Search results for "reality"

showing 10 items of 662 documents

Profili di personalità e motivazioni associati all’uso di mobile games di realtà aumentata

In questo lavoro è descritta una revisione sistematica di 26 studi empirici che, negli ultimi 10 anni (2009-2019), hanno esplorato le motivazioni associate all’uso di giochi mobili di realtà aumentata (i.e., Pokèmon GO) e la personalità degli utenti. Considerato il crescente sviluppo tecnologico di giochi che coniugano l’Intelligenza Artificiale con la Realtà Aumentata, i risultati qualitativi presentati nel presente articolo possono configurarsi come utili criteri di segmentazione del mercato potenziale dei clienti di giochi basati su tecnologia mobile.

Settore M-PSI/01 - Psicologia GeneraleGamingAugmented RealityPokemon GoMobile gamePersonalitàHuman-computer InteractionMotivazioneBig Five
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The Interplay Between Artificial Intelligence and Users’ Personalities: A New Scenario for Human-Computer Interaction in Gaming

2020

The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ranked among the top 10 strategic trends for 2018. For these reasons, in this paper, we provide an interdisciplinary focus on design and personality issues, trying to discuss the interplay between games with personality and Artificial Intelligence. First, we describe taxonomy models on personality in games and empirical studies aimed at exploring personality traits of Pokemon GO users. Second, we explore virtual humans employed in investigating chess personalities via simulating human chess players. In this research article, the term virtual human is used to describe a computer program that s…

Settore M-PSI/01 - Psicologia Generalechess personalitymedia_common.quotation_subjectContext (language use)02 engineering and technologyvirtual humanPersonality psychologycheEmpirical researchTaxonomy (general)0502 economics and business0202 electrical engineering electronic engineering information engineeringPersonalityBig Five personality traitsgamingVirtual actormedia_commonAugmented Realitybusiness.industry05 social sciences020207 software engineeringpersonality050211 marketingAugmented realityArtificial intelligencePsychologybusiness
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Cognitive rehabilitation of schizophrenia through NeuroVr training.

2013

Cognitive difficulties are prevalent in people with diagnosis of schizophrenia and are associated with poor long-term functioning. In particular, memory, selective, divided and sustained attention and executive functions are altered by this disease. We used a Virtual Reality environment (developed via the NeuroVr2.0 software) for the rehabilitation of shifting, sustained attention and action planning functions using tasks reminiscent of daily life tasks. Test and retest showed significant differences in the assessed cognitive dimensions.

Settore M-PSI/02 - Psicobiologia E Psicologia FisiologicaCognitive Behavioral TherapyVirtual Reality Exposure TherapyVirtual RealityBiofeedback PsychologyCombined Modality TherapyCognitive RehabilitationTreatment OutcomeExecutive functionSettore M-PSI/08 - Psicologia ClinicaTherapy Computer-AssistedSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.SchizophreniaHumansSettore MED/25 - PsichiatriaSoftwareStudies in health technology and informatics
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Assessment of executive functions in patients with obsessive compulsive disorder by NeuroVirtual Reality

2012

Settore M-PSI/02 - Psicobiologia E Psicologia FisiologicaSettore M-PSI/03 - PsicometriaVirtual Reality Multiple Errands Test (MET) Executive functions Obsessive-compulsive DisorderSettore MED/25 - Psichiatria
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Virtual reality environments to rehabilitation attention deficits in schizophrenic patients

2016

Abstract. Cognitive dysfunction is a core feature of schizophrenia. Patients with schizophrenia shown perform poorly on tasks that require vigilance or sustained attention. Patients with more pronounced attention deficits are least likely to acquire skills in psychosocial programs as the attention problems makes it difficult for them to process the information given in groups, and they may not be able to sustain attention for the session duration. The study aimed to develop a Virtual Reality cognitive training to improve the selective, divide and sustained attention. Specifically, we developed, via the NeuroVr 2.0 software, three different virtual environments with the hierarchical sequence…

Settore M-PSI/08 - Psicologia ClinicaCognitive rehabilitation; Schizophrenia; Sustained attention; Virtual reality; Neuroscience (miscellaneous); Computer Science (miscellaneous); Rehabilitation; Psychology (miscellaneous)Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/01 - PSICOLOGIA GENERALEVirtual Reality Schizophrenia Cognitive Rehabilitation Sustained AttentionSettore MED/25 - PsichiatriaVirtual Reality Schizophrenia Cognitive Rehabilitation Sustained Attention.
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Virtual Reality environments to reduce dental anxiety

2018

Dental procedural pain and anxiety are issues that affect a conspicuous part of the population, leading to a decrease of dental care frequency. The problem affects the patient as well as the dentist, who often has to face a certain resistance by the patients while doing the necessary procedures. The aim of the study is to demonstrate that is possible to reduce this anxiety through the use of Virtual Reality (VR). A group of 7 patients was immersed in a VR scenario during dental treatment in order to distract them from the feared procedure. The results are encouraging and show how VR is capable of insulating the subject from the surrounding annoying stimuli

Settore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Dental care; dental phobia; distraction; analgesia; virtual realitySettore M-PSI/01 - PSICOLOGIA GENERALEDental care dental phobia distraction analgesia virtual realitySettore MED/25 - Psichiatria
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Schizofrenia e realtà virtuale: una rassegna delle applicazioni cliniche

2010

Aim: The use of virtual reality (VR) in psychotherapy and rehabilitation of psychiatric disorders has become more widespread. The key characteristics of virtual environments for most clinical applications are the enriched experience provided to the patient and the possibility of a high control of the interaction with the tool. This work presents an overview of the scientific papers dealing with current applications of Virtual Reality (VR) in patients with schizophrenia. Method: A search for articles was conducted using PubMed and PsycINFO with a combination of key words including schizophrenia, virtual reality, cybertherapy and rehabilitation. A total of 30 papers were found that discuss li…

Settore M-PSI/08 - Psicologia Clinicaschizophrenia virtual reality rehabilitation assessmentSettore MED/25 - Psichiatria
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Chronic pain treatment through virtual reality

2017

Chronic pain is a notable issue of public healthcare, causing enormous direct and indirect costs, and a reduction of the quality of life in the affected patients. In this study, we have used Virtual Reality (VR) as a method to reduce stress, anxiety and pain in patients affected by chronic pain. We examined two cohorts of patients: an experimental group and a control group. The patients in the experimental group were administered eight VR sessions, each of those lasted thirty minutes, while the control group had a standard therapy. The results are encouraging: they demonstrate the efficacy of VR treatment and the safety of the method.

Settore MED/34 - Medicina Fisica E RiabilitativaRehabilitationNeuroscience (miscellaneous)Chronic painVirtual realityChronic pain palliative care virtual reality analgesiaSettore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Palliative careComputer Science (miscellaneous)Settore M-PSI/01 - PSICOLOGIA GENERALEAnalgesia; Chronic pain; Palliative care; Virtual reality; Computer Science (miscellaneous); Neuroscience (miscellaneous); Rehabilitation; Psychology (miscellaneous)Psychology (miscellaneous)AnalgesiaSettore MED/25 - Psichiatria
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Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR

2012

Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions.

Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/03 - PsicometriaVirtual Reality Multiple Errands Test(MET) Executive functions Obsessive-compulsive DisorderSettore MED/25 - Psichiatria
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Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR

2012

Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions

Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/03 - PsicometriaVirtual Reality Multiple Errands Test(MET) Executive functions Obsessive-compulsive DisorderSettore MED/25 - Psichiatria
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