially a cost effective way to train even complex topics to large numbers of people in global settings. Few industrial experiences from the design and use of VMT-based training in…
Case study on exceptions
1995
Discusses exceptions in office work and the link between rules and exceptions in office information systems. After describing the nature of exceptions, examines their effect on rules. Provides a case study of a factory purchasing process, including unmatched invoices, costs, classification and strategic changes.
Digitalizing Management Accounting
2019
“Digitalization” is a term that is widely used to describe various technology-induced organizational change processes. These range from those that increase efficiency through the use of technology (e. g., digitalizing paper-based workflows, e.g. invoicing) to disruptive changes to existing business models by employing new technological possibilities (e. g., platforms such as Airbnb or Uber).
Test-driven development in education
2008
Test-Driven Development (TDD) was applied in educational setting right after it became well-known as a key practice of Extreme Programming (XP). Basically, there are many studies reporting positive experiences on TDD applied in different levels of a curriculum. In this paper, we discuss the role of TDD in education through the students' experiences. In our experiment, a challenging programming task was applied in order to see what kind of difficulties the students would encounter and discuss. The students' answers revealed several topics that require a careful treatment in teaching to avoid conceptual confusion. For example, the topics include the scalability of TDD, extent of single test, …
A Delphi proposal as a starting point for building a system of indicator for corporate communication agents
2017
The new digital context poses new challenges for corporate communication agents. In this new context, the availability of reliable information systems for decisions-makers is of particular importance; this is precisely the main objective of the RTV2025 project: the identification, selection and construction synthetic indicators on governance, financing, accountability, innovation, quality and value of the audio-visual public services. The Delphi method is one of the most used techniques to obtain and aggregate expert valuation on a complex issue; in our case, the Delphi will gather the opinion of a group of experts about the suitability of a list of partial indicators that will later serve …
RgbDF: Resource Goal and Behaviour Description Framework
2006
Agent-oriented approach has proven to be very efficient in engineering complex distributed software environments with dynamically changing conditions. The efficiency of underlying modelling framework for this domain is undoubtedly of a crucial importance. Currently, a model-driven architecture has been the most popular and developed for purposes of modelling different aspects of multi-agent systems, including behaviour of individual agents. UML is utilized as a basis for this modelling approach and variety of existing UML-based modelling tools after slight extension are reused. This paper proposes an ontology-driven approach to modelling agent behaviour as an emerging paradigm that originat…
Understanding cloud computing adoption issues: A Delphi study approach
2016
An exploratory ranking-type Delphi study and follow-up interviews were conducted.Important cloud computing adoption issues are identified, categorized and ranked.Three subpanels top-ranked issues from security, strategy and legal categories.A framework of inhibitors and drivers for cloud computing adoption is proposed.Recommendations to assist decision-makers in cloud computing adoption are proposed. This research paper reports on a Delphi study focusing on the most important issues enterprises are confronted with when making cloud computing (CC) adoption decisions. We had 34 experts from different domain backgrounds participated in a Delphi panel. The panelists were IT and CC specialists r…
Extending the international new venture phenomenon to digital platform providers : A longitudinal case study
2018
People increasingly interact with services enabled by digital platforms. This has been a consequence of the digitalization of artifacts, which has transmuted traditional businesses into digital forms. With the increasing digitalization and modularization of services, digital platforms have given many digital service providers possibilities to scale globally, and to rapidly transcend national borders by serving multi-sided markets. However, we still know very little about how digital platform providers actually internationalize their services, or how they make their platforms available for global markets. In this paper, we contribute to the increasing literature on digital-based INVs, examin…
How to Raise Different Game Collaboration Activities : The Association Between Game Mechanics, Players' Roles and Collaboration Processes
2018
Background. Designing collaborative three-dimensional (3D) learning games is one way to enhance the quality of learning and respond to the needs of working life. However, there is little research on how to apply different game mechanics to support different educational aims.Aim. This study determines how game mechanics implemented within computer-supported collaboration roles (scripted vs. emergent) are associated with the emergence of collaboration.Method. The research at hand applies both qualitative and quantitative content analysis. The target group consisted of 15 vocational school students. The data were gathered by recording the groups’ discussions and saving the game logs. A total o…