Search results for "reality"

showing 10 items of 662 documents

Augmented Reality Visualisation Concepts to Support Intraoperative Distance Estimation

2019

The estimation of distances and spatial relations between surgical instruments and surrounding anatomical structures is a challenging task for clinicians in image-guided surgery. Using augmented reality (AR), navigation aids can be displayed directly at the intervention site to support the assessment of distances and reduce the risk of damage to healthy tissue. To this end, four distance-encoding visualisation concepts were developed using a head-mounted optical see-through AR setup and evaluated by conducting a comparison study. Results suggest the general advantage of the proposed methods compared to a blank visualisation providing no additional information. Using a Distance Sensor concep…

Computer sciencebusiness.industry0206 medical engineeringAnatomical structuresHealthy tissue02 engineering and technology020601 biomedical engineeringBlank030218 nuclear medicine & medical imagingTask (project management)Visualization03 medical and health sciencesSpatial relation0302 clinical medicineComparison studyAugmented realityComputer visionArtificial intelligencebusiness25th ACM Symposium on Virtual Reality Software and Technology
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Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications

2012

This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…

Computer sciencebusiness.industryDetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingVirtual realitySkeleton (category theory)Tracking (particle physics)Reduction (complexity)Virtual imageComputer graphics (images)SegmentationComputer visionArtificial intelligencebusiness
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error

2020

Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …

Computer sciencelcsh:Mechanical engineering and machineryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION01 natural sciencesCollimated lightlcsh:QA75.5-76.95Rendering (computer graphics)010309 opticsArtificial Intelligenceregistration0103 physical sciencesFocal lengthComputer visionlcsh:TJ1-1570Original Research010302 applied physicsRobotics and AIbusiness.industryoptical see-through displayscalibrationFixation pointaugmented realityComputer Science ApplicationsPhotogrammetryCardinal pointparallax related errorAugmented realityArtificial intelligencelcsh:Electronic computers. Computer scienceParallaxbusinessFrontiers in Robotics and AI
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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La intimidad corporal en la filosofía de Ortega y Gasset

2015

[EN] In the face of the social crisis of intimacy for the extimacy, in neurosciences, and its reduction to privacy in legal field, this article explains the orteguian idea of the intimacy highlighting its bodily character. This notion of intimacy, rooted in body, discovers the sentimental aspect of reality (lyricism), and also overcomes thingism and subjectivism through the analysis of the mechanism of metaphor and the capacity of entering yourself. Reality of intimacy is conceived as enforceability (executive reality), and represents an alternative to idealism, objetivism of conscience and psychological introspection.

ConCienciaPsychoanalysisLyricismMetaphormedia_common.quotation_subjectB1-5802SubjetividadFace (sociological concept)VitalidadEntering YourselfCuerpoInterioridadVitalitySpiritExecutive RealityFeelingIdealismSubjectivismAlmaPhilosophy (General)Inwardnesslcsh:B1-5802Consciencemedia_commonEspírituSentimientoMetáforaPhilosophyField (Bourdieu)lcsh:Philosophy (General)Realidad ejecutivaSoulEnsimismamientoSubjectivityIPhilosophySubjectivity.MetaphorIntrospectionConcienceYoBodyHumanitiesIsegoria 53: 491-513 (2015)
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More than experience? On the unique opportunities of virtual reality to afford a holistic experiential learning cycle

2021

Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in…

ConceptualizationHigher educationComputer Networks and CommunicationsComputer scienceProcess (engineering)business.industry05 social sciences050301 educationDesign thinkingVirtual realityExperiential learningFocus groupComputer Science ApplicationsEducationAngewandte KognitionswissenschaftHuman–computer interaction0502 economics and businessSelection (linguistics)ComputingMilieux_COMPUTERSANDEDUCATIONbusiness0503 educationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550050203 business & management
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The Role of Searle's Constitutive Rules for the Rational Criticizability of Institutional Reality

2013

My hypothesis is that we can derive the normative conditions that institutions and institutional acts have to meet in order to be rationally acceptable/recognizable from the logical structure of institutional reality. Developing Searle's achievements on the constitutive role of speech acts in the construction of institutional reality and on their character of institutional acts, I'll show that the same types of constitutive rules underlying illocutionary acts also underlie institutional reality. I’ll then argue that we can derive a specific set of normative criteria for the rational criticizability of institutional acts from these constitutive rules in the same way that we can derive normat…

Constitutive Rules Collective Intentionality Communication Criterion of Fairness Institutional Reality Searle Rawls HabermasSettore M-FIL/06 - Storia Della Filosofia
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Providing Psychological and Emotional Support After Perinatal Loss: Protocol for a Virtual Reality-Based Intervention

2020

The loss of an infant during the perinatal period has been recognized as a complex and potentially traumatic life event and can have a significant impact on women’s mental health. However, often times, psychological aftercare is typically not offered, and manualized interventions are rarely used in clinical care practice and have seldom been evaluated. In recent years, a growing number of studies have demonstrated the efficacy of virtual reality (VR) interventions to facilitate the expression and coping with emotions linked to a traumatic event. The objective of the proposed paper is to present the protocol of a randomized control trial aimed to assess a novel VR-based intervention for moth…

Coping (psychology)women mental healthPsychotherapistmedicine.medical_treatmentmedia_common.quotation_subjectlcsh:BF1-990Psychological interventionperinatal loss and griefVirtual reality050105 experimental psychologylaw.invention03 medical and health sciencesPerinatal loss0302 clinical medicineRandomized controlled triallawMethodsPsychoeducationmedicinePsychology0501 psychology and cognitive sciencesinterventionGeneral Psychologymedia_commonpsychological intervention05 social sciencesMental healthlcsh:Psychologyvirtual realityGriefPsychology030217 neurology & neurosurgeryFrontiers in Psychology
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Low dose CT of the heart: a quantum leap into a new era of cardiovascular imaging.

2010

In 10 years, computed tomography coronary angiography (CTCA) has shifted from an investigational tool to clinical reality. Even though CT technologies are very advanced and widely available, a large body of evidence supporting the clinical role of CTCA is missing. The reason is that the speed of technological development has outpaced the ability of the scientific community to demonstrate the clinical utility of the technique. In addition, with each new CT generation, there is a further broadening of actual and potential applications. In this review we examine the state of the art on CTCA. In particular, we focus on issues concerning technological development, radiation dose, implementation,…

Coronary angiographymedicine.medical_specialtyCardiologyComputed tomographycardiac CTCoronary DiseaseCoronary AngiographyRadiation DosageCoronary artery diseaseComputed tomography coronary angiographyCoronary artery diseasemedicineTrainingLow dose ctHumansRadiology Nuclear Medicine and imagingMedical physicsNeuroradiologymedicine.diagnostic_testEquipment Safetybusiness.industryRadiation doseRadiation doseGeneral MedicineConventional coronary angiographymedicine.diseaseComputed tomography coronary angiography Conventional coronary angiography Coronary artery disease Radiation dose TrainingClinical realitySafety EquipmentbusinessSettore MED/36 - Diagnostica Per Immagini E RadioterapiaRadiologyTomography X-Ray ComputedLa Radiologia medica
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