Search results for "reality"

showing 10 items of 662 documents

Studies of methods and tools for the really mixed visual coherence applied to the patrimony

2013

The work described in this report has as a target the mixed reality device ray-on, developed by the on-situ company. This device, dedicated to cultural heritage and specifically architectural heritage, is meant to be installed on-site and shows the user an uchronic view of its surroundings. As the chosen stance is to display photo-realistic images, two trails were followed: the improvement of the real-virtual merging by reproducing accurately the real lighting on the virtual objects, and the development of a real-time segmentation method which is resilient to lighting changes.Regarding lighting reproduction, an image-based rendering method is used in addition to a high dynamic range capture…

Image segmentation[ INFO.INFO-TS ] Computer Science [cs]/Signal and Image Processing[INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing[INFO.INFO-TS] Computer Science [cs]/Signal and Image ProcessingColorimetric calibrationSegmentation d\'imageRendu basé-imageRendu photo-réalisteCalibrage colorimétriqueRéalité mixteImage-based renderingMixed realityPhoto-realistic rendering
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Surgery of the Cranio-Vertebral Junction: Image Guidance, Navigation, and Augmented Reality

2019

Due to the density of essential, small, and mobile structures, mastering the surgical anatomy of the craniovertebral junction may be extremely challenging. Quality and safety of interventions can be improved using navigation. Currently, patient-specific anatomy preparation, surgical planning, intervention, and quality assessment are disconnected actions performed in different conditions and environments and by multiple team members. The whole process needs to be integrated by surgeons performing the intervention. The complexity of the process exposes to errors and degraded precision. It is therefore relevant to develop tools that reduce the need to extrapolate and simplify the information i…

Image-guided surgerySurgical anatomyProcess (engineering)Computer scienceHuman–computer interactionmedia_common.quotation_subjectQuality (business)Augmented realityImage guidanceSurgical planningmedia_commonInformation integration
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AUGMENTED REALITY. PAST, PRESENT, FUTURE.

2013

The access to information is a right and a duty. An accessible website becomes a universal resource for all people who surf the net, it becomes a powerful tool to spread its message and its information with the conscious and the knowledge that the information will come to anyone who wants to access it. The innovative technologies of graphic communication (ICT) are the means to allow this cultural diffusion. In this paper the goal is to demonstrate that a conscious use of ICT allows the accessibility of the cultural heritage. The case study is on the prisons of the Inquisition in Palermo. A great opportunity has permitted to carry out a cultural, historical, architectural and social research…

Impact factorComputer sciencePrestigeMuseum informaticsInformation scienceVisual artsSocial researchCultural heritageInformaticsCultural heritage managementAugmented realitySettore ICAR/17 - DisegnoCompetence (human resources)museum virtual models Augmented Reality prison of Inquisition.
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Brancati su Pirandello e il pirandellismo

2019

Nel romanzo breve "Sogno di un valzer" uscito a puntate su “Quadrivio”, dal 5 giugno al 14 agosto 1938, Vitaliano Brancati mette in scena, tra osservazione dei luoghi e rilevamento di costume, un’umanità fuori misura, continuamente in bilico tra realtà e sogno. A Caltanissetta (Nissa) la città nel cui Istituto magistrale lo scrittore, voltate le spalle alla Roma fascista, è venuto a insegnare, personaggi non appariscenti, insignificanti, che tuttavia covano desideri, si arrovellano in domande metafisiche. Prende così forma il leitmotiv delle critica al pirandellismo che più volte con ironia sottile affiora negli scritti brancatiani. Il saggio mostra come esso si intrecci con la comicità sul…

In the short novel "Sogno di un valzer" published on "Quadrivio" from 5 June to 14 August 1938 Vitaliano Brancati enacts between observation of places and survey of customs a world beyond measure constantly hovering between reality and dream. In Caltanissetta (Nissa) the city in which the writer is the magistral institute turned his back on fascist Rome he came to teach unobtrusive insignificant characters who nevertheless covet desires racking their brains in metaphysical questions. Thus the leitmotiv of the critics of pirandellism takes shape which often with subtle irony emerges in the Brancatian writings. The essay shows how it intertwines with the sulphurous comedy of the writer of Don Giovanni in Sicilia who tracing a particular topography of the island supported by inner relief leads his analysis of eccentric behaviors and of the aberrations of the mind in which the trivialized Pirandellian thought ends to become an explosive element.
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Belonging, relevance and difference: discourse on gender boundaries

2021

En este trabajo, me aproximo a algunos marcos teóricos y epistemológicos utilizados en la investigación en distintos ámbitos, desde una perspectiva de género, considerando las im-plicaciones que tienen en la transformación de la realidad social y en la construcción del conocimiento diversas formas de mirar las diferencias, desigualdades y relaciones entre se-xos, y mostrando la relevancia que ha tenido en todo ello la crítica feminista a la ciencia, a través de distintos planteamientos.

Inequalitymedia_common.quotation_subjectGender relationsSocial realityCiència i feminismePerspective (graphical)Gender studiesSaludGender ViolenceViolencia de géneroPsicologíaBF1-990Science and FeminismPsicologiaHealthPsychologyRelevance (information retrieval)SalutPsychology (miscellaneous)SociologyCiencia y feminismoViolència de gèneremedia_common
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Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry

2021

Abstract New technologies are at the heart of industry transformation. Virtual and augmented reality companies provide fundamentally new ways of communication, treatment, education, and specialist training within the medical industry. However, business models for new ventures that target the medical industry have received scant attention within academic research. Using a multiple case study approach, we analyze how virtual and augmented reality firms create value for their customers in the medical industry. In all, we have studied eight companies that offer different types of solutions for their target segments. The results of the analysis are four design elements consisting of twelve posit…

Information Systems and ManagementKnowledge managementEmerging technologiesbusiness.industryStrategy and Management05 social sciencesGeneral EngineeringDesign elements and principlesNew VenturesManagement Science and Operations ResearchBusiness modelVirtual reality050905 science studiesField (computer science)VDP::Samfunnsvitenskap: 200::Økonomi: 2100502 economics and businessIndustrial relationsMultiple caseAugmented reality0509 other social sciencesbusiness050203 business & management
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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Uso de la Realidad Virtual en Educación: un análisis bibliométrico

2022

Virtual Reality includes different technologies through which a user can experience a virtual world created in 3 dimensions by computer. Although its adoption has been slow, since the devices required to access virtual reality were expensive, there have been experiences in education since the 1990s. The present study carries out a bibliometric study in which 1074 articles related to the use of virtual reality in education from 1990 to the beginning of 2021 have been analyzed. It has been studied, from a quantitative point of view, the evolution of the annual scientific production, collaboration and production of authors, nationalities and sources of the articles. An analysis of citations, c…

Innovación educativaAprendizajeTICinvestigación sobre literatura científicaAnálisis bibliométricoEducational innovationtecnología de la educaciónVirtual realityComputer Science ApplicationsEducationRealidad virtualenseñanza a distanciaBibliometric analysisDidáctica y Organización EscolarICTnuevas tecnologíasLearningEducació
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Europe’s Peat Fire: Intangible Heritage and the Crusades for Identity

2019

Dissonances of ethnic nationalism have in Western cultural policy long been concealed by the universalist discourses of the international treaties on material heritage protection, as framed by the expansive heritage conservation apparatuses of the European nation states. Originally inspired by the 19th century romantic spirit of conservation, they became in the 20th century part of the modern, state-apparatus. Yet parallel with the European enlargements and new kinds of memory debates on the Holocaust and postcolonialism, these authorized heritage regimes have received more and more competition from a transnational counter-discourse on intangible cultural heritage. Like the earlier transfor…

Intangible cultural heritageCultural identityIntangible heritage turn010501 environmental scienceshyperreality01 natural sciencesPoliticsdissonant heritagelisting heritagePolitical science11. Sustainability0502 economics and businessmedia_common.cataloged_instancefolkloreintangible cultural heritageEuropean UnionEuropean union0105 earth and related environmental sciencesmedia_commonIdentity politicsFolklore4. Educationway of life05 social sciencesAuthoritarianismEnvironmental ethics16. Peace & justicepopulismidentity politicsPopulismauthoritarianismheritage regimesUNESCOheritage wars050203 business & management
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Multidimensional Integral Imaging and Recognition in Degraded Environments

2018

We present an overview of our work on multidimensional integral imaging systems. Integral-imaging-based multidimensional optical sensing and imaging will be described for 3-D visualization, seeing through obscurations, material inspection, augmented reality, biomedical applications, and object recognition from microscales to long-range imaging.

Integral imagingbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCognitive neuroscience of visual object recognitionPhoton countingVisualizationThree dimensional imagingOptical sensingMedical imagingAugmented realityComputer visionArtificial intelligencebusinessLatin America Optics and Photonics Conference
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