Search results for "reality"

showing 10 items of 662 documents

Hulot's Selinunte: digital analysis and virtual reconstruction

2021

Some drawings feature a powerful evocative nature, capable of presenting a truthful vision that can replace, in collective imagination, the actual expression of reality. This is the case of the "restorations" of Selinunte proposed by the French architect Jean-Louis Hulot (Paris 1871 -1959) which still today evoke the splendours of the ancient city. Thanks to his accurate surveys and inspired by the visit to the remains of further ancient cities such as Priene, Tera, Delos, and Pompeii, Hulot proposed in his watercolour drawings a vision of a "living" city, rendered at the height of its architectural and social magnificence. The paper presents a study on digital solutions that combine data f…

Virtual reconstructionAugmented Reality3D Camera trackingSettore ICAR/17 - DisegnoJean HulotSelinunteSelinunte; Jean Hulot; Virtual reconstruction; 3D Camera tracking; Augmented Reality
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Experiments on the Virtual City: Three-Dimensional Reconfigurations of Missing, Never Realized or Destroyed Urban Areas

2011

We present two works on the "Virtual City" held at Palermo. They are about the three-dimensional reconfiguration of urban places that show evidence of "invisible" architecture, this is because in one case there were ancient monuments now destroyed, or in another case projects designed for the urban void and never made. The aim is to involve new forms of communication for the development of cultural tourism.

Virtual reconstructionEngineeringPaintingArchitectural engineeringAugmented Reality Systemsbusiness.industryUrban analysiControl reconfigurationVirtual cityVirtual realityCultural tourismCultural diversityVoid (composites)Settore ICAR/17 - DisegnoArchitecturebusiness
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Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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Chromostereopsis in "virtual reality" adapters with electrically tuneable liquid lens oculars

2016

Chromostereopsis can be sight and feel in “Virtual Reality” adapters, that induces the appearance of color dependant depth sense and, finally, combines this sense with the source conceived depth scenario. Present studies are devoted to investigation the induced chromastereopsis when using adapted “Virtual Reality” frame together with mobile devices as smartphones. We did observation of composite visual stimuli presented on the high spatial resolution screen of the mobile phone placed inside a portable “Virtual Reality” adapter. Separated for the left and right eyes stimuli consisted of two areas: a) identical for both eyes color chromostereopsis part, and b) additional conventional color ne…

Visual perceptionChromostereopsisColor differenceComputer sciencebusiness.industryColor visionMagnificationVirtual reality01 natural sciences010309 opticsSight03 medical and health sciences0302 clinical medicineStereopsisOptics0103 physical sciencesComputer visionArtificial intelligencebusiness030217 neurology & neurosurgerySPIE Proceedings
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Virtual Reality visualizations of complex molecular structures in chemistry education. The β-CD-ASA example

2021

Visualization Virtual Reality molecule chemistry educationSettore CHIM/02 - Chimica Fisica
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Definition of a Workflow for Web Browsing of 3D Models in Archaeology

2016

The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities…

Web-based visualizationComputer scienceVirtual realityHTML501 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0103 physical sciencesWebGLWeb navigation010306 general physicsHTML5Archaeological sitebusiness.industry010401 analytical chemistryArchaeology0104 chemical sciencesCultural heritageWorkflowCultural heritagebusinessSettore ICAR/06 - Topografia E CartografiaTourism3DGeospatial DB
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Virtual reality as a recovering environment - Implications for design principles

2020

In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recov…

Work (electrical)Directed attention fatigueComputer scienceHuman–computer interaction05 social scienceseducationDesign elements and principles050109 social psychology0501 psychology and cognitive sciences516 Educational sciencesVirtual reality512 Business and Management050105 experimental psychology
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Bridging Heritage and Tourist UX: A Socially-Driven Perspective

2016

The paper illustrates the potential of smart-phones as a medium of exchange of memories and experiences. Our application aims at providing diverse types of cultural user experience: to enable tourists to explore new places from a social-driven perceptive; to support new forms of connection and interaction between users and information (data exchange, contents sharing, feedback); to compose interactive narrative conveying the richness of information of interest to the user; to allow users to experience the narrative and underlying physical environment as a mixed-reality experience while allowing for deeper, context-specific exploration at any time through AR system.

World Wide WebCultural heritageUser experience designComputer scienceData exchangebusiness.industryPerspective (graphical)Augmented realityNarrativebusinessTourismBridging (programming)
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Combined People Position and Compass Detection for Context-aware Service Provision

2006

A novel technique is discussed for people identification and position sensing in augmented reality by the use of two cooperating technologies. People are provided with RFID tags for localization and context definition, and then visually investigated for identity checking and compass detection. The two technologies are discussed within an implementation of a case study dealing with context aware service provision for students in a campus.

World Wide WebIdentification (information)Human–computer interactionComputer scienceCompassService provisionIdentity (object-oriented programming)Mobile computingPosition (finance)Context (language use)Augmented reality
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A Shock to the System: HIV among Older African Women in Zimbabwe

2018

HIV remains a threat to the ordinary everyday life of older woman in African society. In what can be called “a reality shock,” HIV challenges most of the ordinary everyday endeavors in conservative African societies as it imposes new Western prevention, treatment, and health-management methods over long-held African traditions. The reality of the “Western” HIV epidemic, and its impact on the “African” ordinary everyday life, demands that the infected undergo a paradigm shift in order for them to live harmoniously within their society. This calls for a re-examination of traditional values and a strong sense of responsibility, courage, and determination to remain relevant and not be considere…

ZimbabweLifeworldmedia_common.quotation_subjectHiv epidemiclcsh:HM401-1281Human immunodeficiency virus (HIV)HIVGeneral Social SciencesGender studiesmedicine.disease_causeReality ShockShock (economics)lcsh:Sociology (General)Traditional valuesParadigm shiftmedicineSociologyLifeworldEveryday lifeOlder WomenParadigm ShiftCouragemedia_commonQualitative Sociology Review
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