Search results for "reality"

showing 10 items of 662 documents

The Finland of Poetry Revisited Four Snapshots

2015

A poem is a condensation of signs and a method characteristic of every human being for investigating a shared reality. Accordingly, a human being also lives and exists poetically in this common world. This being so, the primacy of the mother tongue refers to the lived language, which mediates the possibility for us of carving out our own unique imprint on existence. Similarly, the native land signifies a milieu where a human being takes on a reality amidst other objects, surrounded by them and as one of them. Poetry creates harmony between past and present. peerReviewed

LiteratureHarmony (color)Shared realityCarvingPoetrybusiness.industryFirst languageta6122ta6121Human beingestetiikkaCommon worldAestheticslived poetryphilosophy of literatureesseistiikkaaestheticseletty runousnational self-understandingGeneral Materials ScienceSociologykansallinen itseymmärryskirjallisuusfilosofiabusinessta611Procedia - Social and Behavioral Sciences
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Spanish Darwinian iconography: Darwin and evolutionism portrayed in Spanish press cartoons.

2013

The theory of evolution has played a major role in the press since it was put forward by Charles Darwin in 1859. Its key role in biology and human philosophy is reflected by its presence in press cartoons, sections where the image of social reality is depicted in a more direct and satirical light. Through cartoons, artists have used their ingenuity or wit to portray one of the most controversial scientific figures of the past two centuries. This study examines the views portrayed by Spanish cartoonists about Charles Darwin and evolutionary theory in 2009, the bicentenary of the naturalist’s birth and the celebration of 150 years since the publication of On the Origin of Species. These cart…

Literaturebusiness.industryAnthropologyCommunicationSocial realitymedia_common.quotation_subjectIngenuityArts and Humanities (miscellaneous)Darwin (ADL)Developmental and Educational PsychologyDarwinismEvolutionismSociologyIconographybusinessCreationismNaturalismmedia_commonPublic understanding of science (Bristol, England)
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Collaborative Virtual Reality for Laparoscopic Liver Surgery Training

2019

Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …

Liver surgery0209 industrial biotechnologygenetic structuresbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONUsability02 engineering and technologyVirtual realitySurgical planningVisualization020901 industrial engineering & automationHuman–computer interactionSynchronization (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCollaborative virtual realitybusiness2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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A collaborative virtual reality environment for liver surgery planning

2021

Abstract Surgical planning software is a key component in the treatment of tumor diseases. However, desktop-based systems provide only limited visualization and interaction opportunities. Moreover, collaborative planning among members of a surgical team is only possible to a limited extent. In this work, a collaborative virtual reality (VR) environment to assist liver surgeons in tumor surgery planning is presented. Our aim is to improve virtual resection planning between surgeons in a remote or co-located environment. The system allows surgeons to define and adjust virtual resections on patient-specific organ 3D surfaces and 2D image slices. Changes on both modalities are synchronized, whi…

Liver surgerySurgical teamModalitiesComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral EngineeringComputer Graphics and Computer-Aided DesignSurgical planningVisualizationHuman-Computer InteractionSoftwareHuman–computer interactionComponent (UML)Collaborative virtual realitybusinessComputers & Graphics
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Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive Demonstration

2021

Preoperative planning for liver surgery is a critical procedure to assess a potential resection and it supports surgeons to define the affected vessels and resection volume. Traditional surgical planning systems are widely used to support the planning with the usage of desktop-based 3D and 2D visualizations. However, desktop-based systems offer limited interactions and visualizations compared to virtual reality (VR) [3]. A suitable technique to support collaboration among surgeons is required. Our previous works [1], [2] illustrate that using collaborative VR is essential to enhance communication, teamwork, and over-distance collaboration. In this work, we present a collaborative VR prototy…

Liver surgeryTeamworkbusiness.industryComputer sciencemedia_common.quotation_subjectWearable computerInput devicePatient dataVirtual realitySurgical planningData visualizationHuman–computer interactionbusinessmedia_common2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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Virtual and Augmented Reality in Liver Surgery.

2019

Liver surgerymedicine.medical_specialtyAugmented Realitybusiness.industryGeneral surgeryLiver DiseasesMEDLINEVirtual RealityVirtual realityImaging Three-DimensionalLiverSurgery Computer-AssistedMedicineHepatectomyHumansSurgeryAugmented realitybusinessTomography X-Ray ComputedAnnals of surgery
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Thought and Body. An activity of Logic in primary school

2015

Abstract In the recent decades, the pedagogical debate has been formerly traversed by the emergence an then by the assertion of a matured awareness on the importance of the psychomotor skills in the educational-didactic path. The interpretive bio-psycho-social matrix has today become one of the pivotal points on which the educational-didactic activity rests and develops for the training of child's personality in its full motor, mental, perceptual, emotional, sensory development. Pedagogues, educators, and training professionals are increasingly confident that, since the birth, children are sensitive to the stimuli and to the environmental intervention, therefore it's essential to know their…

Logical reasoningmedia_common.quotation_subjectAssertionPsychomotor skills; Didactic; Biology; Corporeality; Elementary LogicContext (language use)Representation (arts)Object (philosophy)Motion (physics)DidacticPsychomotor skills Didactic Biology Corporeality Elementary LogicElementary Logic.PerceptionGeneral Materials ScienceElementary LogicPsychomotor skillsPsychologyBiologySocial psychologyAffirmative and negativeCorporealityCognitive psychologymedia_common
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MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users

2018

Shared spaces for remote collaboration are nowadays possible by considering a variety of users, devices, immersion systems, interaction capabilities, navigation paradigms, etc. There is a substantial amount of research done in this line, proposing different solutions. However, still a more general solution that considers the heterogeneity of the involved actors/items is lacking. In this paper, we present MIME, a mixed-space tri-collaborative system. Differently from other mixed-space systems, MIME considers three different types of users (in different locations) according to the level of immersion in the system, who can interact simultaneously – what we call a tri-collaboration. For the thr…

MIMEHuman–computer interactioncomputer.internet_protocolComputer science0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Virtual representation020207 software engineeringAugmented reality02 engineering and technologycomputer2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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A functional multivariate analysis of Mesopithecus (Primates: Colobinae) humeri from the Turolian of Greece.

2012

12 pages; International audience; The genus Mesopithecus is well represented in the late Miocene of Greece by several recognized species. The present paper investigates functional aspects of the humeri of Mesopithecus delsoni/pentelicus, M. pentelicus and M. aff. pentelicus of several Turolian sites from central and northern Greece, using multivariate approaches. For these purposes, we selected significant humeral functional features, which were represented by 23 linear dimensions and three angles on 14 fossil humeri and 104 humeri from 10 genera and 22 species of extant African and Asian Colobines. All size-adjusted measurements were examined through a principal components analysis, follow…

Male010506 paleontologyArboreal locomotionAsiaEnvironmentLate Miocene01 natural sciencesTheriaSpecies SpecificityEutheriaGenus[SDV.BA.ZV]Life Sciences [q-bio]/Animal biology/Vertebrate ZoologyPikermiAnimals0601 history and archaeologyTerrestrialityEcology Evolution Behavior and Systematics0105 earth and related environmental sciences[ SDU.STU.PG ] Sciences of the Universe [physics]/Earth Sciences/PaleontologyPrincipal Component Analysis060101 anthropologyColobinaeGreecebiologyFossilsEcologyDiscriminant Analysis06 humanities and the artsMioceneHumerusVathylakkosbiology.organism_classificationBiological EvolutionColobinaeArborealityEvolutionary biologyAnthropologyAfricaMultivariate AnalysisMesopithecus[ SDV.BA.ZV ] Life Sciences [q-bio]/Animal biology/Vertebrate ZoologyBiological dispersalFemale[SDU.STU.PG]Sciences of the Universe [physics]/Earth Sciences/PaleontologyLocomotion
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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