Search results for "psbA"

showing 10 items of 25 documents

TsetlinGo : Solving the game of Go with Tsetlin Machine

2020

Master's thesis in Information- and communication technology (IKT590) The Tsetlin Machine have already shown great promise on pattern recognition and text categorization. The board game GO is a highly complex game, and the Tsetlin Machine have not yet been tested extensively on strategic games like this. This thesis introduces TsetlinGO and aims to Solve the game of Go with Tsetlin Machine. For predicting the next moves a combination of Tsetlin Machine and Tree Search was used. In the thesis a 9x9 board size was used for the game of Go, to prevent the problem from becoming to complex. This thesis goes through hyper-parameter testing for classification of the Go board game. A solution with T…

IKT590VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425
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Playing endgame chess with the Tsetlin Machine

2020

Master's thesis in Information- and communication technology (IKT590) The report is about training an Artificial Intelligence(AI) that is able to play out endgames, using the existing solved endgame of chess to train the Tsetlin Machine on. This report describes the methods used to train and test a Tsetlin Ma-chine using both the convolutional and multiclass implementation. We have further tested out different methods to handle the data it trains on to investigate what methods work best. Where these methods are; to split the data for two machines for either white or black starting player, transforming the data to only be from one starting players perspective and one splitting based on resul…

IKT590VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425
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Mobile learning : technological challenges on multi-channel e-learning services

2002

Masteroppgave i informasjons- og kommunikasjonsteknologi 2002 - Høgskolen i Agder, Grimstad The focus of this thesis is the challenge of developing multi-channel e-learning services on Internet in which the content is located at the same node. Multi-channel is here defined as the technology which is using a framework on how the content should be distributed such as web, wap, phone and fax. The term multi-channel e-learning service means an electronic learning service which is capable to provide the same content to a number of different devices using more than one media type such as text, sound, picture, video and data sent in both directions. The thesis concentrates on the technological arc…

IKT590VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Systemutvikling og -arbeid: 426
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Convergent Morphological Evolution in Silene Sect. Italicae (Caryophyllaceae) in the Mediterranean Basin

2022

Recent divergence can obscure species boundaries among closely related taxa. Silene section Italicae (Caryophyllaceae) has been taxonomically controversial, with about 30 species described. We investigate species delimitation within this section using 500 specimens sequenced for one nuclear and two plastid markers. Despite the use of a small number of genes, the large number of sequenced samples allowed confident delimitation of 50% of the species. The delimitation of other species (e.g., Silene nemoralis, S. nodulosa and S. andryalifolia) was more challenging. We confirmed that seven of the ten chasmophyte species in the section are not related to each other but are, instead, genetically c…

coalescencespecies delimitationBiologisk systematiktrnS-trnGSettore BIO/02 - Botanica SistematicaPlant SciencetrnH-psbAadaptationBiological SystematicsITSspecies treechasmophyte
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Semi-automated web resource discovery and analysis : an approach based on interactive machine learning principles

2001

Masteroppgave i informasjons- og kommunikasjonsteknologi 2001 - Høgskolen i Agder, Grimstad This report presents a semi-automated approach to web Resource Discovery based on an architecture in which both human learning and machine learning is integrated in the same model. The fundamental idea of the semi-automated approach is to let the machine automatically identify semantic ambiguities and ask a human analyst to resolve them. An application prototype is developed that demonstrates an experimental Focused Crawler algorithm and the use of the ISO 13250 Topic Map standard for the purpose of knowledge representation. The main area of deployment is for use in Competitive Intelligence activitie…

IKT590VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Algoritmer og beregnbarhetsteori: 422VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425
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Positive and negative factors in agent oriented software development : a case study

2006

Masteroppgave i informasjonssystemer 2006 - Høgskolen i Agder, Kristiansand This thesis attempts to pinpoint the main differences in agent oriented software engineering as opposed to more legacy approaches. The agent paradigm, still in its infancy, is believed to offer exciting new prospects to the process of modern complex information systems development, but although many tools, frameworks and applications are readily available, there is as of yet no specific research on how these technologies affects and differ the development process. The research approach in finding these factors was two-folded. By conducting a comprehensive literature study, a set of implications was derived to repres…

VDP::Matematikk og Naturvitenskap:400::Informasjons- og Kommunikasjonsvitenskap:420::Kunnskapsbaserte systemer:425IS501VDP::Samfunnsvitenskap: 200::Statsvitenskap og organisasjonsteori: 240::Offentlig og privat administrasjon: 242VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Systemutvikling og -arbeid: 426
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Ocena przydatności loci barkodowych do identyfikacji gatunków roślin łąk i muraw kserotermicznych. Komunikat

2020

Analiza sekwencji kilku loci nosząca nazwę barkodingu, została wykorzystana do identyfikacji gatunków roślin występujących w środkowoeuropejskich zbiorowisk traworoślowych. W toku analizy przebadano użyteczność 14 regionów chloroplastowych i jednego jądrowego do identyfikacji gatunków. Osiem spośród nich (matK, rbcL, rpoC1, trnH-psbA, atpF-atpH, trnL, psbI-psbK i ITS) wykorzystano do stworzenia kombinacji barkodów, które umożliwiają określenie tożsamości próbki tkanki roślinnej o pochodzeniu łąkowym, bez konieczności porównania z kluczem do oznaczania roślin.

matKrbcLatpF-atpHpsbI-psbKtrnH-psbAtraworoślaITSbarkodingtrnLrpoC1Biuletyn Instytutu Hodowli i Aklimatyzacji Roślin
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Lost in Draft: Investigating Game Balance in Multiplayer Online Battle Arena Drafting

2021

Master´s thesis in Information and Communication Technology (IKT590) University of Agder, Grimstad This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, we explore the possibilities of equalizing the playing field for both teams in the draft phase of Defense of the Ancients 2 (Dota 2) and League of Legends (LoL), with both games being giants in the multi-million dollar esports industry. The thesis covers the Multiplayer Online Battle Arena video game genre and the draft phase the games use. We also discuss the tech-nology used to address the problem, as well as the basic concepts of modern machine learning that allowed this technology to arise. W…

IKT590VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425
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Playing the game of Hex with theTsetlin Machine and tree search

2020

Master's thesis in Information- and communication technology (IKT590) Hex is an abstract mathematical board game where the players aim to build a connection of pieces, traversing the board from edge to edge. The game requires the use of certain patterns to be played at a high level. Artificially Intelligent Hex players have had success using Monte Carlo tree search and current research efforts have introduced neural networks. This thesis looks into the recent Tsetlin Machine pattern-recognition technique, relying on interpretability, in combination with the Monte Carlo tree search method to play the game of Hex. A supervised learning approach has been employed in an effort to teach the Tset…

IKT590VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Portal og profilmodeller

2001

Masteroppgave i informasjons- og kommunikasjonsteknologi 2001 - Høgskolen i Agder, Grimstad En webportal kan sammenfattes som en innretning som benyttes til å lokalisere alt av tjenester og informasjon en bestemt bruker trenger for å utføre sine gjøremål. Det kan også forklares som en innfallsport til webtilgang, noe du går gjennom for å komme til et annet sted eller en filtrerende innretning for informasjon og tjenester. Det finnes ulike typer portaler og alle disse har sine spesielle særtrekk hva informasjon og tjenester angår. I hovedsak dreier dette seg om vertikale portaler, horisontale portaler og virksomhetsportaler. Det finnes imidlertid et utall ulike avarter av disse portalene, og…

IKT590VDP::Matematikk og naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425
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