Search results for "reality"

showing 10 items of 662 documents

ENTREACTO / ENTR?ACTE Un film / A Film Chopin y los Sand, amor a cuatro bandas. Aproximación a la esfera privada de Fryderyk Chopin a partir de la pe…

2021

Two centuries later, the legend Chopin-Sand continues to supply the collective imaginary with vague readings, where historical truthfulness, let alone musical truth, is often contingent on the literary. The much discussed and bellicose romance between the Polish composer and the French novelist, George Sand, tends to some reductionism and evades an obvious reality: Fryderyk Chopin meets George Sand when she was already the mother of two children. This circumstance suggests reformulating certain romantic stereotypes. Jerzy Antczak?s biographical film Pragnienie Mi?o?ci (Chopin: Desire for Love, 2002) does not overlook this detail and makes it one of its narrative axes. The relationship betwe…

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASJoan Two centuries laterthe legend Chopin-Sand continues to supply the collective imaginary with vague readingsSand. Chopin?s private life and sexual appetites or abstinences are not openly addressedlet alone musical truthGeorge Sand2002) does not overlook this detail and makes it one of its narrative axes. The relationship between the pianist and the Sands (Georgetends to some reductionism and evades an obvious reality: Fryderyk Chopin meets George Sand when she was already the mother of two children. This circumstance suggests reformulating certain romantic stereotypes. Jerzy Antczak?s biographical film Pragnienie Mi?o?ci (Chopin: Desire for Lovebut certainly nothing rules it out. 476 4882386-8260 13268 Itamarrevista de investigación musical: territorios para el arte 590908 2021 7 8182077 ENTREACTO / ENTR?ACTE Un film / A Film Chopin y los Sandamor a cuatro bandas. Aproximación a la esfera privada de Fryderyk Chopin a partir de la película Pragnienie Mi?o?ci Estranyterritorios para el arte 590908 2021 7 8182077 ENTREACTO / ENTR?ACTE Un film / A Film Chopin y los Sand [revista de investigación musical]Mauricewhere historical truthfulnessthe presence of the pianist did not go unnoticed by the children of Chopin?s protector and loveraccording to the feature filmFryderyk Chopin meets George Sand when she was already the mother of two children. This circumstance suggests reformulating certain romantic stereotypes. Jerzy Antczak?s biographical film Pragnienie Mi?o?ci (Chopin: Desire for Love [tends to some reductionism and evades an obvious reality]:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]but the film does invite reflection on his private sphere about the trip to Mallorca and the stays in Nohant. Nothing suggests the musician?s homosexualityis often contingent on the literary. The much discussed and bellicose romance between the Polish composer and the French novelistand Solange) lasted 15 years and
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Efficacy of augmented reality versus conventional physical therapy for the improvement of balance, gait, upper-limb and dual task in people with mult…

2022

Introducción: La Esclerosis Múltiple (EM)es un trastorno progresivo multifocal del sistema nervioso central, que a menudo resulta en diversas manifestaciones clínicas. Las personas con Esclerosis Múltiple (pcEM) a menudo sufren diferentes trastornos motores en el equilibrio, la marcha y las extremidades superiores, incluso mientras realizan alguna actividad de la vida diaria, lo que también afecta la doble tarea. La realidad aumentada (RA) se está convirtiendo en una herramienta de entrenamiento popular para la recuperación funcional en fisioterapia. Por tanto, el objetivo era demostrar la eficacia de la RA para el equilibrio, la marcha, los miembros superiores y la tarea dual, como una her…

UNESCO::CIENCIAS MÉDICASvirtual realitybalancedual taskupper limb:CIENCIAS MÉDICAS [UNESCO]gaitaugmented realityphysiotherapy
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Everything is Digital Design: When Communication Becomes Spectacle

2013

URBAN SCREEN MEDIA ARCHITECTURE NUOVI MEDIA NUOVE TECNOLOGIE AUGMENTED REALITY ESTETICA
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Interacting with Augmented Environments

2010

Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.

Ubiquitous computingComputer sciencebusiness.industryInformation processingMobile computingComputer Science ApplicationsSoftwareComputational Theory and MathematicsHuman–computer interactionpervasive computingPervasive systemsAugmented realityAugmented environmentUser interfacebusinessSoftwareComputer animationIEEE Pervasive Computing
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Mobile agents and knowledge discovery in ubiquitous computing

2004

Publisher Summary This chapter discusses a knowledge discovery strategy to be performed by mobile agents in an augmented reality (AR) scenario. AR entities are implemented by mobile agents who perform all the behaviors of cooperating entities. Among other tasks, mobile agents implement a resource discovery strategy, which is aimed at filling lacking entities with missing methods and knowledge rules. A three layer entity description model and a cooperation mechanism are discussed, which allow knowledge and methods to be shared between entities in augmented reality. Three layers host three different projection descriptions of an AR entity respectively are: (1) a semantic projection for knowle…

Ubiquitous computingTheoretical computer scienceResource (project management)Knowledge extractionHuman–computer interactionComputer scienceMiddlewareAugmented realityProjection (set theory)Resource management (computing)Semantics
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Investigating the User Experience of Virtual Reality Rehabilitation Solution for Biomechatronics Laboratory and Home Environment

2021

Virtual reality (VR) technology is a promising tool in physical rehabilitation. Research indicates that VR-supported rehabilitation is beneficial for task-specific training, multi-sensory feedback, diversified rehabilitation tasks, and patient motivation. Our first goal was to create a biomechatronics laboratory with a VR setup for increasing immersion and a motion platform to provide realistic feedback to patients. The second goal was to investigate possibilities to replicate features of the biomechatronics laboratory in a home-based training system using commercially available components. The laboratory comprises of a motion platform with 6-degrees-of-freedom (Rexroth eMotion), fitted wit…

VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551Computer scienceHeadset0206 medical engineeringTraining systemOculus02 engineering and technologyVirtual reality03 medical and health sciences0302 clinical medicineUser experience designHuman–computer interactionuser experienceImmersion (virtual reality)General Materials Sciencephysical rehabilitationbusiness.industryUsabilityQA75.5-76.95020601 biomedical engineeringBiomechatronicsbiomechatronics labhome systemElectronic computers. Computer sciencevirtual realitybusiness030217 neurology & neurosurgeryFrontiers in Virtual Reality
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Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data

2021

Recent advances in computer science allowed people to explore new possibilities for the fruition of CH all around the world. The development of Geographic Information Systems (GIS) in the field of territorial systems and the evolution of Virtual Reality (VR) solutions opened new scenarios for the valorization of cultural goods. At the same time, recent advances in digital photogrammetry and 3D interactive navigation models on WEB-based on WebGL technologies offered new opportunities of digital fruition of CH. Considering this panorama, the presented work shows how the integration of these technologies gives a precious added value to the virtual fruition of CH. In particular, it has been con…

VRGeographic information system010504 meteorology & atmospheric sciencesPanoramaEmerging technologiesComputer science0211 other engineering and technologies02 engineering and technologyVirtual realitycomputer.software_genre01 natural sciencesTLSLoggiaAdded valueWebGL021101 geological & geomatics engineering0105 earth and related environmental sciencesVirtual tourMultimediabusiness.industryCHGISSfMbusinessMobile devicecomputerSettore ICAR/06 - Topografia E Cartografia
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Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

2019

Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…

VRdigital gamingApplied psychologyPhysical activityVirtual realityexergamingvirtuaalitodellisuusEntertainmentusage habitsentertainmentVR arcadeSet (psychology)PsychologyEmphasis (typography)digitaaliset pelit
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A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage

2020

Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…

Value (ethics)Artificial intelligence3D interaction3D interactionComputer science02 engineering and technologyVirtual realityConstant (computer programming)11. Sustainability0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]CEPROQHA projectComputingMilieux_MISCELLANEOUSMotion controllerbusiness.industryDeep learningDeep learning020207 software engineeringData science3D modellingVisualizationCultural heritageCultural heritage020201 artificial intelligence & image processingAugmented realityArtificial intelligencebusiness
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Teaching immersive journalism

2021

This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …

Value (ethics)Higher educationbusiness.industryMedia studiesimmersiivinen journalismiVirtual realityopetusImmersive technologymedia-alakoulutusopiskelujournalismiJournalismAugmented realityjournalistiikkaSociologybusinessAssociate professor
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