Search results for "project"
showing 10 items of 3466 documents
Cultural and multimodal analysis of students cultural artefacts
2021
Cultural Analysis Framework
2019
Policy Brief: Dialogue, Argumentation, and Creative Practices as Tools in Cultural Literacy Learning in Europe
2021
One of the greatest challenges in today’s European societies is the polarization of societal groups and opinions. Attempts to tackle this challenge need to start from children and young people. Cultural literacy learning is a key to advance tolerant, empathetic, and inclusive attitudes towards diversity and differences. It is important that the EU strengthens its current education initiatives and policies and creates new ones emphasizing cultural literacy learning based on dialogue and argumentation as core skills for participating in a pluralistic society. These initiatives and policies should recognize creative practices as an effective arena for teaching empathy. The EU’s education polic…
How Citizen Scientists Learn: Exploring Learning Perceptions Through an International Survey
2023
Citizen science (CS) is a growing field of participatory science, bringing together the public, researchers, organizations, and communities to participate in various scientific projects that unfold in different sociomaterial settings known as territories. While research on perceived learning in CS has recently grown, the discussion regarding the different learning approaches, territories, and the overall process as well as their associations with learning factors remains meager. In our study, we unpack three types of learning (formal, informal, and nonformal) and their respective territories in CS, and within this context, review a model of learning to synthesize the project-related and ind…
An Exploratory Analysis of Factors Associated with Health-Related Physical Fitness in Adolescents. The ASSO Project
2018
Monitoring physical fitness (fitness) and identifying, since the beginning, possible determinants in youth could be useful to preserve health and avoid morbidities in adulthood. The main objective of this study is to provide details on the fitness levels of a sample of adolescents living in the Southern area of Italy and describe its associations with biological/genetic, socio-cultural/environmental, and lifestyle (physical activity/sedentariness, alcohol/smoking, meal patterns/habits) factors. The study was conducted within the Adolescence Surveillance System for Obesity Prevention (ASSO) project, funded by the Italian Ministry of Health and examining adolescents&rsquo
LBNO-DEMO (WA105): a large demonstrator of the Liquid Argon double phase TPC
2016
LBNO-DEMO (WA105) is a large demonstrator of the double phase liquid argon TPC intended to develop and test the main elements of the GLACIER-based design for the purpose of scaling it up to the 10–50 kton size needed for Long Baseline Neutrino Oscillation studies. The crucial components of the design are: ultra-high argon purity in non-evacuable tank, long drifts, very high drift voltages, large area Micro Pattern Gas Detectors, and cold preamplifiers. The active volume of the demonstrator is 6×6×6 m3 (approximately 300t). WA105 is under construction at CERN and will be exposed to charged particle beams (0.5-20 GeV/c) in the North Area in 2018. The data will provide the necessary calibratio…
La macchina scenotecnica della visione: Robert Lepage e la sintesi tra meccanica e digitale nella messa in scena del Der ring des Nibelungen
2018
Robert Lepage impiega sulla sua scena tutti i dispositivi scenotecnici possibili, siano essi meccanici, elettrici o digitali, operando spesso con tecnologie che ricordano per la loro funzione le macchine scenotecniche del passato. Uno dei dispositivi più utilizzati da Robert Lepage, che connota gran parte della sua produzione, è la macchina girevole che costantemente modifica in tempo reale la scena. La macchina rotante non è però l’unico dispositivo che Lepage rimedia dalla scenotecnica teatrale. Muovendosi in una sorta di neo-barocco tecnologico, infatti, attinge a tutti quei dispositivi e macchine perfezionati nel XVII secolo da scenotecnici italiani, ibridandoli con nuove forme di dispo…
Analysis of Somatosensory Cortical Responses to Different Electrotactile Stimulations as a Method Towards an Objective Definition of Artificial Senso…
2022
Sensory feedback is a critical component in many human-machine interfaces (e.g., bionic limbs) to provide missing sensations. Specifically, electrotactile stimulation is a popular feedback modality able to evoke configurable sensations by modulating pulse amplitude, duration, and frequency of the applied stimuli. However, these sensations coded by electrotactile parameters are thus far predominantly determined by subjective user reports, which leads to heterogeneous and unstable feedback delivery. Thus, a more objective understanding of the impact that different stimulation parameters induce in the brain, is needed. Analysis of cortical responses to electrotactile afference might be an effe…
Developing and testing a discrete event simulation model to evaluate budget impacts of diabetes prevention programs
2020
Type 2 diabetes (T2D) is one of the most rapidly increasing non-communicable diseases worldwide. Lifestyle interventions are effective in preventing T2D but also resource intensive. This study evaluated with discrete event simulation (DES) the relative budget impacts of three hypothetical diabetes prevention programs (DPP), including group-based contact intervention, digital program with human coaching and fully automated program. The data for simulation were derived from research literature and national health and population statistics. The model was constructed using the iGrafx Process for Six Sigma software and simulations were carried out for 10 years. All simulated interventions produc…
Il web per la cultura. Dalla digital identity alla progettazione dei servizi in rete.
2006
Negli ultimi decenni è in atto una trasformazione nell’ambito dei beni culturali definibile come un processo di apertura dei luoghi della cultura (musei, siti archeologici, biblioteche, etc.) verso l’esterno, determinato dalle istituzioni stesse, con il loro differente modo di intendere la conservazione e di gestire la fruizione del patrimonio storico-artistico e dal sistema dei fruitori, con la loro diversa domanda del prodotto culturale, che si svolge in tempi e modi differenti rispetto al passato. D’altra parte, gli studiosi della cybercultura segnalano che il nostro tempo, con l’incalzante introduzione di nuove tecnologie e strumenti, apparterrebbe in realtà solo agli albori di una rivo…