Search results for "psyc"

showing 10 items of 27156 documents

SearchBot: Supporting voice conversations with proactive search

2018

Searching during conversations and social interactions is becoming increasingly common. Although searching could be helpful for solving arguments, building common ground, and reinforcing mutual assumptions, it can also cause inter-actional problems. Proactive search approaches can enrich conversations with additional information without neglecting the shared and established social norms of being attentive to ongoing interaction. This demo showcases SearchBot, a tool that minimizes the issues associated with the practice of searching during conversations. It accomplishes this by tracking conversational background speech and then providing continuous recommendations of related documents and e…

ta113Computer science05 social sciencesCommon ground020207 software engineering02 engineering and technologyVoice user interfaceHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesProactive searchTracking (education)Background speechSpoken conversation support050107 human factorsVoice user interface
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Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…

2011

The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…

ta113Control theory (sociology)Article SubjectComputer scienceControl (management)Sampling (statistics)Workloadlcsh:QA75.5-76.95Task (project management)Human-Computer InteractionSAFERDistractionStrategic controllcsh:Electronic computers. Computer scienceSimulationCognitive psychologyAdvances in Human-Computer Interaction
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Wastewater treatment: New insight provided by interactive multiobjective optimization

2011

In this paper, we describe a new interactive tool developed for wastewater treatment plant design. The tool is aimed at supporting the designer in designing new wastewater treatment plants as well as optimizing the performance of already available plants. The idea is to utilize interactive multiobjective optimization which enables the designer to consider the design with respect to several conflicting evaluation criteria simultaneously. This is more important than ever because the requirements for wastewater treatment plants are getting tighter and tighter from both environmental and economical reasons. By combining a process simulator to simulate wastewater treatment and an interactive mul…

ta113Decision support systemInformation Systems and ManagementOperations researchProcess (engineering)business.industrySoftware developmentMulti-objective optimizationManufacturing engineeringManagement Information SystemsSimulation-based optimizationArts and Humanities (miscellaneous)WastewaterDevelopmental and Educational PsychologyDesign processbusinessEngineering design processInformation SystemsDecision Support Systems
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Rehearsing to control depressive symptoms through a behavior change support system

2013

Depressive symptoms are generally coupled with distress and high treatment costs. We present our on-going research on a Web-based behavior change support system, which utilizes Acceptance and Commitment Therapy as a rehearsal tool. We present a summarized account of the research setting, studied persuasive software features, and a brief account of initial data analysis. Our work presents implications on design interventions for mental well-being and human-computer interaction.

ta113DistressPsychotherapistWork (electrical)Control (management)Behavior changePsychological interventionRehearsingPsychologyAcceptance and commitment therapyta515Depressive symptomsCHI '13 Extended Abstracts on Human Factors in Computing Systems
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Dependency on un-captured GDP as a source of resilience beyond economic value in countries with advanced ICT infrastructure: Similarities and dispari…

2015

Abstract The majority of countries with advanced information and communication technology (ICT) infrastructure have been experiencing extended stagnation due to an “embedded” trap in ICT advancement. However, certain countries have been able to sustain a high level of ICT- driven global competitiveness. This suggests that in these contexts there is resilience beyond economic value. Finland and Singapore can be considered countries of resilience with respect to ICT-driven global competitiveness because of their continued GDP growth despite the recession. While both countries share significant similarities including institutional strength in ICT, they demonstrate noteworthy disparities in the…

ta113Economic efficiencyGovernmentEconomic growthta511Index (economics)Sociology and Political Sciencemedia_common.quotation_subjectGrowth or happinessHuman Factors and ErgonomicsUn-captured GDPRecessionEducationTrap in ICT advancementResilience beyond economic valueInformation and Communications TechnologyDevelopment economicsValue (economics)Finland and Singapore as world ICT leaderHappinessEconomicsPsychological resilienceBusiness and International Managementta512media_commonTechnology in Society
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Towards a scenario of virtual mental health environments for school-aged children

2017

This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students created five types of future scenarios that contained different environments and activity modes, including those that are still not yet feasible to realize with current technological capabilities. The ai…

ta113Engineeringbusiness.industryEmerging technologiesschool-aged childrenStudent teacherVirtual realityMental healthscenarioCurriculum frameworkmielenterveysPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONdigital literacySet (psychology)businessMental health literacystudent teachermental healthvirtual reality (VR)Digital literacy
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How older and younger people see technology in Northern and Southern Europe : Closing the generation gap

2016

Background Mental representations of technology can be affected by many social and biological factors. The aim of this study was to test the effects of two of these factors, age and culture, on how people mentally represent and experience technologies by comparing the conceptions of old and young people in Spain and Finland. Both Spain and Finland are European countries, but they are historically, geographically, and culturally very different. Method The study is framed within the life-based design (LBD) paradigm, where culture and age interact to define particular forms of life in which technology might be used and perceived differently. We hypothesised that there are differences in the me…

ta113Generation gapculture and technologytechnology generationsmedia_common.quotation_subjectClosing (real estate)Biomedical EngineeringUser perceptionGender studiesta3142Younger peopleTest (assessment)culturekulttuuriuser perceptionMental representationGeriatrics and GerontologyPsychologyGerontologymedia_commonGerontechnology
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Revisiting rainfall to explore exam questions and performance on CS1

2015

The Rainfall problem comprises small tasks that have been used to investigate student performance in introductory programming. We conducted several kinds of analyses to inform our understandings of student performance in CS1 relating to this problem. We analyzed implementation approaches and program errors, as in related studies, and also explored the role of test writing vis-a-vis the most common student error. Finally, using correlation analyses and manual inspection of the exam answers, we studied how well the Rainfall problem served as an exam question. The students' implementation choices reflected their familiarity with particular loop constructs, while the single most common error co…

ta113Guard (information security)novice programmersUnit testingCommon errorRainfall problemDivision by zeroCode (semiotics)Test (assessment)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516CS1PsychologyKnowledge transferProceedings of the 15th Koli Calling Conference on Computing Education Research
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Comparing the cost-efficiency of CoAP and HTTP in Web of Things applications

2014

Abstract Constrained Application Protocol (CoAP) has been introduced as a simpler alternative to the Hypertext Transfer Protocol (HTTP) for connecting constrained smart objects to the Web. The adoption of the protocol depends on its relative advantage, and the cost–benefit associated with the use of the protocol is a significant factor affecting a protocol adoption decision. This paper aims at deepening the understanding of the cost–benefits of CoAP and identifies the application scenarios where its use is likely to be economically justifiable. The paper analyzes the costs of using CoAP and HTTP in the Web of Things (WoT) applications, by identifying the components of the total cost of owne…

ta113Information Systems and ManagementHypertext Transfer Protocolta213Cost efficiencyComputer scienceSmart objectsbusiness.industrycomputer.internet_protocolta111Computer securitycomputer.software_genreManagement Information SystemsConstrained Application ProtocolWeb of ThingsArts and Humanities (miscellaneous)Developmental and Educational PsychologyOverhead (computing)businessta512Protocol (object-oriented programming)computerInformation SystemsComputer networkDecision Support Systems
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Role of Acquisition Intervals in Private and Public Cloud Storage Costs

2014

The volume of worldwide digital content has increased nine-fold within the last five years, and this immense growth is predicted to continue in the foreseeable future to reach 8 ZB by 2015. Traditionally, organizations proactively have built and managed their private storage facilities to cope with the growing demand for storage capacity. Recently, many organizations have instead welcomed the alternative of outsourcing their storage needs to the providers of public cloud storage services due to the proliferation of public cloud infrastructure offerings. The comparative cost-efficiency of these two alternatives depends on a number of factors, such as the prices of the public and private stor…

ta113Information Systems and Managementbusiness.industryDigital contentmedia_common.quotation_subjectControl (management)Volume (computing)ProvisioningCloud computingEnvironmental economicsManagement Information SystemsOutsourcingArts and Humanities (miscellaneous)Service (economics)Developmental and Educational PsychologyOperations managementBusinessCloud storageInformation Systemsmedia_commonDecision Support Systems
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