Search results for "reality"
showing 10 items of 662 documents
Metaphoric Conceptualization of Social Reality in the Language of News Media
2021
Today, social reality can hardly be viewed as the one-state-one-nationone language ideological framework (Bauman and Briggs, 2003). The modern multilingual and multicultural communities are inclined to examine social reality in a multiple variety of socio-economic and political manifestations and forms. To understand how social reality can be explored through examining certain socio-political processes in a country, the present paper aims at analysing the role of conceptual metaphor in cases when political scandals, involving corruption charges of high-ranking officials in Latvia are considered. For this purpose, the present study has focused on the analysis of selected commentaries that de…
La crise des intellectuels et ses avatars dans "Les Mandarins" de Simone de Beauvoir
2022
In the novel The Mandarins, Simone de Beauvoir shows the crisis of French intellectuals, namely writers facing ideological and political dilemmas after World War Two. Reflecting on the usefulness of their works, the main protagonists ask the fundamental question, namely why / for what to write and act. In the writer’s optics, two solutions are possible. On the one hand, the commitment, and the need for being aware of situations and actions. On the other hand, the idea of the autonomy of literature. This opposition seems to cause a failure of common expectations and hopes, conformism, collapse of values as well as love failures. The history of “broken illusions” of a known milieu allows the …
Literature as a representation of changes in urban landscapes after 1945 (on Polish, Czech and Slovak examples)
2018
The paper focuses on changes of urban and cultural landscapes after 1945 under the communist regime in a way that they were presented in Polish, Czech and Slovak literature published after 1989 (when a climate for talking about politically uncomfortable topics has changed). The main subject of the author‟s interest is how surrounding landscape influences people‟s behaviour demonstrated in literary pieces. The destruction caused during the WWII in Polish (former German) towns like Gdańsk, Szczecin or Wrocław and decision of contemporary authorities not to restore anything for many decades forced citizens to live in increasingly decaying surroundings. In Czechoslovakia, due to expulsion of Ge…
Curiosités à la Colette, czyli o osobliwościach i niezwykłościach codzienności
2016
Twórczość Sidonie-Gabrielle Colette jawi się jako swoisty gabinet osobliwości. Owe niezwykłości to kurioza związane z tajemnicami natury, przedmiotami codziennego użytku, a także sferą doznań, które wpływają na poznawanie oraz smakowanie życia. W niniejszym artykule kurioza rozumiane są w kategoriach fascynacji, stanu emocjonalnego, wynikającego z odkrywania, podziwiania nowych rzeczy lub osób, a także rozkoszowania się różnorodnością doświadczeń i możliwości przekraczania tabu. Niezwykle interesujące wydaje się w tym aspekcie „pożądanie skarbów”, które implikuje specyficzne upojenie lub ekscytację rzeczywistością. Ukazanie odmienności świata pozwala przeżyć zachwyt - odczuwany wszystkimi z…
The Internet Is Not a Tool: Reappraising the Model for Internet-Addiction Disorder Based on the Constraints and Opportunities of the Digital Environm…
2018
e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.
2015
This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.
Positive mood induction procedures for virtual environments designed for elderly people
2012
Positive emotions have a significant influence on mental and physical health. Their role in the elderly’s wellbeing has been established in numerous studies. It is therefore worthwhile to explore ways in which elderly people can increase the number of positive experiences in their daily lives. This paper describes two Virtual Environments (VEs) that were used as mood induction procedures (MIPs) for this population. In addition, the VEs’ efficacy at increasing joy and relaxation in elderly users is analyzed. The VEs contain exercises for generating positive-autobiographic memories, mindfulness and slow breathing rhythms. The total sample comprised 18 participants over 55 years old who used t…
Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republ…
2020
Abstract Virtual Reality is a powerful tool for the treatment of agoraphobia. However, how effective is the use of these scenarios when they do not resemble the sociocultural context? Literature suggests that the inclusion of culturally relevant elements increases the ecological validity and transferability of learning since it reduces the gap between the virtual and real context. Unfortunately, in Latin America, the development of virtual environments is incipient, and the use of generic virtual environments is commonplace. The objective of this study was to develop virtual environments that include elements that are culturally relevant to the population of the Dominican Republic. Three hu…
Supporting Diagnosis and Treatment of Scoliosis: Using Augmented Reality to Calculate 3D Spine Models in Real-Time - ARScoliosis
2020
Scoliosis is a complex spinal disorder that mostly affects adolescents and younger population. To avoid and reduce harmful radiation techniques in adolescent idiopathic scoliosis investigation and follow-ups, a novel non-invasive approach is highly recommended and needed in clinical practice. In this paper ARScoliosis application to diagnose, visualize and document spinal condition and particularly adolescent idiopathic scoliosis in real time is presented. This ARScoliosis application is developed in Unity 3D, a game engine, and allows non-invasive quantification of posture and spinal deformity using recently available non-ionizing wide-angle depth sensor Microsoft Azure Kinect DK as a diag…
Virtual Reality in Education : Focus on the Role of Emotions and Physiological Reactivity
2019
Cognitive and emotional dimensions are often linked to each other in learning experiences. Moreover, emotions and engagement can lead to better outcomes at the cognitive level. Previous research has indicated that virtual reality (VR) provides a feeling of presence and immersion, which can trigger emotionally engaging learning situations. In this study, we explore the opportunities and challenges related to the use of VR in an educational context. The focus of this article is threefold: First, we explore interdisciplinary research literature related to the use of VR for educational purposes. Second, we introduce our VR pilot study in teacher education, applying three different kinds of VR a…