Search results for "reality"
showing 10 items of 662 documents
ENTREACTO / ENTR?ACTE Un film / A Film Chopin y los Sand, amor a cuatro bandas. Aproximación a la esfera privada de Fryderyk Chopin a partir de la pe…
2021
Two centuries later, the legend Chopin-Sand continues to supply the collective imaginary with vague readings, where historical truthfulness, let alone musical truth, is often contingent on the literary. The much discussed and bellicose romance between the Polish composer and the French novelist, George Sand, tends to some reductionism and evades an obvious reality: Fryderyk Chopin meets George Sand when she was already the mother of two children. This circumstance suggests reformulating certain romantic stereotypes. Jerzy Antczak?s biographical film Pragnienie Mi?o?ci (Chopin: Desire for Love, 2002) does not overlook this detail and makes it one of its narrative axes. The relationship betwe…
Efficacy of augmented reality versus conventional physical therapy for the improvement of balance, gait, upper-limb and dual task in people with mult…
2022
Introducción: La Esclerosis Múltiple (EM)es un trastorno progresivo multifocal del sistema nervioso central, que a menudo resulta en diversas manifestaciones clínicas. Las personas con Esclerosis Múltiple (pcEM) a menudo sufren diferentes trastornos motores en el equilibrio, la marcha y las extremidades superiores, incluso mientras realizan alguna actividad de la vida diaria, lo que también afecta la doble tarea. La realidad aumentada (RA) se está convirtiendo en una herramienta de entrenamiento popular para la recuperación funcional en fisioterapia. Por tanto, el objetivo era demostrar la eficacia de la RA para el equilibrio, la marcha, los miembros superiores y la tarea dual, como una her…
Everything is Digital Design: When Communication Becomes Spectacle
2013
Interacting with Augmented Environments
2010
Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.
Mobile agents and knowledge discovery in ubiquitous computing
2004
Publisher Summary This chapter discusses a knowledge discovery strategy to be performed by mobile agents in an augmented reality (AR) scenario. AR entities are implemented by mobile agents who perform all the behaviors of cooperating entities. Among other tasks, mobile agents implement a resource discovery strategy, which is aimed at filling lacking entities with missing methods and knowledge rules. A three layer entity description model and a cooperation mechanism are discussed, which allow knowledge and methods to be shared between entities in augmented reality. Three layers host three different projection descriptions of an AR entity respectively are: (1) a semantic projection for knowle…
Investigating the User Experience of Virtual Reality Rehabilitation Solution for Biomechatronics Laboratory and Home Environment
2021
Virtual reality (VR) technology is a promising tool in physical rehabilitation. Research indicates that VR-supported rehabilitation is beneficial for task-specific training, multi-sensory feedback, diversified rehabilitation tasks, and patient motivation. Our first goal was to create a biomechatronics laboratory with a VR setup for increasing immersion and a motion platform to provide realistic feedback to patients. The second goal was to investigate possibilities to replicate features of the biomechatronics laboratory in a home-based training system using commercially available components. The laboratory comprises of a motion platform with 6-degrees-of-freedom (Rexroth eMotion), fitted wit…
Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data
2021
Recent advances in computer science allowed people to explore new possibilities for the fruition of CH all around the world. The development of Geographic Information Systems (GIS) in the field of territorial systems and the evolution of Virtual Reality (VR) solutions opened new scenarios for the valorization of cultural goods. At the same time, recent advances in digital photogrammetry and 3D interactive navigation models on WEB-based on WebGL technologies offered new opportunities of digital fruition of CH. Considering this panorama, the presented work shows how the integration of these technologies gives a precious added value to the virtual fruition of CH. In particular, it has been con…
Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming
2019
Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…
A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage
2020
Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…
Teaching immersive journalism
2021
This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …