Search results for "reality"
showing 10 items of 662 documents
Confine: qualche spunto
2019
In recent years, the word “border” has been used in different contexts: geo- political, economic, cultural, territorial, social. One of man’s first activities was to draw boundaries to define the relationship between the ego and the other, to establish the space of action. The border has not only served this purpose. Borders contribute to construct concepts, to generate reality, to shape the world. Therefore, studying the boundaries is quite complex in the first place for the different disciplines, approaches and analysis. Particular attention was paid to geographical boundaries as markers of the territories of the States, but the border is a symbolic and mental separator, but also a tool t…
Training Language Mediators and Interpreters through Embodied Cognition, Immersive Learning and Virtual Reality: Didactic, Organizational and Cost Be…
2022
The use of Virtual Reality (VR) for training purposes has expanded exponentially in the last decade. This paper specifically examines the use of VR in the training of language mediators and interpreters. By way of exemplification, the paper describes a training project at the University of Palermo, the “Coopera” project. The physically-cognitively immersive ‘learning by doing’ factor that characterizes a VR educational experience is particularly well-suited to skill- based activities. The paper explains how the immersive nature of VR and the notion of ‘embodied cognition’ is particularly suited to mediator/interpreter training by plausibly reproducing daily life situations and providing a ‘…
Reality versus Emotions in Italian Journalism
2019
The article focuses on the recent shift from information to sensation in Italian journalism. The theme of the social responsability of the journalistic media is presented in connection with the recent changes of the digital media and their blurring of real and fiction, as well as of news narrative styles.
Implementing Immersive Clustering with VR Juggler
2005
Continuous, rapid improvements in commodity hardware have allowed users of immersive visualization to employ high-quality graphics hardware, high-speed processors, and significant amounts of memory for much lower costs than would be possible with high-end, shared memory computers traditionally used for such purposes. Mimicking the features of a single shared memory computer requires that the commodity computers act in concert—namely, as a tightly synchronized cluster. In this paper, we describe the clustering infrastructure of VR Juggler that enables the use of distributed and clustered computers for the display of immersive virtual environments. We discuss each of the potential ways to syn…
An exploration of reciprocity between female athletes and their coach in elite junior swimming: a shared reality theory perspective
2021
Based on the proposition that the relationship between a coach and athlete is at its best when both parties contribute to enhancing its quality, the present study sought to investigate if Shared Reality Theory could provide new insights on the topic. Specifically, the purpose of the present study was to explore: (a) how a shared reality is established, or fails to be established, over the course of the sporting partnership between athletes and their coach; and (b) how the presence of a shared reality (or not) in the coach-athlete relationship is related to the experienced quality of the relationship between athletes and their coach, as recorded over time. Narrative inquiry, embedded within …
Social Media Data in an Augmented Reality System for Situation Awareness Support in Emergency Control Rooms
2021
AbstractDuring crisis situations, emergency operators require fast information access to achieve situation awareness and make the best possible decisions. Augmented reality could be used to visualize the wealth of user-generated content available on social media and enable context-adaptive functions for emergency operators. Although emergency operators agree that social media analytics will be important for their future work, it poses a challenge to filter and visualize large amounts of social media data. We conducted a goal-directed task analysis to identify the situation awareness requirements of emergency operators. By collecting tweets during two storms in Germany we evaluated the usefu…
Contribution of Augmented Reality to Minimally Invasive Computer-Assisted Cranial Base Surgery.
2019
Cranial base procedures involve manipulation of small, delicate and complex structures in the fields of otology, rhinology, neurosurgery and maxillofacial surgery. Critical nerves and blood vessels are in close proximity of these structures. Augmented reality is an emerging technology that can revolutionize the cranial base procedures by providing supplementary anatomical and navigational information unified on a single display. However, the awareness and acceptance of possibilities of augmented reality systems in cranial base domain is fairly low. This article aims at evaluating the usefulness of augmented reality systems in cranial base surgeries and highlights the challenges that current…
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis.
2020
The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (
L’historien et ses modèles
2010
Parler des modèles en histoire est une affaire délicate, car le mot recouvre des pratiques historiennes différentes depuis son apparition dans la discipline, après la dernière guerre mondiale. Pour une minorité d’historiens surtout spécialisés en histoire économique, il correspond à une vision nouvelle de la discipline qui tenterait d’intégrer certaines démarches mathématiques, en particulier aujourd’hui la théorie des jeux. Pour d’autres, en revanche, parler de modèles relèverait surtout d’une évolution du vocabulaire, sans impliquer de véritable mutation disciplinaire. Les historiens construisent et utilisent surtout des modèles explicatifs, voire palliatifs quand ils ont de trop grandes …
Toward hyper-realistic and interactive social VR experiences in live TV scenarios
2022
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…